
Through the Woods is a third-person Norse horror adventure set in a forest on the western shores of Norway that tells the story of a mother and her missing son.
Modeled estimate, not a reported figure. How we estimate →
About

Through the Woods is a third-person Norse horror adventure set in a forest on the western shores of Norway that tells the story of a mother and her missing son. Through reactive narration, the player experiences the mother’s re-telling of the events surrounding her son’s disappearance. Players follow the path of a terrified woman who has forced herself to enter this terrible place for the sole purpose of finding her son, in a setting heavily influenced by Norse mythology and Norwegian folk tales.
With Through the Woods, Antagonist have captured the feeling of the forest as they saw it as children, with all the fear and mystery that comes from roaming through it alone. This is coupled with a powerful story and high quality sound design, which in the darkness of the forest becomes a core mechanic. Through the Woods is a profound experience that directly delivers the feelings of loneliness and loss in a terrifying place...
FEATURES
Explore stunning environments and experience stories inspired by Norse mythology, Norwegian art and nature
Uncover dark tales of the past and present through reactive narration
Creative use of light and darkness generates deceptive environments
A frightening journey accompanied by beautiful and grim sound design
ABOUT US
Antagonist is a small independent game studio based in Oslo, Norway, founded in 2014. The team is focused on creating narrative-driven titles with epic stories and great gameplay.

Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 71% | — | $598K |
| $19.99 | 560ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bon jeux, un peu spécial, un peu mythique, un peu dérangé. Une ambiance que j'ai vraiment apprécié, chill et déconcertante par moments. La protagoniste possède un côté sombre qui se révèle au fur et à mesure de l'histoire et c'était surprenant de connaître le fin mot de cette histoire. Je recommande.
som en svenne är hälften av nöjet att härma norrmännen i spelet
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $2.99−85% |
| 88ratings |
| 64% |
| — |
| not modelled |
| $19.99 | — | 68%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Through the Woods" - это симулятор ходьбы, который изо всех сил пытается казаться глубоким. Сюжет разыгрывает драму потерь и материнской любви с таким топорным усердием, будто авторы уверены: если добавить побольше скорбных внутренних монологов и мрачных записок, игрок непременно заплачет. На деле - персонажи и события настолько схематичными и пусты, что сопереживать попросту некому. Геймплей под стать: неспешное блуждание по однообразному тёмному лесу изредка разбавляется примитивным стелсом. Оптимизация оставляет желать лучшего.
Walking Sim mit 3-4 Horror-artigen, Gameplay-ähnlichen Abschnitten und einer Story, welche gute Momente hat, aber auf mich größtenteils pseudo-tiefgründig und künstlerisch wirken wollte. Through the Woods. Ein Spiel, welches ich bestimmt seit X Jahren auf meinem Haufen der Schande hatte. Da ich mir sicher bin, dass ich es nicht für 20€ gekauft habe (und im nachhinein auch 20€ als zu hoch einschätzen würde) muss ich es durch Bundles/Random-Keys oder gar Kostenlos erhalten haben. Auch wenn viel liebe in das Gestalten und Ausarbeiten des Konzepts geflossen ist, konnte mich Through the Woods nicht wirklich abholen. Die Story fühlte sich teilweise etwas generisch an, teilweise zu erzwungen und den 2-3 Stellen, die ich als Spannend bezeichnen würde, hat trotzdem noch etwas gefehlt. Gameplaytechnisch, erfindet das Spiel nichts neu. Es ist, wie bereits erwähnt, größtenteils ein Laufsimulator. Man erkundet die Gegend, läuft Wege entlang und findet Tagebücher, welche parallel zur Erzählerin, der Story etwas beifügt. Auch bei der Gestaltung der Spielwelt, wurde sich viel bei gedacht und erzeugt dadurch ebenfalls etwas Tiefe und Spannung. In jedem Kapitel gibt es ein bis zwei Abschnitte, in welchen man etwas Horrorspielgameplay wiederfinden kann. Umschleichen, mit Taschenlampe oder Fackel abwehren, versuchen nicht gefangen zu werden. Einiges davon, kann man sogar größtenteils umgehen, ohne zu bemerken, was einen dort eigentlich aufhalten soll. Würde das Spiel nicht größtenteils im Dunklen spielen, wäre es vermutlich auch eher ein Fantasie-Drama anstelle eines Horrorspiels. Insgesamt kann man es gut in einer Session am Stück spielen. Ein durchlauf hat mich ca. 1.5Std gebraucht. Und auch wenn ich die Steuerung etwas klobig und träge empfand, war es doch ganz in Ordnung Bugs und Glitches sind mir nicht wirklich welche aufgefallen, bis auf 1-2 Stellen an denen man zwischen zwei Felsen ins nichts schauen konnte, Wasser welches heller als die eigene Taschenlampe ist und ein starken visuellen Glitch an einer wohlmöglich Errungenschaft-relevanten Stelle. Eine stelle welche ich scherzhaft erwähnen möchte, da diese völlig antiklimaktisch wirkte, war das Ende. Das, worauf alles aufgebaut hat. der Höhepunkt. Am ende eines Stegs steht der Antagonist zusammen mit dem Sohn der Protagonistin. Der Sohn sagt, dass er springt, sich Opfert. Die Mutter ruft, dass er es nicht tun soll und dass sie ihn liebt... läuft aber während der ganzen Szene in Tip-Top-Schritten den 100m Weg entlang ohne ein Anzeichen davon, dass sie ihn aufhalten möchte. Das Kind konnte in der Zeit 10x Springen und sie wäre immer noch nicht am Ende des Wegs angelangt. "oh nein... bitte spring nicht... was soll ich bloß tun?" Auch wenn Through the Woods kein schlechtes Spiel ist und viel Liebe in dieses Projekt geflossen sein wird, kann ich es nicht empfehlen. Vor allem für 20€ verglichen mit anderen Spielen des Genres auf dem selben Preisniveau. Wer Das Spiel kostenlos, in einem Bundle oder durch günstige Keys erhalten hat kann sicher 2std Spaß daran finden. Ich selbst bin nicht wirklich überzeugt.
Through the Woods, developed by Antagonist and published by Fulqrum Publishing, is a slow-burning psychological horror experience that draws deeply from Scandinavian folklore while grounding its story in a very human emotional struggle. The game places players in the role of Karen, a mother searching for her missing son after a strange and unsettling abduction. Rather than rushing into conventional horror tropes, it carefully builds a sense of dread through isolation, ambiguity, and a creeping feeling that something ancient and unnatural is lurking just out of sight. From the very beginning, it signals that this is not a game about empowerment or action, but about vulnerability and persistence in the face of fear. The setting plays a crucial role in shaping the experience. The Norwegian forest is not just a backdrop but a constant presence, dense and suffocating, with winding paths that seem to swallow any sense of direction. Darkness is used effectively, often limiting visibility and forcing players to rely on subtle visual cues and sound. The audio design, in particular, does much of the heavy lifting—distant noises, shifting winds, and indistinct cries create a persistent tension that rarely lets up. Instead of relying on frequent jump scares, the game builds a sustained atmosphere of unease, making players feel like they are being watched even when nothing is immediately happening. This approach gives the horror a more psychological edge, one that lingers longer than momentary shocks. The narrative attempts something more ambitious than the typical horror setup. Karen is written as a flawed and sometimes difficult protagonist, shaped by past mistakes and complicated emotions. This characterization adds layers to the story, turning the journey into more than just a rescue mission. It becomes an exploration of guilt, denial, and the consequences of past actions. As the story unfolds, fragments of folklore and personal memories begin to intertwine, gradually revealing that the forest and its inhabitants are connected to something far deeper than a simple disappearance. The pacing of the narrative can feel uneven at times, but it ultimately builds toward a conclusion that reframes much of what came before, leaving players with a lingering sense of melancholy and reflection. In terms of gameplay, Through the Woods keeps things intentionally minimal. Movement, exploration, and occasional stealth sequences form the core of the experience. There are moments where players must avoid or evade threats, but these encounters are fairly straightforward and lack complexity. As a result, the gameplay can feel secondary to the narrative and atmosphere, occasionally bordering on repetitive. However, the simplicity also means the game remains accessible and focused, never distracting too much from its central themes. Its relatively short duration works in its favor, ensuring that the experience remains concentrated and doesn’t stretch its limited mechanics too thin. Visually, the game delivers a mixture of striking environmental design and noticeable rough edges. Certain scenes—particularly those involving water, lighting, and distant landscapes—are genuinely evocative and contribute significantly to immersion. At the same time, character animations and facial expressions can feel stiff, and there are moments where the presentation lacks polish. These inconsistencies don’t completely undermine the experience, but they do remind players that this is a smaller-scale production. Voice acting follows a similar pattern, with some effective performances contrasted by lines that don’t always land with the intended emotional weight. What ultimately defines Through the Woods is its commitment to mood and storytelling over traditional gameplay satisfaction. It is not a game designed for players seeking mechanical depth or fast-paced horror, but rather for those willing to engage with a slower, more introspective journey. Its use of folklore gives it a distinct identity, and its emotional core provides a layer of meaning that elevates it beyond a simple scare-driven experience. While it doesn’t fully realize all of its ambitions, it succeeds in creating something memorable and quietly unsettling. Rating: 7/10
10/7
[h1][b]🎮 Reseña de Through the Woods[/b][/h1] [h2]Resumen del Juego[/h2] Through the Woods es un indie de aventura y terror en tercera persona que te suelta en un bosque noruego con mitología nórdica, una protagonista femenina y ese ambiente de “aquí vive algo que no paga renta”. La premisa es simple: caminar, explorar, sobrevivir al pánico y seguir la historia mientras el juego te susurra “tranqui” y acto seguido te empuja a la ansiedad. La primera impresión es potente: naturaleza preciosa, oscuridad bien puesta y una vibra cinematográfica que intenta convencerte de que estás en una película… aunque a ratos se siente más como un “simulador de caminar con sustos” (sí, lo dije) donde tu mayor enemigo es el bosque y tu segundo mayor enemigo es tu sentido de orientación. [h2]Lo que te abraza el bosque… y lo que te muerde[/h2] Lo Bueno: ✅ 🌲 Ambientación atmosférica y tenebrosa: el bosque se siente vivo (y no precisamente amigable). ✅ 🧠 Terror psicológico con misterio: más tensión y sugestión que sustos baratos. ✅ 📖 Buena trama con mitología nórdica: cuando se pone serio, engancha y se nota el esfuerzo narrativo. ✅ 🎬 Presentación cinematográfica: encuadres y ritmo que saben construir “momento”. ✅ 🎮 Compatibilidad total con mando: ideal para sufrir desde el sillón con dignidad. Lo No Tan Bueno: ❌ 🚶♂️ Mucho “caminar y mirar”: si esperas acción constante, aquí el cardio es narrativo. ❌ 🔁 Rejugabilidad limitada: una vez resuelves el misterio, el bosque pierde parte del veneno. ❌ 🏆 Logros (27) más de checklist que de hazaña: algunos se sienten como “felicidades por avanzar”. ❌ 👥 Comunidad fantasma: 0 jugadores actuales… el verdadero terror es la soledad en Steam. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona, pero el “camina, observa, avanza” domina demasiado.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más supervivencia emocional que reto mecánico; la tensión hace el trabajo.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Correcto para un indie narrativo, sin demasiadas sorpresas estructurales.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Bosques y oscuridad con buen ojo artístico; se ve “realista” cuando quiere.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Mitología + misterio bien llevados, aunque a veces el ritmo se arrastra.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego: atmósfera densa, naturaleza hermosa y amenaza constante.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos sólidos para sostener lo cinematográfico y lo inquietante.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña y presiona donde debe; sabe cuándo callarse para incomodar.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen, sin robarse el show; más funcional que memorable.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina suma, pero no es un juego que destaque por variedad.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Estable en términos generales, sin presumir optimización “de lujo”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una experiencia muy de una sola vuelta: el misterio es el motor.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.4[/b][/td][td]Un indie de terror atmosférico que brilla en clima y narrativa, flojea en variedad.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Through the Woods es ese tipo de juego que te gana por cómo se siente, no por lo que “haces”. Si te gustan las aventuras narrativas, la exploración y el terror psicológico con mitología nórdica, aquí hay un bosque que vale la pena recorrer… aunque sea a paso lento y con la paranoia en la mochila. Ahora, seamos controversiales: con 0 jugadores actuales, este bosque está más deshabitado que la sección de comentarios de un tutorial viejo. Aun así, 1162 recomendaciones totales no salen de la nada: cuando el juego conecta, conecta de verdad. Solo no vengas esperando un festival de acción; esto es tensión, atmósfera y relato, servido con caminata. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.4/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Bueno: si te gusta el terror atmosférico y la historia, entra; si odias caminar, sal corriendo.[/i] Si buscas una experiencia indie de un jugador, cinematográfica, con misterio y mitología, Through the Woods cumple y deja buen sabor… siempre y cuando aceptes que su mayor arma es la ambientación y su mayor pecado es estirarte la caminata como si fuera contenido “extra”.
Writing a review for this game is difficult, to say the least. I very much adore the Idea behind this game, but the execution is very clumsy. Everything taken from Norse Mythology is very well done and - to my understanding - very faithful to it's source! But it's all wrapped up in a story-driven journey through the perspective of an incredibly superficial, unlikeable and outright detestable protagonist who faces no actual consequences besides superficial levels of guilt for her despicable actions by the end. By the end of the game, it's incredibly difficult to sympathize with the Mother (which I believe was the intent!) but the lack of satisfying repercussions makes her story feel shallow. The gameplay regarding many of the Nordic entities we encounter ranges from tedious to fun but incredibly easy. Their models are very nice and I appreciate the atmosphere of the game. The environments can be difficult to understand and navigate in a way that harms it's intended gameplay. Some paths just loop around to each other, which may discourage from exploration, yet a variety of achievements and additional Lore WANT you to explore! It can be very difficult to tell which areas are for progression and which are for optional exploration. But if you choose the wrong option, you may be teleported to the next segment and cant really go back... which means you either have to re-load the chapter to explore what you haven't seen or give up on achievements and additional lore of norse folklore and the world you're in. The Idea and concept of this game are truly remarkable, but the execution is clumsy and the story - while having decent aspects and a well-written main antagonist - ultimately feels unsatisfactory. I really wanted to love this game, but as it stands.... I'd recommend this game only if you very much love Norse Mythology.
這蒐集元素也太多了吧, 根本撿垃圾遊戲啊...如果沒指南是要找到天荒地老喔@@
A few glitches here and there - loads of effort put into doing some of the folklore justice, has some pretty adult story elements but overall a fun little game - worth picking up on sale. 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $322.1K | 763 | 46% | $19.99 | |
| $6.9K | 20 | 60% | $8.99 | |
| — | 0 | — | — | |
| $0 | 18 | 78% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598K | 1.4K | 93% | $19.99 | |
| $598.2K | 775 | 78% | $19.99 | |
| $598.4K | 840 | 83% | $19.99 | |
| $597.6K | 852 | 81% | $24.99 | |
| $597.3K | 1.3K | 92% | $14.99 | |
| $597.3K | 685 | 66% | $29.99 |