
Lead your elite team of Ghosts in this tactical third-person shooter. Explore a massive open world, infiltrate and destroy the deadly Santa Blanca cartel, and save Bolivia and its people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #41, worst UK #90 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 49.86/day in the week to Sep 18 → 58.5/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its nothing like call of duty very nice
better than breakpoints setting entirely.
Great graphics, great gameplay, one of the best from the Tom Clancy's series. I strongly recommend this for story mode with a co-op mate!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Aug 7 → 546.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese*, Dutch, Polish +4 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tek başına bir yere kadar sarıyor. Ama oyun harbiden çok iyi. Fragmanı kadar var. Tek ihtiyacınız bir ekip.
eso tilin :)
juegaso , al max de graficos
Después de 26 horas con Ghost Recon Wildlands, diría que me gustó, pero a medias. Lo mejor para mí es claramente el sigilo. Preparar una infiltración, observar una base, marcar enemigos, buscar rutas de entrada, elegir posiciones y ejecutar un plan sin levantar alarmas puede ser muy satisfactorio. Cuando el juego te deja aprovechar bien esas herramientas, realmente brilla. El problema es que, después de bastantes horas, empieza a sentirse demasiado monótono. Bolivia es enorme, visualmente variada y por momentos espectacular, pero jugablemente muchas zonas terminan pareciéndose demasiado entre sí. Cambia el paisaje, cambia la provincia y cambia el nombre del objetivo, pero con demasiada frecuencia la estructura vuelve a ser la misma: llegar, reconocer la zona, marcar enemigos, infiltrarte, matar o capturar a alguien, destruir algo y marcharte. Eso también afecta a los jefes. El juego los presenta con cinemáticas, historias y personalidades interesantes, pero cuando finalmente vas a por ellos muchas veces no se sienten como enfrentamientos realmente especiales. Acaban pareciendo otro objetivo dentro de otra base llena de enemigos. Esperaba que, conforme avanzara dentro de la organización de Santa Blanca, los objetivos fueran cada vez más complejos y que los jefes me obligaran a cambiar de estrategia de verdad. Para mí, uno de los mayores problemas es que el juego peca de abrir un mundo enorme sin conseguir que ese mundo se sienta completamente vivo. Narrativamente estás desmantelando uno de los carteles más poderosos de Bolivia, eliminando buchones, subjefes y piezas importantes de su estructura, pero el mundo apenas parece reaccionar. Limpias una zona, eliminas a alguien importante y, cuando vuelves, la sensación general sigue siendo prácticamente la misma: enemigos patrullando, bases ocupadas y presencia de Santa Blanca como si nada hubiera cambiado. No diría que el mundo está vacío de contenido. Está lleno de vehículos, civiles, enemigos, bases y actividades. El problema es que muchas de esas cosas se sienten puestas ahí esperando a que llegue el jugador, en lugar de formar parte de un mundo que evoluciona por sí solo. Y eso genera una contradicción curiosa: la historia te dice que estás cambiando Bolivia, pero el mundo abierto rara vez consigue hacerte sentir que realmente la estás cambiando. El sigilo consigue sostener bastante bien la experiencia porque ofrece libertad: francotirador, dron, infiltración nocturna, disparos sincronizados, ataques directos, explosivos, diferentes rutas de entrada… Pero cuando el juego te pide utilizar esas mismas herramientas una y otra vez sobre estructuras de misión tan parecidas, esa libertad empieza a perder impacto. Es una pena porque la base del juego me parece muy buena. El mapa es enorme, la ambientación funciona, recorrer Bolivia puede ser increíble y el concepto de ir desmontando un cartel pieza por pieza tiene muchísimo potencial. Pero tras 26 horas, mi sensación es que Wildlands tiene un mundo abierto mucho más grande que profundo. Me gustó, sí, pero a medias. Tiene momentos muy buenos y un sigilo que puede ser realmente divertido, pero también una campaña que se estira demasiado repitiendo su propia fórmula y un mundo que, pese a su tamaño, nunca termina de sentirse completamente vivo. PD: compralo si esta en oferta
geht übel ab
КЛАСС только игра перестала запускатся
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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