
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 28/day in the week to Sep 18 → 33.5/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给所有出现“一打人就闪退”这个bug的朋友一个方案,那就是关闭AI队友技能或者直接删除那个拥有“透视扫描”技能的那个女干员,这个bug和v启动以及任何设置都无关,仅仅是因为被扫描的敌人只要受击就会崩溃闪退,推测是因为游戏驱动不匹配的原因导致的,使用新设备的玩家都会出现这个问题,其次是自己也不要使用那个透视技能,就能完美避开这个bug。
r3wSWERDA
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 39.5K | 96% | $11.99 | |
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 8.3K | 84% | $49.99 | |
| $9.6M | 26.3K | 92% | $19.96 | |
| $9.6M | 8.5K | 92% | $29.99 | |
| $9.7M | 27.2K | 95% | $9.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 30K | 47% | $69.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $612.4K | 5.5K | 71% | $4.99 | |
| $361.7K | 6.1K | 85% | $2.49 | |
| — | 23 | 78% | — | |
| $20.5K | 25 | 76% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
v sneaky v fun
This game is horrible, comparing it to the previous one it does a lot of things WAY WORSE, like you do ONE little mission, go back to Erewhon to watch a cutscene, collect something, go back to Erewhon to watch a cutscene... The game expect you to play it as a looter shooter, raiding bases and collecting gear of better level, but also gives you the option to play "Tactical", without levels. I spent the whole game with a weapon i got on the tutorial because it was better than any other i found through all the game. Another horrible thing, Episode 1 and 4 are in the base game, but 1 ends up in a big cliffhanger, if you wanna do Episodes 2 and 3 you gotta pay like 40€ more, and if you jump to Episode 4 you get absolutely spoiled. Episode 4 was by far the best, because it goes back to the Wildlands formula of conquering each province until you can go against the big boss. On a bright side, and probably the only bright side: The accesibilty options this game has are very extensive, from modifying every part of the UI, to how many healings you can bring, if you want to consume more or less stamina, injury frequency... Playing with friends makes this game way more fun than it is at least, but i can't really recommend this slop
Recomand :)
♥♥♥♥
[h2] If you are looking for a military sandbox, this game is exactly that. But you will be disappointed if you are going in expecting anything more. [/h2] 👎This game have system level graphics and performance issues on both Windows & SteamOS Linux side. It's not unplayable by any means, but some flickering and rendering errors here and there just inevitably create the [b] breaking-point [/b] that ruin all immersion. 👍One thing to note, the game has now given player the full control to customize everything the first time you drop-in, you can freely toggle everything from gameplay mechanics to UI to how enemy and game world behave as you see fit, so you can decide if you want to play it ultra-easy, ultra-realism or just crazy hard survivalists, which is something you can't do on the launch version of the game. 👎Compare to last game Wildlands, I wouldn't call it a upgrade, due to that core gameplay loop is still largely the same (walk->search for compound->kill and loot->repeat). Ubisoft did add a lot of extra features like rations and body condition management and stuff, but I consider them gimmicks and not real gameplay, all it does is just make the gameplay more complicated, not fun, not more engaging, just more complicated.
goated
Ghost Recon Breakpoint é um caso complicado... teve um lançamento muito problemático, feito às pressas, e com aquele modo RPG que ninguém gostou. Mas depois que lançaram o modo realismo, o jogo mudou por completo e voltou a ser aquela experiência convencional de um jogo de tiro (relativamente) realista. O mundo aberto é interessante do ponto de vista tático, pois te dá muita liberdade e opções de abordagem pra fazer as missões e se infiltrar nas bases inimigas. O stealth é sensacional, menos punitivo em relação ao Wildlands, porém mais previsível e bem menos frustrante, pois ele te pune se vc não aprender a usá-lo, diferente do Wildlands que é um Deus nos acuda e vc nunca sabe exatamente quando alguém vai te enxergar e dar m****. Uma pena que os pontos fracos do jogo são os mais visíveis, em especial a história. Não darei spoilers aqui, mas fica bem aquém do nível de uma história de Tom Clancy. As expressões faciais também são péssimas, os personagens parecem não ter sentimentos, não reagem direito nos diálogos e a dublagem do jogo, não sei se por limitações no desenvolvimento ou incompetência do estúdio, tem vários momentos de desincronia com os lábios. Graficamente o jogo é bem bonito, e a ambientação de Auroa mostra bem a especialidade da Ubisoft em criar cenários de mundo aberto, pelo menos do ponto de vista estético e level design. Variação climática, biomas, vegetação, as áreas costeiras, tem de tudo, a ponto de até nas regiões com neve ter impacto real na gameplay, e não ser apenas um png pintado de branco. Hoje em dia é um jogo excelente, indispensável pra quem curte jogo de tiro, com elementos táticos, de sobrevivência, espionagem, conspiração e segredos de Estado. Em diversas promoções ao longo do ano aqui na Steam, vale muito a pena pegar até mesmo as edições Gold ou Ultimate, que incluem as expansões.
jogo sensacional
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.