
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
소울류 3번째 게임으로 티메시아를 골랐음 서두 다 없애고 딱 장점, 단점만 적어봄 - 장점 - 1. 분위기 - 평소 다크판타지나 암울한 분위기를 좋아하고 블러드본 같이 어두운 분위기를 원하면 꽤 잘 맞을 듯함 2. 빠른 진행 - 맵이 너무 길고 너무 플레이타임이 오래 걸리면 잘 질린다 혹은 지친다 하는 사람들에게 추천할 수 있을 정도로 정말 빠르게 진행됨 전체적으로 맵도 돌아가는 곳 없이 일자 맵이라 길도 쉬워서 좋았음 3.티메시아만의 게임 방식 - 역병 무기라고 하는 제 2의 무기를 따로 사용해서 활, 망치, 단검 등등 쓸 수 있고 본인만의 트리를 만들 수 있다. 즉, 유연하게 게임을 할 수 있음. 4. 싼 가격? - 평소에 찜 해 놓고 이번에 산 건데 거의 상시로 할인 하고 있는 것 같음 9000원이니까 대충 국밥 하나로 먹었다 쳐서 싸게 느껴지는 정도? - 단점 - 1. 몹들의 체력 - '몹의 체력이 많은 건가?' 싶을 수 있는데 그런게 아니고 이 게임의 모든 보스. 잡몹들은 일반 평타로 때려서 깎이는 체력과 발톱이라고 하는 스킬을 써서 깎을 수 있는 체력. 2개가 있음 따라서 일반 평타로 체력을 다 깎아도 발톱 스킬로 별개의 체력을 깎지 않으면 몹의 체력이 다시 차게 됨 여기서 궁금증 들 수 있는 부분이 있을 텐데 "그럼 일반 평타나 발톱 공격으로는 별개의 체력을 못 깎음?" 이란 궁금증이 생길 수도 있는데 철저하게 구분해 놔서 일반 체력은 평타로만, 발톱 체력은 발톱 공격으로만 깎을 수 있음 그래서 상시로 공격을 안 하면 체력이 계속 차서 다시 깎아야 하는 불상사가 일어날 수도 있음 물론 보스도.. 2. 역겨운 슈퍼 아머 떡칠 - 이 게임을 하면서 가장 화가 났던게 불합리 할 정도로 슈퍼 아머를 가진 몹들이 많음 거의 75% 정도는 전부 슈퍼 아머를 가지고 있고 특정 보스 2마리는 슈퍼 아머를 덕지덕지 처 발라놔서 그로기가 안 걸림 진짜 거짓말 안 하고 패턴의 80%는 전부 슈퍼 아머 공격에 속도도 엄청 빨라서 실수로 한 번 더 공격 했다가 죽은 경우가 있음 3. 패링, 간파 시스템 - 흔히 패링하면 세키로를 생각할 수 있고 나도 그 정도의 판정을 생각하고 있었음 근데 세키로 보다 더 높은 정확성을 요구하고 별로 리턴이 없음. 물약 레벨 업을 최대까지 강화한다 하더라도 6개 밖에 쓸 수 없는데 슈머 아머 떡칠, 빠른 공격 모션, 쉴 새 없이 몰아치는 패턴 사이에 가끔 초록색으로 빛나는 세키로의 빨간 한자 공격 같은 패턴을 씀 이때 회피를 써서 공중에 올라가면 더 강한 공격을 쓸 수 있는데 이것도 판정이 진짜 너무 구림 이건 해봐야 알 수 있어서 여기까지만 적겠음 진짜 이것만 해도 10줄은 쓸 수 있는데 지금도 너무 길어서.. 그 외에 양심 없는 보스 패턴, 가시성 떨어지는 공격 패턴들이 있고 물약 먹는 모션 중에 패링, 회피가 바로 나가기 때문에 패턴 반응적인 면에서는 좋지만 물약 먹는 게 캔슬 돼서 힐 타이밍을 놓칠 수 있음 결론 - 게임은 재밌고 분위기도 잘 잡아서 좋을 뻔 했지만 단점이 장점을 다 없애버릴 정도로 불쾌한 부분이 너무 많았음 전체적인 난이도는 어렵진 않았고 위에 말한대로 맵도 쉬워서 소울류 하나라도 해봤다 하면 막히는 곳 없이 쭉쭉 갈 수 있을 듯. 10 / 6.5 점
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Make sure to use " -high -USEALLAVAILABLECORES" on launch properties, FSR to performance (sharpness at 90), anti aliasing to ultra, shadows to medium, rest everything low, TDP at 10w cap the game to 40fps (using 120hz mode), u will get locked 40fps . This is using rog xbox ally (z2A). U can obviously get higher graphics quality if u increase TDP, but these settings allow for stable and clean image with balanced TDP and battery life
игра короткая на 6-7 часов, но мне впадлу писать обзор когда ее допройду, ПОЭТОМУ: Thymesia - дарк соулс для гусеничек, на минималках чисто. Чисто для тех, кто ни разу не нюхал пороху, не бывал в Помойках в разных частях дс (кстати, по вайбу локаций - это чисто большая помойка чумная). Прокачка супер изичная, 3 стата буквально: сила, хп и чума. По локациям раскиданы записьки, на тебя нападают в основном гречневые мужики. За такую цену явно плюс вайб (250р где-то по скидке), не особо сложная. Пойдет, как знакомство с жанром, но после куч (вроде бы) соулс-лайков, которые я прошла здесь, на пиратке или просто зашла и дропнула (секиро, вашмать), немного глазики Thymesia режет деревянным геймплеем. Это где вы видели бесконечную стамину? невероятное явление. ДОБАВЬТЕ БЭКСТАБЫ!
I like Soulslikes, but I don't like parrying, and this game [i]loves[/i] parrying.
I don't understand the hate for this game. Beat it once in 2022 and it still holds up as a good time in 2026. The mechanics work well and breaking down health bars piece by piece is satisfying. It's parry-and-reposte heavy, think Sekiro-lite for combat and general gameplay. The levels are varying and unique, although there aren't too many of them. It's a very linear game, where you complete one area to move onto the next. Reminds me a little bit of Demon's Souls in that way. It's a little short (1st playthrough in 2022 took ~12 hours, this playthrough took ~6) but I don't see that as a bad thing. Short and sweet, doesn't overstay its welcome. Pick it up if you want to have a nice little romp around the town as a plague doctor!
세키로는 한돈 삼겹살이라면 티메시아는 냉동 삼겹살 같은 맛이 난다 하지만 둘다 맛있다.
It's not really a good game. Combat feels good sometimes, but it's mostly frustrating instead. Achievement design is really bad aswell. Soundtrack is trash. It's pretty short, if you're desperate for a soulslike you could give it a try, altough I would spend my money on other more polished titles instead.
Overall: 5/10 *Mid* My Broad Opinion: Story: 4/10 Enemies: 5.5/10 Bosses: 4.5/10 Environment 5/10 Exploration: 5.5/10 Combat: 6/10 Worth your money?: Probably not. Would I recommend to a Friend?: No. PROS: Out of all the bad things that this game has, I did in fact enjoy the parrying and dodging. It is more automatic and harder to manually control the parry but it honestly works out well. And the boss rush like style of clearing the map quickly was another cool feature. This game's the first souls-like to be a semi boss rush, pretty cool idea. CONS: I was hyped to try this game out, I have been wanting to play it for a couple months. The time came to try it out, and at first it was fine, there wasn't much to complain about. Then I started noticing that almost every single enemy had hyper armor, which in my opinion is a design flaw. And my god, the bosses are the masters of hyper armor, they would not get stunned nor back off after getting hit at all. The bosses just stood there sucking it up all the while they weren't even bigger than you, and if they hit you, then you are stun locked until they end their combo, making you take a bunch of health over attacks that you couldn't even avoid properly. This design was so insufferable, so unsufferable in fact that I couldn't handle all the trouble so I just stopped playing. Really disappointed with how it turned out 🥀
El juego es muy corto, la jugabilidad es buena, los gráficos también. El diseño de mapas es aburrido y repetitivo, los mapas son cuadrados, todas los pasillos y habitaciones están demasiado orientados en 4 ejes. El juego base (mecánicas y gráficos) está muy bien, pero se han quedado ahi, no han querido meter mas enemigos ni mas mapas ni mas nada. (Los desarrolladores son unos vagos) Me he pasado el juego basicamente en 2-3 tardes, y me queda un sabor de "YA ESTA??!!"
Bro this games slaps ♥♥♥♥♥♥ hard. Sure the art is mediocre at best, it isn't well-optimized, but mechanically this is SUPER fun. Much more aggressive playstyle than a standard soulslike in a very fun way. Very very good and satisfying parrying. A very very nice, well-tuned level of difficulty for souls veterans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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