
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't believe I am 27 hours into this rouge-like and I am only scratching it
stop putting fent in video games best roguelike gg
man this game pretty damn fun
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] This is more of a mixed review, leaning towards negative. [/h1] [h2]Gameplay[/h2] Pretty straightforward but also confusing at the same time??? At it's core, a basic 2d top-down view pew-pew number go up pew-pew roguelike, with the gameplay loop actually being fun, but a bit too repetitive, even for this genre, barely bringing anything new to the runs. Most of the game is unlocked by default, which is pretty overwhelming to new players, especially given [b]little to no explanation[/b] One notable mechanic is [b]Alignment[/b], which is literally [b]required to progress further[/b], but doesn't tell you how to get it or why it's needed. I've seen a bit of new players stuck on floors 10 and 11, not being able to progress further. Overall, it's not a good game for new players to the genre [h2]Level Design[/h2] Oh boy... where do I start... Floors 1-9 are fine and linearly increase the difficulty, which is great! The bosses are also pretty balanced, yet lacking some visual clues for certain attacks. Floor 10... on the other hand... The difficulty is WAY higher than all other floors before, adding way more annoying enemies, which makes some rooms literally undodgeable, unless your DPS is high enough to fast-clear. [spoiler]Remember, this is a roguelike, where you won't always have decent stats[/spoiler] The final boss, Death, is also underwhelming for a Floor 10 one: No special attacks, just a beefy boss with projectiles and dashes. Shadow Planes is the first Floor 11 you unlock... and the most annoying one. Don't have enough DPS? Well, you are just dead, accept that. This is the most unfair enemy/level design I've seen in a roguelike before [spoiler]Even beating The Bloat from Isaac![/spoiler] The boss is, again, nothing special. Other floor 11 are fine and I like them WAY more. All of Floor 12's rooms have nothing really going for them. Just more projectiles on the screen and beefier enemies. But the bosses... Eden in Heaven is the best bossfight in the game, having actually unique attacks and mechanics... Unique compared to other 2 bosses... Yeah, they suck aswell, just a more beefier version of previous bosses. Overall, the design would be pretty mid, if it wasn't for the REALLY underwhelming final floors. [h2]Lore[/h2] Wait, there's lore? [h2]TL;DR / Final Thoughts[/h2] Only worth buying if you played this genre before and fine with [b]even more[/b] repetitive gameplay, otherwise go play isaac or smth, this is not worth your time.
całkiem git
I was tiny, and I was a rogue, so it's exactly as advertised. but youd be surprised at how much content is in this game. Definitely worth a try if you like roguelikes
I don't usually buy games in Early Access, but this game is an easy exception. It's already an extremely fun, complete-feeling experience, and a steal at this price, but the dev continues to build and expand it. If you like action roguelikes, buy this game.
This developer continues to improve an already great game. I would worry things will break, but they've shown over and over the changes are always improvements, even if addition by subtraction. A great twenty minute before bed game, a great 4 hour grinding session game
Didn't play yet. Permitted to support Chinese 3 years ago and not done, it's enough.
I rarely make reviews on games but I'm going out of my way to recommend this one. I've played many a game with months and months of radio silence between updates and it never feels good to see but this Dev here, he knows how to make a game and his blogposts have been an absolute delight to read. In it's current state, this game is fantastic, I've completed every part of it and yet I am nothing but excited for the future of this game. You will not reget buying into the experience that is Tiny Rogues and I personally will be investing in all future projects RubyDev has to offer.
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