
Lead your elite team of Ghosts in this tactical third-person shooter. Explore a massive open world, infiltrate and destroy the deadly Santa Blanca cartel, and save Bolivia and its people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #50, worst UK #90 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 49.86/day in the week to Sep 18 → 52.17/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy bueno difertido hasta en los niveles mas dificiles
buenos graficos, mecanicas de juego y lo bueno mundo abierto puedes hacer las misiones a tu gusto.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.7M | 22.3K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $612.4K | 5.5K | 71% | $4.99 | |
| $60.8M | 54.3K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $9.6M | 48.2K | 73% | $11.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $4.6M | 18.8K | 76% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Aug 7 → 546.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese*, Dutch, Polish +4 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghost Recon Wildlands é um jogo que eu realmente gostei e coloquei mais de 140 horas, principalmente porque sempre existia alguma coisa para fazer além da campanha. As missões, desafios e principalmente as Caixas de Prestígio davam uma sensação de recompensa por simplesmente jogar. Agora removeram isso e transformaram praticamente tudo em compra na loja. Eu entendo que loot boxes não sejam o melhor sistema do mundo, mas existia uma diferença enorme entre jogar para conseguir recompensas e simplesmente ter que comprar o conteúdo. O que mais me incomoda é que tiraram uma parte importante da progressão e da motivação para continuar jogando depois de terminar a campanha. Antes eu podia entrar no jogo, fazer algumas missões, completar desafios e ganhar alguma coisa pelo meu tempo. Agora parece que a mensagem é: quer esse item? Compre. Depois de 140 horas, é frustrante ver uma empresa pegar um sistema que incentivava o jogador a continuar jogando e substituir por uma loja. Wildlands continua sendo um ótimo jogo em vários aspectos, mas essa decisão da Ubisoft é simplesmente decepcionante. Em vez de melhorar o que já funcionava, conseguiram tirar mais uma razão para jogar. Ubisoft, vocês realmente conseguem encontrar maneiras de estragar coisas que já eram boas.
首先技能系统完全没用还影响体验,建议删掉 第二这游戏的射击感觉就是在放动画,没有质感,手感飘飘然,比不过自家的孤岛惊魂 第三,为什么没有自动驾驶,除了飞机我什么载具也不想碰 第四把武器配件拆到大地图上,让玩家自己找,是蠢到家的设计。为什么不把mgsV的研发抄过来。 第五弱化剧情设计,反派就是个背景板,让我怀疑明叔不是你们设计的 第六所有的ai都是弱智,无论队友还是敌人,队友最大的用处就是召唤复活器,敌人也是这有动静就一窝蜂的过来了 第七敌我辨识极其糟糕,有的时候必须看身上有没有枪才知道是敌人,再加上平民我感觉陷入了人民战争的汪洋大海
Hallo Das Game ist wirklich gut ABER das die Luftabwehr immer wieder spawnt ist ♥♥♥♥♥♥♥♥, das macht das ganze Game schlecht !!!
O jogo é até bom, até consegue prender a atenção, mas falta a opção de jogar em Primeira Pessoa, o maior erro do jogo!
BOM
I bought this game when it first came out. First play through all Co-Op - Was a great time for me and my squad. If you are looking to kill some time with some friends and don't want to spend too much time in the preparation you can totally jump in and just go with out too much thought. The second play through single player. Completely different experience. For me it was much more immersive. One of the best single player games I've ever enjoyed. The game play becomes dependent on the assets that you earn over time. For me I mostly played it like JTAC. Granted, without the air assets but you get the idea. Directing my squad and using rebel forces and artillery before working my way in to complete the objectives. But you can read other reviews here and get a feel for the spectrum of possibilities of how you want to play and how to achieve your goals. After a few years off, I am on my third play through. It's the best game I've played in a while. It just checks so many of the boxes that I need a game to check off for me with the way play now days. I would say it's a good dad game. - You can take 3 months off and come back and just play. It isn't asking you to invest yourself. But when you are ready to play, you can take a few minutes or a few hours. You can easily just drop in and go, enjoying good game mechanics and UI with out much thought. And when you are done, just shut it off. It'll be ready for you when you get some time again.
草泥马傻逼游戏根本进不去
a ubisoft game that is actually fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.