
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta say it was good game, the combat is great and the story is overall decent. The level design wasnt that good in my opinion and its the type of game youll play once and never return to it, atleast thats what I think. After all, I would give it 7,5/10, would recommend it to any souls player that like fast pace and dont want to spend many hours on a game
还不赖的类只狼游戏,战斗这一块确实是拉满了,地图设计就算了还不如拉一条直线让我打到底,至于怪物种类我看根据武器6种小怪6种精英,结果除了第一章后面全是盾哥和枪哥,不怕你换皮但你做了好歹分布的均匀一点啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 956ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слишком сильный первый босс Одур. Так и не убил. (не смотря на то, что я прошел ДС, секиро, lies of P и др)
制作组是脑子里塞了什么东西才想到把弹反和格挡做成两个系统的。第一章就放个快刀侠,看不出任何出手前摇,连段吃一段下面两段全都弹不到,匹诺曹的快刀都没你这么恶心。好的不抄抄个苇名一心的居合十字斩,还是个更恶心的升级版。
If you like Sekiro, you’ll probably love this game. Instead of calling it a Souls-like, I’d say it’s actually much closer to Sekiro. First, the combat system is absolutely fantastic. You have four main buttons: LB, RB, LT, and RT, and the game actually forces you to use all four. Not in a bad way either, they all complement each other and create this really nice combat loop where basically every way of attacking has a purpose and nothing feels completely useless. That’s honestly great design. As for the bosses, they’re extremely aggressive, and the combat system itself encourages you to be aggressive as well, so everything flows really naturally when you’re playing. The bosses are genuinely good considering this is an indie game. You can clearly feel that the devs tried to make each boss feel different, even though most of them are basically just guys with swords. Their movesets aren’t particularly huge or complicated, but the actual quality of the boss fights is surprisingly good. The game is also pretty short. If you’re good at the game, don’t die much, skip side quests, and just focus on the main story, you can probably finish it in around 4–5 hours. If you want to fight every boss and do the side quests, it’s more like 8–10 hours. There are 3 main dungeons, not counting the tutorial. The second one is probably the best, although it’s also pretty short. The shortcuts here feel like they were mostly added because the game needed shortcuts. They aren’t badly placed and there’s clearly some thought behind them, but instead of going “wow, that’s clever,” you just go “oh, okay.” The enemy variety is probably the weakest part. Most enemies are basically humanoid reskins with different weapons. I know this is a small indie game and obviously didn’t have a huge budget, but honestly, it feels a little lazy. The graphics aren’t particularly impressive, and the art style isn’t exactly unique either. That said, I really like the atmosphere of this game. Everything feels very “formulaic,” though, and I think that’s ultimately the biggest problem with Thymesia. It’s not a bad game at all, but it’s also really hard to see it becoming a masterpiece because it plays things way too safe and feels too formulaic. Bloodborne + Sekiro = Thymesia. And btw, shoutout to whoever designed the level. You deserve a pay cut for putting Odur, a boss that’s easily in the top 3 hardest bosses in the game, as the first actual boss. Like bro, what were you cooking. Honestly, this game gave me a really good experience. It’s been a long time since I played something that was this much fun. I just wish it had gotten more investment and had the chance to become a bigger AAA game, or at least was a bit longer, because it really is quite short.
Final boss is way too spammy if you want to do anything but deflect spam. I just ended up respeccing what I had into health and claw damage since the saber damage felt completely useless Very low variety of enemies. Some minibosses (twin swords) are way more annoying to deal with than some of the few main bosses. Ending is a bit of a nothingburger. Talent tree feels like it left a lot to be desired, all just very generic upgrades aside from the super cancel jump. For a good discount it's a fine pickup i guess but i was hoping for a bit more. At least the game looks nice.
Good game. FUN. I'll play more. Nice.
Hafiften bloodborne havası, sekiro mekaniği olan güzel bi souls-like oyunu. Normalde SoulsBorne dışında oyun oynamam ama bu souls-like oyununu garip bi şekilde sevdim. Bloodborne pcye gelene kadar onun yokluğunu hafifletmeye çalışan bi oyundur Thymesia.
5/3
喜欢只狼的肯定会喜欢这个记忆边境~ 哪怕主线支线都打,玩的快10小时左右就能通关,15小时内全成就,没有二周目,不够玩啊!有5个结局。打完最终BOSS选择核心看完动画,这就是真相?选 否 。再继续打最终BOSS。 手柄支持自定义键位,改键后会根据已设置的键位提示。可以消耗忘却羽毛重置等级,免费重置天赋。游戏虽然没有地图,但挺容易走完(除了第3章主线),还有路牌提示。角色只有生命和能量条没有精力,悬崖都有空气墙,会掉下去的也有边缘保护,也没有掉落伤害,随便跑。 角色血条不在屏幕正下方,背靠墙容易卡视野,弓箭手老远就在那射射射。。。看笔记不是无敌,锁定的敌人看不到血条,攻击后才能看到,小怪攻击都很慢,也不堆怪没有锁定自动切换也还好。再次打重复的任务捷径不需要再开。 A345有个屏幕小震动,长爪攻击震动挺大的,设置只能关闭动态模糊,无法调震动,刚开始还有点晕,后面就没事了。结果到了最终BOSS打死他3次的时候晕的不行,游戏也没下缓了半小时,就我实际离屏幕挺近的,但感觉屏幕离我很远,看的清字但又感觉很小很远。 第一个 BOSS Odur 打了10次左右,突变 Odur 接近10次,后面大型BOSS一次过, Varg 4次过,过了又来打(弹爽了),1次过。1阶段差点无伤过,序章好像被他无伤过的。。之前的地图都不绕,这个赫尔墨斯要塞的地图。。Urd 2次过,第2次把普通药水换成 长效药水就过了。最终BOSS初见过。序章BOSS开了23个新档终于过了,前面绿血一直打不完,我还在那傻傻的弹,后面直接拉开距离等他技能僵直再长爪。期间用羽毛别让他绿血恢复了。 做等级成就遇到个BUG,制作+25%记忆碎片的药水配方,然后重置等级去送死,捡碎片前喝药。几次就刷到39W了,升级的时候全点力量了,然后再去重置等级,结果升级界面看到记忆碎片-2,147,059,102,右上角-1,073,741,824,重上游戏也没用,多次重置等级还是没用,死了倒是显示为0,捡碎片前吃药变成了-2,147,483,648,还好自己剩下的成就不要干BOSS了。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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