
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 8Kreviews | 82% | — | $255K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é top
An epic battle either drags you through a long progression or puts you in front of a great challenge. Do both and it gets frustrating; do neither and it's not epic. This game focuses on one thing only, bosses, and it perfectly implements every single one like a new puzzle: getting to their weak spot is hard, but both of you will die in one (or few more) hit(s). All the rest is just stripped out: controls minimal and responsive; super clean pixel-art graphics. It's just you and your foe.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弱引导,几乎0文本,机制怪,boss和主角都是一击毙命,简直是长在心巴上的游戏。就是这游戏视角锁定有问题,经常丢视野,挺难受的。
Titan Souls ist ein Abenteuer + Strategie Game auf Classic 2D Aspekt, mit nicht komplexe Steuerung, wo der Spieler einfach "Level Bosses" töten soll und die Seelen einsammeln. Das Spiel ist auf "one-hit-kill" Basis entwickelt und mit höherem Schwierigkeitsgrad. Leider empfehle ich das Spiel nicht, weil das nach eine bestimmte Zeit wirklich langweilig geworden ist und man hat kein Spaß mehr... das sieht schön und gut eingebaut aus, aber man hat kein Spaß auf häufige Wiederholung. Es gibt Guides wo man als Referenz nutzen kann, aber trotzdem hat das Spiel nicht verbessert oder erleichtert den Spielfortschritt. Es hat mir wirklich überrascht viele Spieler das Spiel in wenige Stunden komplett abzuschließen, aber ich konnte auch finden, viele die kein Lust für das am Ende zu spielen gekriegt haben. Die Errungenschaften muss man auch Bedingungen erfüllen und die zu kriegen, was macht noch komplizierter.
Este juego es mierda. Una cosa es la dificultad tipo souls donde podes cometer errores, en esta puta mierda no hay espacio para el error, es el equivalente a jugar al buscaminas, una mala decisión y estas muerto. El tag "tipo Dark Souls" no se porque esta en este juego porque de souls no tiene una mierda, es mas bien una especie de "boss rush". El juego es tosco y el personaje se mueve de manera ortopédica, no es satisfactorio jugar este juego. Hasta donde vi matar a los jefes no sirve de nada porque seguís siendo el mismo cogido con un flecha de mierda "ay pero a los jefes también los matas de un tiro" CHUPENMELA. El concepto es interesante pero la ejecución es cuanto menos decepcionante. Es un juego simple pero curiosamente no es divertido... Básicamente no lo recomiendo, no creo que valga la pena adaptarse a lo tosco del gameplay de este juego, la nula gratificación por matar a los jefes o la falta de oportunidades para equivocarse
the game was fun and i would like to play it more but the walking and navigating suck ball
Joguinho daora pra caramba, todos os bosses são divertidos de fazer e o jogo é extremamente barato pelo que entrega, platinar é bem legal também apesar de não fugir do convencional, amo jogo de passar raiva.
以前看主播戴佳伟玩时买的游戏(当时玩了一个多小时,最近又开了一个档通关了)挺好玩的,各个boss设计都很有意思,有些甚至需要先在许多次试错后才知其机制和弱点,故击败boss时相当有成就感。就是普通模式boss较少,亦或是我通关较快(骄傲),导致有些意犹未尽。不过boss在精不在多,故此也不算缺点。多嘴说一句,以我现在玩完游戏的眼光看,djw老师是真的菜hhh,难怪当时弹幕这么多人喷
너도한방 나도한방 우리는 모두 한방
no key rebinding and no mouse support.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| $391.7K | 990 | 87% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $255.1K | 578 | 91% | $13.99 | |
| $255.1K | 298 | 85% | $20.99 | |
| $255.2K | 648 | 79% | $7.99 | |
| $254.8K | 613 | 87% | $11.99 | |
| $255.3K | 345 | 83% | $23.99 | |
| $254.8K | 1.7K | 83% | $4.79 |