
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 8Kreviews | 82% | — | $255K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no key rebinding and no mouse support.
以前看主播戴佳伟玩时买的游戏(当时玩了一个多小时,最近又开了一个档通关了)挺好玩的,各个boss设计都很有意思,有些甚至需要先在许多次试错后才知其机制和弱点,故击败boss时相当有成就感。就是普通模式boss较少,亦或是我通关较快(骄傲),导致有些意犹未尽。不过boss在精不在多,故此也不算缺点。多嘴说一句,以我现在玩完游戏的眼光看,djw老师是真的菜hhh,难怪当时弹幕这么多人喷
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255.1K | 578 | 91% | $13.99 | |
| $255.1K | 298 | 85% | $20.99 | |
| $255.2K | 648 | 79% | $7.99 | |
| $254.9K | 368 | 88% | $24.99 | |
| $254.8K | 613 | 87% | $11.99 | |
| $255.3K | 345 | 83% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $391.7K | 990 | 87% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An epic battle either drags you through a long progression or puts you in front of a great challenge. Do both and it gets frustrating; do neither and it's not epic. This game focuses on one thing only, bosses, and it perfectly implements every single one like a new puzzle: getting to their weak spot is hard, but both of you will die in one (or few more) hit(s). All the rest is just stripped out: controls minimal and responsive; super clean pixel-art graphics. It's just you and your foe.
Un juego muy bueno, me tomo 5.5 horas terminarlo, y eso que realmente soy horrible jugando juegos donde tienes que calcular. Es realmente divertido, pero si sos como yo que eres horrible puede que mueras mas de 20 veces por jefe, eso si, cuando lo matas te sientes satisfecho y quieres mas. Matar a los 19 jefes realmente no necesita casi orden (tal vez solo los cuatro del inicio antes de desbloquear los otros) aunque aveces piensas que ya le cogiste el ritmo, cuando vas a otra zona, que puede ser una que olvidaste te das cuenta que solo te aprendiste el patron del jefe, realmente entretenido para una tarde. Incluso con un computador malo como el mio (que tiene una grafica muy mala 128MB...) Realmente recomendado si quieres jugar algo diferente y pasarlo tranquilo una tarde, o simplemente matar un jefe por dia.
its a boss rush where everything is one shot
即便已经过去这么多年了,也会时常想起这个游戏。它的玩法、机制、艺术在今天都不过时
Shoot and repeat. This game is almost like a puzzle when you're playing no roll/ no run mode. MUST PLAY
Идея очень классная, но вот ее реализация полная *****. Управление максимально неудобное, 2 клавиши рядом друг с другом так еще и передвижение исключительно на стрелочки и поменять его нельзя. Также игра работает исключительно в full hd (1920x1080) в любом другом разрешение игра просто скатывается куда то *****. Ну и самым главным минусом этой ***** является то, что больше 70% геймплея у вас будет занимать ****** беготня по карте туда сюда не понимая куда вам надо идти и что от вас требует игра, здесь нет адекватных чекпоинтов рядом с боссами и к каждому боссу невероятно долго бежать, так еще и некоторые условия открытия комнаты к этим боссам нужно активировать по новой, еще тут очень долгие анимации смерти и возрождения, бывает и такое что дольше анимацию смотришь, чем впервые дерешься с каким либо боссом. Если честно очень жаль что игрой не занялись должным образом, а сделали просто на *****. пожелаю побольше здоровья разрабу и всем его родным. К покупке без скидки не рекомендую ибо прайс этого ****** максимум 50 деревянных.
Nice walking sim
本质小众游戏。 解谜式战斗,同时对反应、操作、抓timing能力都有要求......但不多。 由于boss1滴血的设定,导致初次通关带有很大的随机性,很难说有强烈的正反馈。 同时也由于本质伪1滴血,不公平对抗感较强。 手柄游玩操作体验还行,弓箭瞄准总感觉比预想的偏一个角度。如果加了瞄准线对难度破坏性较大,可以理解。 多周目反复游玩直至操作熟练,应该会变成爽游,然而90%的人不会进行二周目。(通关普通模式真结局的只有10%) 地图说不上大,即便如此跑图也算不上愉快,无意义跑图时间占比一半以上。 得益于画风,风景尚可。 总之本质小众游戏,我会给推荐,但不适合大部分人。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.