
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall: 5/10 *Mid* My Broad Opinion: Story: 4/10 Enemies: 5.5/10 Bosses: 4.5/10 Environment 5/10 Exploration: 5.5/10 Combat: 6/10 Worth your money?: Probably not. Would I recommend to a Friend?: No. PROS: Out of all the bad things that this game has, I did in fact enjoy the parrying and dodging. It is more automatic and harder to manually control the parry but it honestly works out well. And the boss rush like style of clearing the map quickly was another cool feature. This game's the first souls-like to be a semi boss rush, pretty cool idea. CONS: I was hyped to try this game out, I have been wanting to play it for a couple months. The time came to try it out, and at first it was fine, there wasn't much to complain about. Then I started noticing that almost every single enemy had hyper armor, which in my opinion is a design flaw. And my god, the bosses are the masters of hyper armor, they would not get stunned nor back off after getting hit at all. The bosses just stood there sucking it up all the while they weren't even bigger than you, and if they hit you, then you are stun locked until they end their combo, making you take a bunch of health over attacks that you couldn't even avoid properly. This design was so insufferable, so unsufferable in fact that I couldn't handle all the trouble so I just stopped playing. Really disappointed with how it turned out 🥀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 954ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have Enjoyed this game so far. I see people commenting performance issues and that it is trying to be Sekiro/Bloodborne. It is not. I haven't had any issues with this game. I am enjoying every single aspect of this game. The premise is intriguing, combat feels good. You actually level up and feel stronger. It has it's own unique combat. I cannot understand the people complaining about this game. Thank you developers, so far I have loved the game, the combat, the environments, thank you.
Starts slow, but once you get into the zone combat fluids smoothly. It is no masterpiece, but if grabbed on a discount it is a very solid game for a weekend.
除了戰鬥體驗以外其他沒啥可取之處。但很不巧的是老子就是來戰鬥爽的,所以我給滿分。丟斧頭好玩,盾牌格檔後強制打斷Boss攻擊賊爽,鐮刀清堆怪非常舒服直接一刀滿血+五層進攻,短弓外鄉萬精油……瘟疫武器能玩的東西很多,每一把都有開發空間完全沒有雞肋的
仁王形式のミッション性とSEKIROの戦闘システムを合体させて、疫術というオリジナリティ要素が入ったゲーム。戦闘は回避でもパリィでも行けるけど、パリィ主体の人間によるレビュー。 まず一番いい所は、数あるSEKIROフォロワーによるジャスガゲーの中でもかなりSEKIROに近い感覚で遊べる。パリィがかなり強く、スキルを取ればSEKIROくらい緩く弾けるようになる。弾くことが即ダメージにつながり、気力というMPもモリモリ回復するので疫術という必殺技をバンバン打てるので爽快感がある。ボス戦の1対1はかなり楽しめた。 ただ道中の探索の苦痛がそれを上回ってしまっていた。分岐に次ぐ分岐の上に行き止まりがないので迷いやすいし、景色が全然変わり映えしないから飽きる。とはいえ探索してもアーカイブだけなので「別に無理して探さなくて良い」という開発からのメッセージなのかもしれないが、逆に探索しないなら雑魚敵は経験値が低いし後述の疫術の獲得にも繋がらないから、道中が本当にただの虚無になる。 疫術という、スキルというか魔法というか戦技みたいなやつがあり、これは特定の敵の武器をコピーして使うものなんだけど、成長には敵からのドロップ品を消費する。斧なら斧持ちから成長素材が出るし、弓なら弓持ちからドロップする。最初は「へー、面白いじゃん」と思ったが、配置されている雑魚敵の偏りが酷すぎて、少ない武器種のものは自分で意図して周回しない限り成長させることは難しい。この雑魚の配置配分がもっと上手ければ上述の探索の苦痛も緩和されたんだけれど… 溜めて強攻撃を当てることで一回限りコストなしの疫術が手に入るとかも最序盤は「面白い!」と思ったけど、MP回復手段が豊富にありすぎるせいで序盤の途中から機能していない。 またこういうのってボス戦において、相手からゲットした疫術を使うことで特定の攻撃に対してクリティカルな対応ができる!とかがあるのかと思ったらそんなことは全く無く、普通にクセのある疫術が手に入るだけだった。えぇ…なんのためのシステムなん…… 総評としてボス戦や強モブとの1対1は面白い。ただそれ以外の膨大な時間のマップ探索が苦痛レベルだった。ここが改善されれば一般の人におすすめできる良ゲーになってきそう。
It's not really a good game. Combat feels good sometimes, but it's mostly frustrating instead. Achievement design is really bad aswell. Soundtrack is trash. It's pretty short, if you're desperate for a soulslike you could give it a try, altough I would spend my money on other more polished titles instead.
El juego es muy corto, la jugabilidad es buena, los gráficos también. El diseño de mapas es aburrido y repetitivo, los mapas son cuadrados, todas los pasillos y habitaciones están demasiado orientados en 4 ejes. El juego base (mecánicas y gráficos) está muy bien, pero se han quedado ahi, no han querido meter mas enemigos ni mas mapas ni mas nada. (Los desarrolladores son unos vagos) Me he pasado el juego basicamente en 2-3 tardes, y me queda un sabor de "YA ESTA??!!"
Bro this games slaps ♥♥♥♥♥♥ hard. Sure the art is mediocre at best, it isn't well-optimized, but mechanically this is SUPER fun. Much more aggressive playstyle than a standard soulslike in a very fun way. Very very good and satisfying parrying. A very very nice, well-tuned level of difficulty for souls veterans.
纯大份,不是抖m你都玩不下去,等级都全升攻击了怪还肉的一比,最菜的小怪都要A6刀,没见过数值这么逆天的类魂 还有逆天卡脚地板和逆天锁定,你做的是你冯 流程短的离谱,10个小时一周目
Just an okay Soulslike. Took me around 10hrs to beat, including all side quests, so you can see it's on the short side. The story did not make so much sense to me (even for a Soulslike) and it did not help that there were no voice overs at all. The music is pretty forgettable tbh and the boss fights are more on the easier side. So why did I give this a thumbs up? The combat. The combat is very fluid, plus the wound mechanic is very well implemented and brings something new to the genre. If you're trying to find the next Sekiro or Lies of P, then you'll be disappointed. But if you approach this game as a small adventure during the weekend, then it's quite fun and enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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