
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Used to play this game, loaded it up, character wasn't there. Then reloaded and character was there. Then I get on to play with a new buddy from work and my character is just totally gone. Haven't been more sad. 188 hours and now my ubisoft account says I've played 2 minutes. Ima cryu...
Very fun with friends
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love this game hopefully three is more like this
A fun and decent start to a series, The Division is a mediocre Looter Shooter hindered by Ubisoft's typical gameplay loops and quirks. Pro: -Visually this game still holds up well 10 years later -Gameplay feels tight, engaging and fun -Story concept is interesting and sets it apart from other apocalyptic stories. -RPG and Looter Shooer mechanics are fun albeit shallow and surface level. - Voice Acting of all the characters do a servicible job. -Collectibles like the Echo logs add a lot to the backstory and characters Cons: -DLC is heavily focused on the endgame Dark Zone PvPvE content that I'm not at all into, so I never bothered engaging with it. -Narrative delivery is paper thin, very little to no cutscenes all context of story elements are mostly delivered via radio communication messages to the player -Side content is your typical Ubisoft open-world bland and repetitve "kill x, fetch x, Defend x" without any depth or meaning, -Collectibles are obtained by being in proximity or engaging in in all the side missions and encounters with the help of a base of operations upgrade that reveals them all on the map for each distract -No diversity in it's main stories mission structure, literally the exact same concept as it's side content which leaves a ton to be desired. Overall: I enjoyed the gameplay and getting the collectibles that enhances worldbuilding and backstory of characters and events that are prevalent to the central conflict albeit it was time consuming and tedious after a while. The story's concept is interesting but the narratives delivery leaves a lot to be desired. A decent start to a series and a passable looter shooter but nothing I could rave or recommend unless you have nothing else to play or just wanting a mindless game to sink yourself into for a few days. I'm curious to see what changes or improvements are featured in The Division 2 but as of right now with The Division 1, it's an okay game.
Ridiculously unfair and unbalanced combat. You die in like 3 hits, but enemies can take an entire clip, bosses can take 100's of rounds. Enemies pop up behind you and pop out of non-accessible doors randomly. Guns have crazy high recoil making lmg's completely useless. Regular Enemies taking 3-5 headshoots with a sniper is deeply unsatisfying. My god I hate this game.
В 2026 игра выглядит просто супер хоть ей уже 10 лет. Прошел с удовольствием 40 часов в кайф. Сюжет и атмосфера 12 из 10 Графика 10 из 10 Оружейный пак 7 из 10 можно и побольше пушек. Нету надоедливых одинаковых квестов. И самое главное что спустя 10 лет большой онлайн. Купил сразу 2 части. С удовольствие буду проходить 2 часть. Рекомендую!
머리를 얼마나 쏴야 죽는 거지? 스토리만 해도 재밌다 근데 [spoiler]사람을 불태우는[/spoiler] 씬이 너무 충격적임 분해서 얘네 등에 있는 거 터뜨리고 다님
Graficamente épico, historia boa só faltou o parceiro para ficar perfeito.
The Division feels like Destiny and Borderlands mixed with a more grounded Tom Clancy setting. You're dropped into a ruined New York, fighting through gangs, cleaners, and soldiers while trying to restore some kind of order. The story is decent, but it's mostly told through collectibles, and most of the characters are easy to forget. The ending also feels unfinished, leaving a lot of questions unanswered. Still, there's something about The Division that works. The atmosphere is fantastic, the city looks great, and exploring snowy New York never really gets old. It has its flaws, but the core experience is strong enough to make it worth playing even today.
There's nothing funnier than playing a single-player campaign with lag 🤡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 2.5K | 74% | — | |
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| $0 | 2.5K | 47% | Free | |
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| $1.7M | 36.1K | 79% | $2.99 | |
| $19.8M | 40.5K | 76% | $9.99 |
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| $5.3M | 7.6K | 83% | $19.14 | |
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| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 5K | 74% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 |