
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un soulslike que no rompe el molde pero presenta las suficientes innovaciones en combate para hacerlo interesante. Cortito incluso con las "misiones secundarias" y con los detalles propios de un juego de bajo presupuesto pero sin duda vale la pena experimentar lo que intentaron lograr aquí, a mi me enganchó. Su mejor punto son las últimas peleas de jefes en mi opinión.
[h1] 还不错,我玩着蛮开心的,20块钱花得很值[/h1] [hr][/hr] [list] [*]打击感比较弱,但勉强有一点; [*]弹反的手柄反馈几乎没有,但是音效跟只狼差不多,听起来很爽; [*]对我个人而言,弹反节奏有点像匹诺曹而非只狼,比较一板一眼,像一些急促的长连段对我来说很难弹; [*]我很讨厌前两张地图的渲染,感觉有一层模糊、屎黄色、雾蒙蒙的滤镜在,看着很不舒服,第三张地图的观感会好一点; [*]地图真的很无聊,本质就是一本道,中途有几个小岔路,一路上打小怪完全就是砍瓜切菜,没任何恶意可言,偶尔会在精英怪处翻车; [*]没几个boss和怪物,大多数都是换皮怪; [*]第三张的地图不过是对洛城的拙劣模仿,辨识度很差,我说实话不如直接给个一条直线道路,路上塞五六个精英怪,打起来还爽快一点; [*]我觉得bd很不错,在不特别难懂和复杂的情况下,具有不错的多样性,天赋洗点免费,长爪打boss短爪探图用,针对不同精英怪调整天赋,有点意思; [*]主角性能特别强,打压制性价比很高,见招拆招反而可能吃亏; [/list] [hr][/hr] 一周目可全成就,但是好像有bug,我收集物没集齐就跳成就了,给我整懵了,基于此,我怀疑集齐了也有可能不跳成就
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Игра скучная , проходить 1 и ту же локу по несколько раз утомляет , хотя боссы ,боевка и система прокачки мне понравилась . Игре бы хорошие локации и было бы супер
very fun, great combat, and runs on my not super good pc decently. I recomend for people who like, or that would like to try parry based combat games, especially those who can't run sekiro
爽,没有体力条,攻速快,真推荐
还行,简陋小魂
прикольный коротки сосалик, на скидках взять самое то
Thymesia is a fast and aggressive Souls-like with super satisfying combat and cool plague weapon abilities, though the world feels a bit empty and it doesn't overstay its welcome. Solid if you want something Bloodborne-ish.
Well the bosses were okay, I guess. And to be fair maybe the small amount of customization you can do, like enabling blocking, but as a tradeoff you're parries don't do damage (I think is what it was, I didn't use it) is a positive as well. Oh and performance was fine, but that should be expected with this game. That's about it. Non-boss enemies are horribly designed. They're either doing non-telegraphed instant jabs, or 5-second wind-up attacks. In either case you're left guessing when to parry. I guessed wrong about 85% of the time. You can unlock skills and there is also a mechanic where you can steal one time use abilities from enemies. These are completely useless. All you need to do is [spoiler] parry the combo sequences then use heavy attack until the next sequence, mixing in some light attacks where you can. [/spoiler] Since the non-boss enemies are so bad, what I did is just run through entire levels, pretty much straight to the boss, and just fighting it. Suddenly it's a 4 hour game. If you want something like Sekiro, then you might like it though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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