
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogão po
준수한 액션을 자랑하는 게임
I have a love-hate relationship with this game. the combat is actually fun and is one of the main reasons I kept playing it. This is a very short game that could be completed in 9 hours. The story is very interesting. You play as a plague doctor who has amnesia and is recalling their memories. While the story was fun, the execution of the story felt lacking. There are very minimal cut scenes (only for boss fights) and no voice dialogue in the game. The story is being told through collectibles found throughout the areas & ending felt extremely rushed. All these components made the game feel very empty and left me wanting so much more. I still think you should give it a try, especially if you enjoy sous-like games. The combat was fun, hadn't enjoyed combat in a game this much. I just wish there were about 4 more bosses to fill that rush.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 2K | 83% | $19.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 3.3K | 89% | $14.99 | |
| $1.2M | 3.5K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $336.8K | 840 | 65% | $18.99 | |
| — | 0 | — | — | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 21.1K | 86% | $59.99 | |
| $2.2M | 2.2K | 70% | $19.99 | |
| $741.9K | 2.6K | 90% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
little too hard but thts expected for souls like.
my first fast paced soulslike, the parry is so satisfying
如果没有体验魂系列那么不推荐购买 如果游戏荒+打折推荐购买,看得出经费不多都花在战斗上了
Defino o jogo como: "Ame-me ou odei-me,ambas estão ao meu favor: Se você me ama,eu vou estar sempre no seu coração,se você me odeia,eu vou estar sempre na sua mente".
好玩,弹刀爽
One of the worst "soulslike" game I have played and it´s mainly because of the controls. the timing of the deflect mechanic is among the worst I have experienced. Only reason I got through with one playthrough was that I read in the reviews that it´s a short game and I managed to complete in 17 hours. But in retrospective it wasn´t worth it, there is much better games to play.
Thymesia es un juego desarrollado por OverBorder Studio HISTORIA: No le he prestado atención a la historia, ni he terminado el juego. Por lo tanto, para mi la historia de este juego no entrará a ser valorada. JUGABILIDAD: Es un soulslike que aporta cosas interesantes al género, como poder robar las armas de los enemigos y usar la habilidad de dicha arma, hay 21 armas disponibles en el juego. Pero en mi experiencia jugando, no he notado que los enemigos sean débiles o fuertes frente a un tipo de arma en concreto, y si existe, no lo he notado, a pesar de que he probado unas cuantas de las armas que ofrece el juego. También los enemigos tienen dos barras de vida, y el uso de la garra para vaciar la barra recuperable de los enemigos es interesante, pero jugablemente no ofrece nada especialmente novedoso en un mercado tan saturado como es el de los soulslike. GRAFICOS: Gráficamente creo que esta bien, esta bastante bien optimizado y no he tenido ningún problema salvo algún bug visual molesto pero que no afecta a la jugabilidad Apartado Artístico: Creo que esta bien pero no destaca frente a otros juegos del género. Banda Sonora: En los jefes, la banda sonora me parece muy buena las pocas piezas musicales que he podido escuchar. Con este juego, he terminado de confirmar algo que yo sentía de hace tiempo. Los souls no son para mi, pero si eres fan de los souls y ya has jugado a mas juegos del género, o te quieres introducir al género, me parece una buena opción (pero no es la que yo eligiria) existiendo personalmente obras maestras como Lies Of P. Alternativas dentro de este genero hay unas cuantas: Khazan, Nioh, Code Vein, Asterigos Curse Of The Stars, Elden Ring, etc. Todas ellas mejores que este Thymesia. Si lo encontrais en oferta (como es mi caso que lo compre a 8€) es una buena opción. Pero personalmente, me ha decepcionado bastante. P.D: Es la primera reseña que público en steam de un juego. No he podido con el y he acabado dropeándolo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.