
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
눈오는 배경의 포스트 아포칼립스 총게임. 나는 이 게임에서 가장 좋았던 것이 눈 내린 배경의 도시 분위기였음. pve총게임은 머 사실 그게 그거긴 함 그 생각하고 디비전2도 샀는데 너무 실망해서 환불 하려고 했는데 ea는 환불을 안해주더라.. 그래서 그 뒤로는 스팀에서만 게임 구매함
Отличная игра)Новогодняя атмосфера просто огонь!Рекомендую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 28.7K | 85% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12.6K | 77% | — | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $0 | 2.5K | 47% | Free | |
| $9.1M | 44.6K | 73% | $11.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $19.8M | 40.5K | 76% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good I won't lie but its sad that this game doesn't get any events like the second game. Like the hardcore one or even other ones
被数值毁了的sb游戏,多人没人玩,单人没法玩。
外挂太多
Great PVP PVE Shooter Looter , Good Enough Story to Keep Me Hooked
원래 mmorpg 만 하던 사람인데 옛날 디비전1 덕분에 스팀에 입문하게된.. 제게는 가장 기념비적인 게임입니다
不満点 ・戦闘が単調。 ・操作キャラはジャンプも出来ない上に動きが鈍い。敵は結構良いエイムで当ててくる。 ・ストーリーが進むにつれて敵が固くなってくるので、ただ突っ込んでくるだけの固い敵を倒すゲームになってくる。 ・クエストが単調。防衛、資源、医療などいくつかのジャンルがあるものの、その中身は発生場所が違うだけで基本同じ。 ・オープンワールドだけどレベルの概念があるので、結局は行けるところが限られる。 ・武器もレベルの概念があるので、せっかく強い武器が出てもレベルが低くなると使い物にならなくなってくる。その際に他に強い武器があればいいけど、そうとも限らないのが不満。 良い点 ・武器のカスタマイズが可能。いろいろ欲しくなってくる。 ・グラフィックが10年前のゲームとは思えないくらい良い。PC負荷もそこまで高くないので、もはやこれでちょうどいいのでは? ・ソロでもマルチでもプレイ可能なところ。まあ、自分はソロ専だったけど 総評としては少々不満点が多いですね。 敵が次第に固くなり、多く沸く様になるのが、何とも。
Like the story of it, immersive, and being able to play with my husband and son.
What an absolute slog. 40 hours to get through most of the story and side missions and hunt down a bunch of the collectibles. The movement doesn't feel great, and the map is frustratingly closed off. It's also incredibly repetitive, with very little new information or plot development across the story missions, some of which I'd sworn I'd done before because the environment and objectives were so similar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.