
In Mad Television Tycoon, you take control of a TV station. Accept the challenge and lead your network to success. Your task is to create a diverse schedule, maximize advertising revenue, and outshine the competition.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Mad Television Tycoon, you take control of a small, insignificant TV station. Accept the challenge and lead your network to success! Under your leadership, will the station become the country's top channel with millions of viewers, or will the office lights soon go out for good? Beware - your rivals are not resting, and only with smart planning and a bit of skill will you manage to bring the best programming to the screens!
Your task is to strategically design your broadcasting schedule, maximize advertising revenue, and outshine the competition. You have a wide range of shows, movies, series, news, and entertainment programs at your disposal - place them wisely to attract viewers to their screens. Increase your reputation and buy new broadcasting towers across the country to expand your reach. Produce your own shows, acquire additional licenses, and use every tool at your disposal to make life difficult for your rivals.
Create your schedule from thousands of movies, series and shows.
Get the most lucrative advertising contracts.
Put together a news program with the latest stories.
Produce your own movies, series and shows.
Upgrade your offices and acquire new licenses to unlock new features.
Go to the dark side and sabotage your competition.
Multiplayer for up to 3 players.
Easy to edit database to add new movies, series, shows.
Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game due to how much I enjoyed both Mad Games Tycoon 1 & 2 but I just cant for several reasons, for one it feels both a bit too confusing to play personally, I also don't really like the MadTV influence and would have much rather preferred something similar to Mad Games Tycoon 2 but for TV & Movies instead, and the major reason why I can't recommend this is because of the very heavy use of AI, its just really disappointing how a large portion of this game was made with AI instead of actual human input, like there aren't even human translators. I feel pretty disappointed in the direction of this game when I think the concept had so much more potential than what it is at the moment, maybe if the AI assets get replaced with real human art, as well as getting real humans to translate the game into other languages, I can just chalk this up to not really my thing, but as of now I cant recommend at all.
Ugly AI Assets. Don't understand why they didn't just grab some royalty free assets or throw something simple together when the images are hardly necessary.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to love this game, I have nearly 200 hours on MGT2 and I was hoping this game would be similar in the sense that I could start out with a small channel and grow it to a media empire. I just can't get into it. I was expecting Mad Tower Mixed with Mad Games Tycoon 2. Somehow it's neither and not a lot of fun.
I don't really want to leave a negative review, but I don't see any point in lying to myself. Originally, I played Empire TV Tycoon (hereafter ETT), which I really enjoyed. I expected the same from MTT, but unfortunately, the game turned out to be less interesting. MTT has a very vertical gameplay structure, but it lacks the horizontal depth. What I mean is that in ETT, you had a fairly wide range of strategies. You could hire specialists who affected different aspects of your game: someone could let you produce your own movies, someone could boost your audience, someone could improve advertising rewards, and someone else could reduce the risk of getting penalized for pirated movies. The target audience system was also an interesting strategic choice. In MTT, however, there’s basically only one path: hope you find a better movie or advertisement before everyone else, grab it first, and complete the objective. That’s it. There is progression, but it’s purely linear—you do everything correctly, unlock stronger tools, and continue along the same path until the end of the game. That said, MTT does have a couple of significant advantages. First, and obviously the most important one, is online multiplayer. That’s actually the main reason I bought the game in the first place—I wanted to play it with my friends. And graphically, of course, MTT looks much better than ETT.
Wer das alte MAD TV mochte wird den Kauf nicht bereuen. Gibt noch paar Sachen zu verbessern aber der alte Spielspaß ist schon wieder da, mit einigen Erweiterungen.
No real updates since it came out, its a bit of a lazy ai mess at the moment with a few changes to the original formula but nothing exciting. Have been waiting on updates but only small bug fixes have come since april. Might be a good Mad TV game in a few years but for now its a hard miss
Als alter Mad TV Enthusiast, liebe ich dieses Spiel jetzt schon und kann es kaum erwarten bis die noch fehlenden Features veröffentlicht werden. Was jedoch negativ auffällt ist, das das System so unter Last steht als würde ich einen 3D-Action Shooter ala Battlefield spielen. Nach der ersten langen Session stürzte mein Rechner ab mit der Meldung zu heißer CPU. Nachdem ich fairerweise die Lüfter gereinigt habe, läuft es jetzt aber immer mit vollen Lüftern. Spiel aus, Lüfter aus. Würde mich freuen, wenn diese Thematik vom Entwickler geprüft wird.
Tolles Spiel mit Suchtgefahr für die ersten Tage! Habe MadTV früher auf meinem 386er geliebt (bin Jahrgang 80 😊). Wem es genauso ging, kann hier bedenkenlos zuschlagen und in Nostalgie schwelgen! Mad Television Tycoon ist fast genauso — nur ohne Betty (bis jetzt??? Das Spiel ist ja noch im Early Access!).
After 30 hours with Mad Television Tycoon, I think I can finally give it a fair assessment. I went into this with very few expectations. The concept looked interesting, €21 felt like a reasonable price for an Early Access indie title, and I generally enjoy management games. What I found was a management sim with a solid core that still has room to grow. The programming loop is the game's biggest strength. Different genres and programme formats perform better or worse depending on the time of day, so simply buying the highest-rated shows isn't enough. Building a schedule that balances audience numbers, advertising contracts, viewer fatigue and programme availability is genuinely enjoyable. The TV market is another highlight. Buying films and series, deciding when to invest, and taking advantage of "hot" or "classic" programmes creates interesting decisions. I also like the news system: news stories lose value over time, can be combined into stronger broadcasts, and the headlines themselves often made me smile. The parody titles for films and series ("Citizen Cane", "The Shinning", "Billion Dollar Baby", etc.) add a surprising amount of charm. There are plenty of mechanics to juggle—genre trends, viewer fatigue, random events, advertising, competitors—and while the tutorials are brief, I never felt overwhelmed. That said, there are areas I'd like to see expanded. The randomized starting catalogue has a larger influence on the opening week than I'd like. You begin with only three series and three films, and differences in episode count, programme quality and film length can create noticeably different starts. A 12-episode series gives far more flexibility than a 4-episode one, while longer films become less attractive because the viewer-fatigue mechanic penalizes consecutive hours of the same programme type. I restarted several times simply because some openings felt much stronger than others. Some mechanics could also use more explanation. I still don't fully understand how programme rarity (Common, Uncommon, Rare) affects performance, so part of the game became trial and error. A few systems also feel unfinished: renting versus buying films could be differentiated more clearly; film value recovery feels overly linear; advertising is fun, but I'd love to see long-term contracts, exclusive advertisers or even shareholders to add another strategic layer; loans can currently be abused by borrowing money during the day and repaying it before midnight without any real cost. The good news is that this is exactly the kind of feedback I'd expect to give an Early Access game—not because it's broken, but because the foundations are already there. In my 30 hours I haven't encountered any game-breaking bugs. Most of my criticism is about balance and expanding mechanics rather than stability. I've also already seen quality-of-life improvements arrive through updates, so development appears active. If you're looking for a polished, feature-complete management game, you may want to wait. If, however, you enjoy management sims and don't mind an Early Access title that's still evolving, I think there's already enough here to justify the current price.
I like it. I'm excited for more features to be added to help build up more of the mid and late game. Really hoping the AI vomit is replaced with something real and human created so I don't have to manually replace all of them. I'm sure mods are available. I just can't recommend it if that element is expected to remain at release. I'm sure the balance will be a constant tweak. If they're previous work is any indication it doesn't look like they plan on dumping this at release. So far so good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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