
In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the main challenges...the one for Armor Piercing rounds is ♥♥♥♥♥♥♥♥. I am not the only person complaining about it either... lots of people are saying that it is bugged for them. I don't care if it works for some people... I followed three different videos where they succeeded... kill for kill... vehicle for vehicle... about ten times and it still failed.
Good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 7 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish, Dutch, French*, German*, Italian*, Norwegian, Polish, Portuguese - Brazil, Spanish - Spain*, Swedish*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i've come to believe this is one of the best shooters, ever.
现在还来玩未来战士的不是老登就是当年被酷炫宣传图帅一脸的小登或者是来考古的了,或者可能像我一样是给童年打不过的自己补票的 无论怎样 要顺畅的玩一个第七世代末期的老游戏,比如说这个 首先要自备中文汉化,然后学会使用兼容性模式来抵消这游戏喜欢崩溃的问题,然后要善用互联网大世界解决问题 12年那阵子有一阵“未来”浪潮,很多人都记住了隔壁使命召唤黑色行动II,幽灵行动未来战士嘛,现在的知名度就一般般了 画面经过十三年的洗礼之后只能算是能看,而多边形人物建模就是给当时孱弱的平台让步的产物了 游戏性还是不错的,但是你得管理好预期 就如果你不是那种玩腻了荒野和断点,想寻找一些更线性一些的幽灵行动体验的话,我其实是不建议你买这个游戏的 你要是玩过荒野或者断点,你就会知道幽灵行动这个IP的主要玩法就不是单纯的打打杀杀,而是类似于像是合金装备(RIP)或者细胞分裂(也RIP)一样提倡你溜进去溜出来,其中混着一些打打杀杀的场景 乐趣在于想办法溜进去溜出来的过程,而且你被发现开干的惩罚取决于难度,一不小心你离开掩体几秒你就死了,就算是最简单难度也不怎么存在那种跳起来无视掩体把所有人都突突了的场景,后来的两部作品其实更加简化了这个过程,突突人在这个游戏里其实意思真不大 要是奔着使命召唤那种,我们这里说的是16以前的老使那种有很多剧情编排,很多爆炸,很多大场面之类的,那么还是直接去买老使得了 未来战士的剧情嘛,其实是比较白开水的混着当年那种好莱坞战争复仇剧的剧情,就首先有人要毁灭全世界或者干嘛干嘛,完了你去阻止,然后你成功的故事 还有很多杂七杂八的问题,比如说习惯了高速移动的现代玩家玩这个游戏可能会很难受,以及手柄玩没有瞄准辅助之类的我不多提了 如果你看到这里还决定玩的话 老游戏都有老游戏的问题,老游戏也都有老游戏的闪光点,给点耐心 以现在的角度来指点两个世代之前的作品并不显得聪明,因为电子游戏的发展并不是一蹴而就的 就像两个世代之后的小登也会来指摘你现在喜欢的作品一样
bussin
I RECCOMEND THIS GAME TO OTHERS BECAUSE IT IS PACKED WITH ACTIONS
Игра хороша, как и тогда когда я её проходил больше 10 лет назад, очень классные тактики ведения боя и технологии для того времени, сейчас таких шутеров как раз и не хватает ( кроме СВО ) .
Previous games : Ghost Recon 1 and 2 Released after : Wildlands and Breakpoint Link : Ghost recon serie Bugs : None Graphics : Older game but it surprised me in the positive way Diffiiculty : Played on standard level (Veteran) which is challenging enough for your first playthrough. First missions are easy but later ones become intense. Can not be changed during the campaign. Save points : Yes, but it feels natural and does not put you in akward / difficult positions. Linear or sandbox : Lineair Me and my guns : pistols, machine guns, grenades, sniper, shotgun and drones Side missions : no Update V2.0 : weapons can be slighty modified (Scope, Silencer, etc) My vehicle : only your own feet Rambo or silent assassin : Completely up to you, each situation can be handled by both approaches or a mix of them. Story : Dada Vodka Kalasjnikov Manual : yes, ingame Challenges : Each mission comes with challenges like kill x amount or finish the job within 2 minutes. Not something for me actually. Heal : auto heal when minor, to be healed major by your AI team mates Play time : max 20 hrs What i will remember : It is just simple fun, me and the 3 other AI boys, doing some war stuff and saving the world. And these AI boys are helping you properly. I understood that UBISOFT servers are down for good since Q1 2025 so multiplayer not supported.
2025.4.22 说说游戏本身,幽灵行动未来战士在那个年代可谓是相当震撼的存在 极致的仿真,战术配合和动作,还有那个年代不错的画面 加上最高难度的加持,让人再一次感受到,即便有高科技伪装和透视加持的特种小队 被子弹击中,喘气都是一种奢望 一枪就倒重来,也无需讲什么道理 所谓顶尖特种部队,在坦克面前,就是一坨shit 记录一下内心感受 用一年时间来恢复电子阳痿,猛然发现,并不是自己电子阳痿了,而是曾经工作的琐碎和繁忙,让一个人的内心不再纯粹享受 少年感是很珍贵的,玩游戏的沉浸更是内心无法替代的弥足珍贵 不是拥有了什么,就能体会到这一刻的游戏沉浸 人生就是:爽过了就是爽过了,没什么值得遗憾的
man why can't ubisoft heck any military shooter nowadays have a campaign like this anymore? makes you feel like such a badass, the stealth is perfect, the sync shooting is done perfectly and is still super satisfying to this day, the missions have a lot of variety and everyone of them makes you excited to see what they have to offer the writing and characters are surprisingly really good, your team ai is some of the best i have ever seen in games, visually it still holds up and man the audio design is soo crisp, the only negatives i can think of are when the game does go loud it takes away the enjoyment of the tactical aspect, the wardog mission is an exception to this but for me its strengths lie in the stealth and tactics, also you need to tinker with the troubleshooting to get this game running without any crashes or stutters,highly recommend using directx 9 instead of 11, run them in admin and cap your fps to minimise stutters and to have a good experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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