
This is a visual novel game without player selections. To atone for the sins of humanity, the girl continues to die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.71/day in the week after.
About


Stats
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这绝对是我最喜欢的作品没有之一,最喜欢朝雾了
Awesome and short visual novel, with beautiful art and actually good music. Really a hidden gem.
6-8h流程,一部末日为背景,生死为主题的作品。描绘了一个关于陪伴,牺牲,存在意义的悲剧故事。通过两位主角的相互救赎,演绎了何为幸福的这一命题,在极致残酷的宿命中描绘出名为日常的奇迹。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
| $4.99−50% |
| 6ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
순수한 사랑
짧은 분량임에도 충분한 감정을 전달해주는 비주얼노벨입니다. 중반 일부 구간이 살짝 지루할수있으나 후반에 기대를 보상받고, 결말 또한 깔끔합니다 비공식 한국어 패치(약 25MB)가 모 커뮤니티에 올라와있으니 '이키이키 한국어 패치'로 검색하셔서 다운받으시고 폴더에 덮어씌우시면 됩니다 https://water-phoenix.com/%e3%82%a6%e3%82%a9%e3%83%bc%e3%82%bf%e3%83%bc%e3%83%95%e3%82%a7%e3%83%8b%e3%83%83%e3%82%af%e3%82%b9%e9%96%8b%e7%99%ba%e3%82%b2%e3%83%bc%e3%83%a0/%e6%97%a5%e6%9b%9c%e5%ae%9a%e6%9c%9f%e6%9b%b4%e6%96%b0%e3%80%8c%e4%b8%80%e7%b7%92%e3%81%ab%e8%a1%8c%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86%e9%80%9d%e3%81%8d%e3%81%be%e3%81%97%e3%82%87%e3%81%86/ 제작사의 공식 후일담도 있으니 클리어하신 분들은 윗 링크에 들어가셔서 꼭 봐주세요
人生本就是向死而生的路途,不过没人会执着于死亡吧 唯美的氛围,简洁的故事,很是让人刻骨铭心呢 从头到尾充斥着沉重的话题,也很令人深思呢 好吧,我做不好评测,没办法找出每个作品的优缺点 但当我埋下头,在琐碎的人生中记忆起这部作品,更加悲哀地面对惨淡的未来时 我想我足够资格给它一个够高的评价
[h1]整体可以给一个推荐 👍[/h1] 本身是一部及格线偏上的短篇gal。 [hr][/hr] [h2]✨ 制作亮点[/h2] 人物有配音,有巨量的cg。 甚至有些地方我觉得不需要cg也给配相应的了。 [hr][/hr] [h2]💧 关于“小刀”[/h2] 是有关寿命论的游戏,和标题一样,有小刀。 但看个人吧,我没被刀到。 因为这个受制于短篇,又塞了很多无聊的日常,加上男女主二人实际上没有真正的冲突,导致剧情有点无聊,到刀的时候也没太大感觉。 [hr][/hr] [h2]💰 购买建议[/h2] 不过价格打折不贵,剧情也没雷,几个小时就能欣赏到一个小故事。 结尾是开放式的,总体可以体验。 [hr][/hr] [i]🏁 温馨提醒:结尾开放式,请做好心理准备~[/i]
我干脆点说这个完全就是一无是处。 一个短篇故事,最重要的是什么,是讲清楚故事来表达你想表达的核心观点,但是你这讲了个什么?末日废土或者纯末日,有说法;没有感情的机器人(或别的类人)学习感情,有说法;(通过轮回)体验死亡(获得情报)[strike](括号里的都不是该游戏里的内容,只是我举相关例子)[/strike],也有说法,甚至说你想要赎罪,完成使命,然后给这个完成使命的人带来了什么变化,也有说法,但是呢,你的内容讲的是什么? 说真的,就这个剧情,我给你剧透我都没有负罪感的。开头隐藏了男主的身份,他只是意识到自己可能不是人类,但是没有把话说明,后面挑明了之后呢?他做的是什么,他跟朝雾闹别扭,我不是人啊我不是人啊,然后自己对着自己没有核桃大的脑仁吾日三省吾身。之后开始典之又典的其实我还想和你在一起的我自己都能写出来的告白台词。两个人一起上路之前,诡辩一顿让人带着自己走,两个人一起上路之后,用他那非人的思维,展开那逆天又反人类的逻辑思辨。什么叫我让你知道了痛苦,其实并不是我想让你痛苦,是为了让你痛苦之后幸福?这段痛苦幸福的哲学思辨后面还有,太有日本人车轱辘话像嚼口香糖一样两句词正着倒着反复说的经典逻辑了。 世界观设定更逆天,那个罐头两千年不腐蚀先放一边,体验所有哺乳动物的死亡,光人类就八十亿,你说经过了不知道多少岁月之后,给朝雾掐死了一次,然后自己玉玉了?我草那真是感情太丰富太有感情了兄弟,徒步走遍全球,上万亿次几分钟的体验啊哥们。查了一下哺乳动物现存四千多种,算他百分之九十五的都是保护动物,二百种,人类有八十亿,一次死亡时间算你两分钟,六百万年,哥们你挺结实的啊?之后在这大荒漠上谈你俩那个当初是你要分开分开就分开的爱情买卖,不知道图个什么。 哎,一下子没忍住陷入战力分析的漩涡了,回过来说剧情。他前面一口一个上帝,到最后上帝呢,使命到底哪来的?你还记得这茬吗,使命完成了就一脸幸福的笑然后呢,自己在荒漠覆盖率100%的星球上再过一亿年吗,挺有意思的。两个人全球旅行,你以为是公路片,结果哥俩逛遍全球的沙漠就为了多死几次,两个人的核心体验就是陪伴就是最长情的告白,我不想离开你。因为有个铁皮人,所以俩人连互相温暖一下都做不到,在这种完全精神恋爱的基础上,闹别扭。行,很有情感,很有生活。最后给男主电池扣了,就听一段遗言,直接获得救赎了,行,你死得多你是老大,你能通过痛苦感受幸福,我不能,你厉害。 妈的,当年看到故事的简介我还挺期待这个游戏的,这他妈到底是什么东西。
神作,剧情很好互相救赎,感染力强
感受到幸福,痛苦也就会加剧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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