
Tom Clancy's Rainbow Six makes its next-generation hardware debut in the most dramatic installment of the renowned first-person shooter franchise to date. Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in 'Sin City' threatens to take world terrorism to new, uncontrollable heights.
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Languages: English, French
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Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Великолепный тактический шутер, который идеально балансирует между хардкорным планированием и динамичным экшеном.
Ubisoft servers shut down the New Vegas 1 & 2 so Co-Op is not functional. You might get past it with Hamachi. I use to play this game hourly with my friend, playing on realistic and challenging ourselves with challenges that seem stupid and ridiculous. If this was Co-Op still I be on with my friend, but were currently on Division 2. Wish this game kept the feature but overall the game is fun. 9/10.
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Hours played at review time, across 75 reviews with recorded playtime.
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I really enjoyed the story and game mechanic. Tom Clancy games never fail me. holds up even after 20 years.
ESTÁ ENTRETENIOD PERO NOSE POR QUÉ NO ME ABRIÓ MÁS Y NO LO PUDE JUGAR MAS NI REEMBOLSAR PORQUE YA ERA TARDE PERO BUENO SALÍA MENOS QUE UN PAQUETE DE GALLETITAS ASI QUE YA FUE IGUAL SI LES ABRE SE LOS RECOMIENDO :)
[h1][b] Reseña de Tom Clancy's Rainbow Six® Vegas[/b][/h1] [h2]Resumen del Juego[/h2] Rainbow Six® Vegas es ese shooter de Acción que te mira a los ojos y te dice: “aquí no vienes a hacer parkour ni a jugar al héroe inmortal; vienes a asomarte por una esquina, pensar dos segundos… y aun así morir por confiado”. Es un FPS táctico con sabor a clásico: avanzar con cautela, cubrirse, limpiar habitaciones y sentirte un operador élite hasta que la realidad te recuerda que la bala no negocia. La propuesta es clara: campaña para un jugador con ritmo de operaciones militares y un componente multijugador/cooperativo que, en teoría, alarga la vida del juego. En la práctica, con 13 jugadores actuales, el multijugador se siente como entrar a un casino en Las Vegas… a las 7 a.m. de un martes: hay gente, sí, pero probablemente siempre son los mismos. Primera impresión: atmosférico, tenso y con esa vibra “de otra época” donde los juegos no te daban una palmadita por existir. ¿Divertido? Sí. ¿Justo? A ratos. ¿Perdonador? No, y le encanta. [h2]Operación: Lo que Revienta y lo que Explota en tu Cara[/h2] Lo Bueno: Acción táctica con buen ritmo: avanzar, cubrirse y ejecutar se siente satisfactorio Tiene Un jugador y Multijugador/Cooperativo: variedad de modos para distintos humores Vibra de “clásico” militar/atmosférico: tensión constante y escenarios que invitan al sigilo Difícil (de verdad): si te gusta sudar, aquí sudas Lo No Tan Bueno: 0 logros disponibles: Steam te mira y te dice “¿progreso? jajaja no” Comunidad actual bajísima (13 jugadores): el multijugador puede sentirse desierto Por ser clásico, algunas cosas se sienten “de su era”: menos comodidades modernas, más paciencia obligatoria Si vienes por acción sin pensar, el juego te educa a balazos (y no con cariño) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Táctica y tensa; cuando hace clic, engancha.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente; te castiga errores y la imprudencia.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Campaña y modos, pero el multijugador depende de encontrar gente.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidores para un clásico; hoy se notan los años.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional: excusa sólida para entrar a operar.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Militar y atmosférica; buen tono de operación.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; más sobrios que espectaculares.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robarse la misión.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen; nada legendario, nada vergonzoso.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Enfoque militar clásico; poca variedad palpable.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Debería ir bien en la mayoría de equipos por su edad.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Coop/multi ayudan, pero con 13 activos… tú dirás.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Un clásico táctico sólido, pero con limitaciones modernas evidentes.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Rainbow Six® Vegas sigue siendo un shooter de Acción táctico con colmillo: no te trata como cliente, te trata como recluta. Si te gusta asomarte con cuidado, limpiar salas y sentir que cada avance se gana, aquí hay algo que todavía funciona muy bien. Lo controversial: su encanto también es su condena. Es un clásico, sí, pero eso viene con fricciones y con un multijugador que hoy depende de una comunidad diminuta (13 jugadores actuales). Aun así, las 1493 recomendaciones totales no están ahí por accidente: cuando el juego te atrapa, entiendes por qué lo recuerdan. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 13 Descuento máximo registrado: N/A Veredicto: [i]Bueno: un táctico clásico que vale por la campaña/experiencia, pero no lo compres esperando una fiesta multijugador.[/i] Si quieres un FPS táctico con tensión, sigilo opcional y dificultad que no te pide permiso, dale. Si tu plan es vivir del multijugador como si esto fuera 2006 con servidores llenos, mejor trae amigos… o trae esperanza, porque la vas a necesitar.
I recently bought this on sale, as I loved it as a kid on my Xbox, and it’s honestly insane how well it still holds up. The graphics are a little dated in terms of texture quality, but otherwise they still look surprisingly good. The gameplay is far superior to many modern FPS games: enemies actively try to flank you, and your squadmates are genuinely useful. The official multiplayer is dead, but there are mod-based workarounds, although I haven’t tried those myself. Lastly, the game runs like a dream on the Steam Deck. If you want a fun, fairly difficult romp with lots of weapon variety and a decent story, this game is an absolute steal.
IMPORTANT, play it on the normal difficulty, it might be a bit easy, but realistic is damn unfair. This is a game I really enjoyed when it came out, but I never quite finished and I didn't remember why. Well, I finally tackled this game 20 years later (oh god, realtime realization). It is a cover shooter of its time, not the best, but so unique in its execution, that besides the sequel, I dont think there is a similar game on the market. This is a clearly rushed or underfunded game, because when it works, it just clicks so well and for most of the time, its just a fair bit janky. There are bad covers, blocked pathing, hitscanners, bad/horrible checkpoints, sompletely missable resuply boxes, cheap ambushes, a turd of a cliffhanger, bugs... and yet, I love this game. It just feels bulky, physical, action packed (even if bad most of the time), but it has its moments and they just click. Mind you, this is not a glowing recommendation, but if you get it for 5€, its a good time.
I played this a lot on the Xbox 360, back in the day. A bit clunky, but a lot of fun, and the multiplayer (when it was active) was great fun. It's from that great era of Ubisoft actually when they crafted entertaining games.
Meh... Pretty sure that multiplayer mode was a banger back in the day. But singleplayer is poor man CoD. With confusing map layout and constant pixel hunting of where hordes of enemies are shooting from. I dunno what is the point of actually including silencers in the game when enemy always knows exactly where you are. Overall the game feels as downgrade to RS3 in all aspects from weapons arsenal and its stats, to operatives dossiers, to not having their stats throughout campaign. Honestly if I wouldnt love RS3 I wouldnt buy this. And yeah, I wouldnt miss anything. Having hard time to even push through single camplaign cause it becomes so tedious and boring. Shooting is alright for its age though, as I said - no wonder that this game was decent in sales, multiplayer was fun when it was alive
Hey kiddo, Handsome Jack here... and I just played Tom Clancy's Rainbow Six: Vegas, and apparently somebody decided that the best way to solve a terrorist crisis was to send a handful of heavily armed professionals into Las Vegas and let them ruin everyone's evening. Honestly? Excellent security policy. You're part of Rainbow, you're dropped into Vegas, and suddenly the city is crawling with terrorists. Your job is to clear rooms, rescue hostages, breach doors, give orders, and generally make sure everyone involved has a terrible night. And finally, a shooter that understands the importance of team management. You don't just run into a room screaming and emptying a magazine. Well, you can, but then your team has to come drag your corpse out of the hallway. Instead, you peek under doors, use cameras, mark targets, give your squad commands, and carefully plan how you're going to turn the next room into a very bad career decision for its occupants. That's leadership, kiddo. You can tell your team to breach a door, throw a grenade, rappel down buildings, take enemies from multiple angles, and generally do the things your average multiplayer teammate would rather die than attempt. And the cover system is fantastic. You stick to a wall, lean around the corner, peek over cover, and watch enemies desperately try to figure out where you're shooting from. Then you stand up. HEADSHOT. Excellent. Employee of the month. The Vegas setting is also great. Casinos, streets, hotels, rooftops, neon lights... all the ridiculous glamour of Las Vegas mixed with the most stressful vacation imaginable. You go to Vegas expecting gambling. You get terrorism. You go to the casino expecting blackjack. You get a machine gun. Five-star customer experience. The gunplay is solid, the weapons feel powerful, and the tactical gameplay makes every encounter feel more deliberate than your average run-and-gun shooter. You actually have to think about where your team is and how you're approaching an area. Then someone forgets to cover the flank. And now you're getting shot from behind. Fantastic communication. The story is decent and gives you plenty of action without drowning you in nonsense. It's a straightforward terrorist thriller, but the missions and set pieces do a good job of keeping things moving. And the multiplayer? Oh, kiddo. That's where things get dangerous. You can spend an entire match carefully setting up a strategy, coordinating with your team, holding an angle, and defending an objective. Then some guy runs into the middle of the room with a shotgun and ruins everything. I know this employee. I've fired him before. The game definitely shows its age in places, but honestly, I don't mind. There's something satisfying about a tactical shooter that trusts you to actually think about what you're doing. 9/10, kiddo. Great tactical gameplay, satisfying weapons, memorable environments, and a squad system that makes you feel like an actual team leader instead of four people accidentally playing the same game. I'd give it a 10, but apparently Vegas has enough gambling without letting me bet company money on whether my AI teammates will follow orders. That's just irresponsible accounting.
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