
You find yourself trapped in a mysterious tower – one that transforms its very structure every 24 hours, where you must surpass countless poor fallen souls and make your way to the heretofore unseen top!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 506reviews | 89% | — | $126.9K |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Terrible juego, es el Mario vertical matando bichitos, totalmente easy e entretenido Un cordial saludo lector/ra
長らくウィッシュリストを彩る花になっていたが、ようやく遊ぶことができた。 面白かったです。アイディアだけで終わらず、高い精度で磨かれている。 インディーズゲームとして高い強度を持つ一方で、個人制作然とした偏屈さもある。 もう100億回言われてるだろうけど、攻撃のクールタイムが30秒もあり、当てるカタルシスをかなぐり捨てている。 ボス戦で誤爆したときなどは酷い退屈との戦いになる。アクションゲームの30秒は体感60秒ある。 コンテニュー時にスコアがゼロになるところで、気概が削げる。せめて半減にして欲しい。 遊ぶ側としてはクリア時コンテニュー5回と4回では重みが全然違う。この前進がゼロ表記で一緒くたにされるのが悲しかった。スコア換算に反映されているのかもしれないが、表記が一瞬で理解できない。 ビジュアルは美しいが、物語がよくわからなかった。 不完全な物語、という世界観の中で、主人公達の設定だけ活字で詳細に浮き彫られているのはだいぶこそばゆい。 そんな中でも――これは新鮮な発見だったのだが、ちゃんと完成した作品から出向して来ているキャラクターには強い存在感があった。情報量は同じなのにな。なんでだろ?不思議だね。 ステージ構成、敵のパターンなどは良かった。死線の隙間を縫って躱すのが面白い。 状態異常の残り時間をバーで視覚化するなどの、挙げればキリがない小さな気配りが多く、それらが良かった。 他のプレイヤーの動向がやんわりとでも伝わって来るのは面白かった。 マリオ40みたいに他人のゴーストが見えたら40倍面白いのになって思いながら遊んでる。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really regret not buying this when I added it to my wishlist 3 years ago. It's a fun little platformer where you can pretty much set your own difficulty. If you want a high score then you'll want to move fast and do the whole thing hitless while still collecting every coin, but if you're just looking to clear then you can just ignore coins and stack a bunch of healing options and use continues as needed. Some level of speed is still required though, since your only attack has a cooldown so avoidance is your primary method of dealing with enemies and there's a sort of timer system for each floor. As a result, a single run takes less than 15 minutes but, again, if you're hunting a high score you might want to do several runs. I am also a little biased because I'm a sucker for several of the design choices. The contrast of the mournful atmosphere in the main lobby against the fact that pretty much every moving enemy is either cute and/or an anime girl is honestly just right up my alley. The limited online stuff like seeing other people's tombstone markers and messages and seeing the phantoms of other players in the rest areas is as well. Additionally, several of the main characters are original characters from artists I've followed for a long time. So between the flavor and the mechanics it feels like a game that's laser targeted at me. If you're into that sort of thing and platformers you'll probably like it too. The only disappointing thing is that the playerbase is pretty small now so a lot of the online features aren't as noticeable, I'd have liked to have seen the leaderboards and phantoms when the game was at its peak.
隠れホラーゲーです スキル発動したらホラー画像がドアップで表示されました
不是很推荐入,看似塔每天都会变化,实际上是披着roguelike外衣的模版式横版动作爬塔,我花了53分钟,死了两次,没用复活,第三次想着爬了这么高再重新爬也很难蚌,索性用复活直接堆到大魔王,然后爬上高塔看结尾就无了。给我的感觉就是,什么?这样就完了?但是最后很明显的,作者应该很有意要出下一部的样子。怎么说呢,通关之后就索然无味了,听说用其他角色打通会有不用的对应剧情,但是又好像都差不多,所以我也没再去打了,因为回到开头我说的,看似每天塔在变,实际上就是公式化爬塔。
買った時は個人的に精神が不安定で全然出来なかったんだけど、久しぶりにやってみたら全然出来なかった(難しいの意)。 すごくイライラしました。自分は2Dアクションがこんなにも下手なのか・・・と思わされとても悔しいので一回ぐらいは塔のてっぺんまで登ってみたいです。
This game is the epitome of indie creativity—a collection of experimental ideas that most games tend to avoid. While other developers might shy away from these mechanics, here they come together to create a uniquely satisfying experience unlike any other. There’s no basic attack, and you can use your attack skill only about once every 30 seconds. This forces you to make a constant strategic choice: should you dodge enemies and try to make it through unscathed, or should you use your skill to clear them out, knowing it won’t be available again for a while? Unlike modern roguelites that reward repeated playthroughs with stat boosts or new gear, this game stays true to its roguelike roots. There’s no progression system—your character doesn’t grow stronger over time. Instead, the map resets every 24 hours in real-world time. If you replay the game within that window, you’ll face the same map, allowing you to learn the traps and enemy placements to make your run easier. However, after 24 hours, the map changes again, resetting that knowledge. This introduces an intriguing layer of strategy: should you push yourself to beat today’s map, or wait for tomorrow’s reset if today’s layout feels too punishing? This mechanic, along with the absence of traditional progression, challenges you to rely entirely on skill and memory. It offers a fresh kind of challenge that stands out from other platformers and roguelike games, making the experience both rewarding and thought-provoking.
fun challenging anime style 2d platformer to play when youre bored to see how high you can get on the leaderboard compared to the handful of other active players on todays randomly generated level
도트가 이쁘고 왜 남자지?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 3.3K | 86% | $16.99 | |
| $92.6K | 235 | 75% | $14.99 | |
| $20.1K | 318 | 89% | $3.99 | |
| $44.5K | 230 | 79% | $9.99 | |
| $2.4K | 39 | 95% | $4.99 | |
| $142 | 0 | — | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $126.9K | 202 | 66% | $39.99 | |
| $126.8K | 358 | 82% | $14.99 | |
| $126.8K | 275 | 83% | $39.99 | |
| $127K | 379 | 87% | $14.99 | |
| $126.7K | 534 | 74% | $9.99 | |
| $127K | 357 | 98% | $9.99 |