
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.14/day in the week to Aug 25 → 58.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情好
good game
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game! Good graphics.
kolik mužu nosit munice
对于古墓丽影9,10,11 ,我的评价是相对统一的,好玩,9代偏剧情,10代平衡,11代偏解密,刚好三样我都喜欢,所以我都喜欢,有偏好的玩家可以对应选择。 对于9来说,即本作,我的游玩体验总体是较好的,虽然设计了采集系统,但大多数时候不需要刻意采集,不过采集的确可以使战斗难度简单许多,并不是冗余设计,相比之下,某些游戏刻意地不断让玩家必须采集才能做到某些事情,但又用力过猛,将采集物分散到各个区域加大玩家游玩难度来说,这完全是非常好的决定。剧情来说,还算不错,称不上绝佳,但以它现在的价格来说,绝对值得,游玩体验相当好,推荐游玩
класный попа
An oldy but a goody. Highly recommend playing the full trilogy.
I love the old tomb raider games. I still play them from time to time and its an absolute nostalgia for me. But those games had their share deal of problems, including as you pointed out the puzzles. You see the problem with the puzzles wasn't just that they were tough, but that they were often construed badly. Instead of having trouble working out some sort of problem, your fault would lay on not having spotted a lever that was supposed to be obvious. This is the curse of bad game design.
maye
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.6M | 6.9K | 77% | $8.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $10.7M | 68.6K | 92% | $9.99 |
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| $96.9M | 224.8K | 56% | $12.99 | |
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| $98.4M | 155.4K | 92% | $39.99 | |
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| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65.1K | 49% | $49.99 |