
Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tomb Raider V: Chronicles ist der fünfte Teil der klassischen Reihe rund um Lara Croft und sollte ursprünglich eine Art Rückblick und Abschluss darstellen. Historisch ist das Spiel ein Teil der Serie, aber spielerisch und technisch ist es heute jedoch kaum noch zu rechtfertigen. Auf dem Papier besitzt auch Tomb Raider V gewisse positive Aspekte. Es handelt sich um ein altes, grundsätzlich beeindruckendes Spiel und eine weitere Fortführung der ikonischen Reihe mit Lara Croft. Die Retro Grafik der klassischen Tomb Raider Ära hat auch im Jahr 2026 noch ihren eigenen Charme und wirkt nostalgisch ansprechend. Zwar konnte ich das Spiel selbst nicht aktiv spielen, doch anhand von Bildmaterial und Beschreibungen, besonders im Vergleich zu den Vorgängern, lässt sich dieser visuelle Reiz durchaus anerkennen. Damit enden die positiven Punkte allerdings auch schon.. Das größte und gravierendste Problem ist dass, das Spiel sich nicht aus auf modernen Systemen erst gar nicht starten lässt. Wer Windows 11 hat, ist verloren und kann es gar nicht starten. Mit Windows 10 mag es starten, aber man ist nicht vor abstürzen geschützt. Anscheinend Ohne zusätzliche Software, andere Umwegen oder Eingriffe in Dateien ist ein Spielstart oft nicht möglich. Allein dieser Umstand macht den PC Port faktisch unspielbar. Gerade deshalb wirkt der PC Port aus dem Jahr 2012 besonders enttäuschend, da hier eine Anpassung an moderne Systeme zwingend notwendig gewesen wäre, sie ist jedoch schlicht nicht erfolgt. Basierend auf den Erfahrungen mit den vorherigen Teilen lässt sich außerdem mit hoher Sicherheit sagen, dass die Steuerung auch hier weiterhin grauenhaft ist. Die grundlegenden Probleme der Reihe, unpräzise Bewegungen, sperrige Eingaben und fehlender Bedienkomfort, wurden offensichtlich nicht angegangen. Für einen modernen Port wäre eine überarbeitete Steuerung absolute Pflicht gewesen. Tomb Raider V: Chronicles ist heute weniger ein spielbares Produkt als vielmehr ein technisches Relikt. Selbst wohlwollend betrachtet scheitert das Spiel bereits an der grundlegenden Voraussetzung, es zuverlässig starten zu können. In Kombination mit der bekannten, schlechten PC Steuerung, fehlenden Modernisierungen und ungelösten Bugs ergibt sich ein klar negatives Gesamtbild. Wer die klassische Tomb Raider Ära erleben möchte, sollte einen großen Bogen um diese Version machen und stattdessen zu den Tomb Raider V Remastered greifen oder auf moderne Neuinterpretationen warten. Tomb Raider V hingegen ist in seiner aktuellen PC Fassung schlicht nicht mehr zeitgemäß und gar nicht spielbar.
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AVISO IMPORTANTE No compréis este Tomb Raider V, ya que sacaron una versión remasterizada, que le da mil vueltas. La remasterizacion se llama “Tomb Raider IV-VI Remastered” https://store.steampowered.com/app/2525380/Tomb_Raider_IVVI_Remastered/. Ofrece mejoría gráfica y de sonido, corrección de errores, varios idiomas, compatibilidad con mando, guardado en la nube, logros e cromos Steam. Incluso el juego te ofrece la posibilidad de jugarlo con los gráficos antiguos. Si buscáis bien en periodo de oferta, la versión remasterd podréis encontrarla por 3€, en tiendas de keys. NOTA PARA SQUARENIX Fuisteis dueños de esta licencia, y nunca os importo la comunidad hispana, al no actualizar esta vieja versión, para incluirle sus existentes traducciones y doblajes en varios idiomas, e adaptarlo con mejoras para mando, y servicios Steam. Solo os interesaba hacer caja. Sinceramente dais asco.
Despite the outdated engine and mechanics, I enjoyed this installment. As usual, this installment adds a couple of new moves for Lara. The plot is just as engaging as the ending of the previous installment. The game is short, 4–6 hours. I give it a 5/10
Tomb Raider: Chronicles is a reflective and transitional entry in the classic Tomb Raider lineage, one that feels less like a bold new chapter and more like a retrospective farewell to an era. Developed by Core Design and published by Crystal Dynamics, the game arrived in 2000 after the dramatic ending of The Last Revelation, at a time when the series had reached both commercial saturation and creative exhaustion. Rather than pushing the story forward in a conventional way, Chronicles looks backward, framing its entire structure around memories of Lara Croft’s past exploits and positioning itself as a collection of untold adventures rather than a single, unified journey. The narrative is built around the idea that Lara Croft is missing and presumed dead, with friends and associates gathering at Croft Manor to share stories of her earlier missions. These recollections form the backbone of the game, dividing it into four episodic arcs set in distinct locations across the world. This anthology-style approach allows the game to jump between very different settings and tones, from ancient Roman ruins to a high-tech infiltration in New York. While this structure offers variety, it also results in a somewhat fragmented experience, as each episode feels self-contained rather than part of a cohesive overarching adventure. Gameplay remains firmly rooted in the classic Tomb Raider formula that fans had come to know over the previous four titles. Exploration, platforming, and environmental puzzles once again take center stage, supported by Lara’s familiar movement set and deliberate, methodical controls. The game introduces a handful of new mechanics, such as tightrope walking and enhanced stealth segments, but these additions feel incremental rather than transformative. For longtime players, the controls and interactions are immediately recognizable, providing a sense of comfort and continuity, though newcomers may find the rigidity and precision requirements challenging by modern standards. Level design varies significantly across the episodic structure. Some sections, particularly those set in Rome and Ireland, lean heavily into traditional Tomb Raider strengths, offering layered environments filled with switches, traps, and spatial puzzles that reward careful observation. Other segments, such as the New York episode, experiment with stealth-focused gameplay and limited combat, providing a change of pace but also exposing the limitations of the engine when handling more modern, urban scenarios. While many individual levels are well-crafted, the overall design rarely surprises, relying on familiar patterns that had already been refined in earlier entries. Combat plays a relatively subdued role compared to exploration and puzzle-solving. Lara’s iconic dual pistols return alongside a selection of other weapons, but enemy encounters are often straightforward and occasionally repetitive. Some episodes attempt to increase tension through restricted ammunition or stealth-based avoidance, yet these ideas are not developed deeply enough to redefine the experience. As a result, combat often feels like a functional necessity rather than a highlight, reinforcing the sense that the series’ mechanical evolution had largely stalled by this point. Visually and technically, Tomb Raider: Chronicles reflects the age of its engine. While environments are atmospheric and often evocative, character models, animations, and lighting were already beginning to look dated at release, especially when compared to contemporaries on newer hardware. The soundtrack and sound design do their job effectively, using ambient music to reinforce mood and scale, but they rarely reach the memorable heights of earlier installments. Asset reuse is noticeable, further reinforcing the game’s role as a stopgap rather than a reinvention. Reception to Chronicles has always been mixed, and time has done little to fundamentally change that perception. Many fans appreciate it as a nostalgic collection of classic Tomb Raider experiences, valuing its puzzles, globe-trotting locales, and faithful adherence to the series’ core identity. At the same time, it is often criticized for lacking ambition, with critics noting that it feels more like an obligation than a passion project. The episodic structure, while interesting on paper, underscores the absence of a strong central narrative drive. In hindsight, Tomb Raider: Chronicles is best understood as a coda to Core Design’s original vision for Lara Croft. It captures the strengths that made the series iconic—methodical exploration, environmental puzzles, and a sense of isolated adventure—while also exposing the fatigue that had set in after years of annual releases. For dedicated fans of classic Tomb Raider, it offers a worthwhile if uneven journey through familiar territory. For others, it stands as a reminder of why the franchise needed reinvention, marking the end of one era before Lara Croft’s next evolution began. Rating: 7/10
That cross is an important artifact, it belongs in a museum. Look, for me, it's not a matter of belief. Maybe there was an ark; maybe there were lots of arks that set out during some great flood in ancient times. Maybe there is one of them on this mountain. But the Ark was just a legend. You found the Ark of the Covenant, yes, but I found Noah's Ark!" "What makes you think it's the real one? The power of ancient Excalibur can only be evoked when the weapon is used in the cause of justice, truth and good...
Great game. Probably my favourite of the old 90s -03’ era tomb raider. The graphics are great. The characters and voice acting is engaging. Its level layout is still authentically tomb raider but far better at knowing how to get around. Optimized very well! Played on SteamDeck LCD. 4.5 / 5 ⭐️Excellent Game. A Classic.
This game does not play well on modern hardware but, thankfully, there is a new enhanced version that will allow you to experience it. It feels more like a series of deleted sequences from previous games and is framed with a narrative of friends telling stories about Lara Croft. As such, it is enjoyable, yet short. Not my least favorite of the series but nowhere near the top. Still, it satisfies the itch to play more Tomb Raider.
Tomb Raider V: Chronicles (2000) — Каторга, а не приключение Играть в это в 2025 году — чистое издевательство над собой и своим временем. Не буду делать скидку на возраст, потому что классические игры — это про геймплей и уровень дизайна, которые могут быть актуальны десятилетиями. Здесь же этого нет. Совсем. Управление — главный кошмар. Лару Крофт контролировать не просто неудобно, а физически мучительно. Она поворачивается на месте, будто танк с заклинившей башней, а её прыжки — это лотерея с трагичным финалом. Камера — твой злейший враг. Она не просто пассивна, она активно саботирует все твои действия, застревая в углах и упорно показывая тебе стену вместо пропасти, в которую ты сейчас шагнёшь. Система «наведи и прыгни» здесь не работает как положено. Часто Лара просто отказывается цепляться за явно видимый уступ, срываясь в бездну. Это не сложность, это бракованный инструмент. «Неинтуитивные пути» — это мягко сказано. Уровни спроектированы так, будто их цель — не дать тебе пройти, а максимально запутать и разозлить. Головоломки часто сводятся не к логике, а к тупому методичному кликанию по всему подряд в надежде, что какой-то неочевидный предмет в тёмном углу сработает. Прогресс постоянно блокируется загадками, решение которых лежит в совершении абсолютно контр-интуитивного действия: отскочить назад в тупик, прыгнуть в кажущуюся бездну или поджечь что-то, что не должно гореть. Никаких намёков, только сохранения и бесконечные перезагрузки. Чисто игрового времени у меня 5 часов, а в стиме почти 12 часов. Это не исследование, это слепое блуждание по лабиринту плохого дизайна. Дополнительный грех: Невыносимо скучные и затянутые скриптовые сцены, которые нельзя пропустить, сопровождаемые деревянной анимацией и посредственными диалогами. В 2025 году каждая такая кат-сцена — это пытка. Итог: Tomb Raider V: Chronicles — это памятник эпохи, когда дурной дизайн и ужасный контроль маскировались под «хардкорность» и «сложность». По сравнению с элегантным управлением и продуманным миром современных платформеров (и даже некоторых современников, вроде Prince of Persia: The Sands of Time), эта игра — архаичный, сломанный механизм. Она не предлагает ни челленджа, ни удовольствия от преодоления, только фрустрацию и испорченные нервы. Оставляю её пылиться в цифровом архиве истории, куда ей и дорога.
The shortest of the tomb raider games and one of the hardest to get running on pc!
This the 4th time to play it, unique love <3
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