
Respawn Entertainment gives you the most advanced titan technology in its new, single player campaign & multiplayer experience. Combine & conquer with new titans & pilots, deadlier weapons, & customization and progression systems that help you and your titan flow as one unstoppable killing force.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.86/day in the week to Sep 14 → 53.43/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me encanto
I bought this in 2016 when it came out. I didn't play it seriously until 2026. I slept on this game for 10 years for whatever reason. I'm a lucky one that gets to experience Titan Fall 2 for the first time. Oh my god this game is incredible... all the games that have came out over the last 10 years don't compare. I now know why everyone wants Titan Fall 3. This game is so highly polished and pure fun! I can't understand how A. another one of these wasn't made... B. how games pale in comparison to this. Did we all die and we are now in hell .... no... that can't be because this game still exist to be played. Maybe we all became stupid and can't create things on this level anymore. Whatever the case may be I'm so happy I fired this game back up and gave it a chance
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 38.14/day in the week to Jul 30 → 57.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026/8/19剛破完大師級難度 前一陣子購買後打不開,最近可以玩了趕快破完,10年前的遊戲依舊是神作
ta bueno el juego me lo platine en ps4 y ahora toca aqui. Titanfall es mejor que apex 🥀
só pelo o singleplayer já vale a pena, mas ainda por cima os servidores estão vivos em comunidades no discord.
its ok
good
My expectations for Titanfall 2 were very high, and I am happy to say that this game didn't disappoint me in the slightest. In terms of gameplay, Titanfall is a first person shooter where you can either play as the Pilot or as a Titan; in the first case, your movement is very important: double jump, wall running, sliding... Mastering the movement is a really ambitious and difficult endeavor, but even with the basics moving is satisfying. Overall, the guns are fun to use and pretty well designed, even if I find a few of them kind of lacking. Meanwhile, as a Titan, the gameplay becomes "heavier"; movement is still important, but the game does a great job at making you feel incredibly powerful in a different way. The different Titan loadouts feel fairly balanced and enjoyable. The campaign, while quite short (around 6 hours), has left quite an impression on me; the story is basic, but even still, it manages to make the characters (even if some appear just briefly) likeable, and the ending is fantastic. But the best thing of the campaign is definitely the level design: EVERY SINGLE level is exceptional and feels unique in its own way. Getting into the multiplayer today is very difficult, unfortunatly the remaining playerbase is very small, and sometimes even finding matches can take a long time: most gamemodes are pretty much impossible to play; but I still had some fun while playing.
peak
可玩性很高
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 39.1K | 90% | $13.99 | |
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
| $2.7M | 4.1K | 81% | $17.99 | |
| $2.2K | 7 | 71% | $14.99 | |
| $0 | 7 | 71% | Free | |
| — | 0 | — | — | |
| $0 | 56.8K | 81% | Free |