
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 8Kreviews | 82% | — | $255K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shoot and repeat. This game is almost like a puzzle when you're playing no roll/ no run mode. MUST PLAY
너도한방 나도한방 우리는 모두 한방
Максимально неудобное управление на клавиатуре которое даже нельзя переназначить. После каждой смерти приходится тратить 10 секунд чтобы дотопать с чекпоинта до арены с боссом, ведь разраб не додумался поставить чекпоинт сразу перед битвой. А после победы над слизнем у меня игра вообще крашнулась ♥♥♥♥♥. Игра кал короче
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个只有BOSS的游戏,敌我双方都是一击毙命,挺困难的玩起来又痛苦又爽,全程也没有成长系统,其实更像是一个完整游戏中的BOSS RUSH模式单拎了出来
I do want to like this game, I heard "2d boss rush game" and the concepts seemed really solid. To be honest though, this game doesn't really click for me. I know I only tried a tiny bit of it but the movement just feels really restrictive and not being able to aim with your mouse if you don't have a controller really sucks. I love other games in this genre but this one just didn't really click for me... I'm probably going to refund :/ oh and also, the fact that the resolution is improperly set when you first boot up the game is just kinda sad.
Très sympa comme concept, mais trop frustrant sur pas mal de boss ou c'est 100% luck et il faut pas réfléchir. je conseil de l'acheter en solde
Вот вроде задумка найти слабость босса и победить за один удар интересная. Но есть мелочи которые копятся всю игру и бесят: -анимация смерти и воскрешения долгие, сдох на боссе за секунду потом 3 секунды тухнет экран, потом 3 секунды встаёт на спавне. -вначале было нормально 4 босса в одном месте, потом уходишь влево и там 2 босса потом идти обратно. -какие-то лабиринты без карты, при том что основная цель сражения с боссами. -перекат вверх по лестнице не работает ты бьёшься башкой об стену, а лестниц в игре много. -скорость медленная для перемещения по карте вне боя. Тут духота в перемещениях, смертях то что происходит 70% времени. Можно было после смерти воскрешать перед комнатой босса (суть ведь в босса а не пробежке к нему вверх по лестнице), Можно было дать большую скорость вне боя с боссами. Может пострадало бы погружение или сюжет, но сюжета тут не много, ты просто забираешь душу убитого титана, Если это элементы жанра соулслайка "задуши игрока спавном и бегом до босса" может так и надо, я соулс жанр не люблю.
Titan Souls é um jogo bem curioso. No começo ele até parece simples demais, quase bobo, mas rapidamente mostra as garras. A história tem mais perguntas do que respostas e nem faz questão de explicar muita coisa: você só recebe um arco, uma única flecha e a missão de caçar os Titãs para reivindicar suas almas. A grande sacada está justamente nos chefes, onde cada batalha funciona como um puzzle de reflexos, observação e execução quase perfeita. Cada Titã tem sua própria mecânica e ponto fraco, então vencer depende mais de aprender os padrões do que simplesmente ter reflexos rápidos. A dificuldade por si só já é alta, mas quando você decide buscar o 100% é que percebe o verdadeiro nível de insanidade do jogo. Terminar no modo de morte permanente já é cruel, no morte permanente+ chega perto do masoquismo, e ainda o desafio de zerar tudo em menos de 20 minutos. Gostei bastante da sensação de superação que o jogo entrega, mas tive alguns travamentos e crashes que acabaram incomodando um pouco. O pior é que aparentemente é um problema conhecido na comunidade e sem uma solução definitiva, o que é especialmente frustrante quando acontece bem no meio de uma luta difícil. Ainda assim, Titan Souls consegue transformar uma ideia extremamente simples em uma experiência memorável, daqueles que testam sua paciência, habilidade e persistência do começo ao fim. Para quem gosta de desafios, sem sombras de dúvidas é um jogo que merece ser conhecido.
트레일러는 그럴싸했지만, 막상 해보니 재미가 없습니다. '서로 한 방'이라는 컨셉은 좋으나, 재도전할 때마다 텅 빈 길을 다시 걸어가야 하는 과정이 흐름을 끊어먹습니다. 무의미한 플레이 타임 늘리기용 꼼수로밖에 안 보이고, 정교함을 요구하면서 조작감은 투박해 짜증만 유발합니다. 아이디어 단계에서 만들다 만 미완성 게임 같습니다. 유저가 원하는 건 내 실력이 부족해 실패했다는 '승부욕'이지, 시스템의 불합리함을 견뎌야 하는 '인내심'이 아닙니다.
Comentário: Titan Souls é um jogo muito bom, com gráficos pixelados bem feitos e uma trilha sonora que combina perfeitamente com a atmosfera do jogo. As batalhas contra os chefes são desafiadoras e criativas, tornando a experiência bastante marcante. Pontos negativos: O principal problema está na falta de opções para editar os controles. A impossibilidade de remapear as teclas ou configurar um esquema mais confortável dificulta bastante a adaptação, especialmente para jogadores acostumados com outros layouts. Isso acaba aumentando a dificuldade de forma artificial, não por causa dos desafios do jogo, mas por limitações de acessibilidade e personalização dos controles. Nota resumida: ✔️ Gráficos pixel art de qualidade ✔️ Excelente trilha sonora ✔️ Chefes criativos e desafiadores ❌ Não permite alterar os controles facilmente ❌ Curva de adaptação maior do que deveria ❌ Dificuldade aumentada por limitações de configuração Nota final: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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