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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 38Kreviews | 90% | — | $15.7M |
| $19.99 | 190ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid old school RPG, still a good game even after all these years, although it has some rough edges here and there.
Jest to dobra gra, jeśli lubisz grindować przez długi czas, a jak nie lubisz to są mody. po 214 godzinach mi się znudziło a nie zdązyłem nawet dobrej postaci zrobić, gra na tysiące godzin jak lubisz grindować, a jak nie lubisz to ew. są mody xD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Russian*, Japanese, Korean, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun, but it crashes unexpectedly roughly every half an hour. Worse still, every crash rolls back your progress, and the in-game save function doesn't work at all.
字太小了,臉要貼在螢幕上才看得清楚。
Ce jeu a 20 ans et il rame toujours autant, au point de crash sur le bureau...
Un clásico. Los gráficos y la fluidez están decentes pese a lo antiguo del juego. Tengo el combo de expansiones y creo que sin llegar todavía al primer dlc puedo decir que el juego tiene una cantidad considerable de lore. De a ratitos se vuelve un poco repetitivo pero el hecho de que vaya rotando de escenarios, temáticas y tipos de enemigos te obliga a ir cambiando la forma de pelear y adaptar constantemente tu equipamiento. Se aprovecha mejor en grupo pero se puede jugar perfectamente solo.
10+
super
Одна из двух лучших игр в своем жанре, замечательно подходит, чтобы перенастроить мозг в сторону циферок и ветвистой прокачки, например для игр в ДнД с друзьями. Однозначно лайк
Game was ok, It definitely needs some QOL features. Maybe in the future I will give it another try. Ill give it a thumbs up just because its not a bad game in general. It just didnt offer QOL features I feel are needed to make it more enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.6K | 85% | $9.99 | |
| $787.8K | 4.3K | 82% | $6.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $40.6K | 104 | 57% | $19.99 | |
| $1.3K | 20 | 70% | $2.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.7M | 37.5K | 96% | $19.99 | |
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.8M | 22.3K | 94% | $12.49 |