
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $598K — a different platform, not this one.
Through the Woods is a third-person Norse horror adventure set in a forest on the western shores of Norway that tells the story of a mother and her missing son. Through reactive narration, the player experiences the mother’s re-telling of the events surrounding her son’s disappearance. Players follow the path of a terrified woman who has forced herself to enter this terrible place for the sole purpose of finding her son, in a setting heavily influenced by Norse mythology and Norwegian folk tales. With Through the Woods, Antagonist have captured the feeling of the forest as they saw it as children, with all the fear and mystery that comes from roaming through it alone. This is coupled with a powerful story and high quality sound design, which in the darkness of the forest becomes a core mechanic. Through the Woods is a profound experience that directly delivers the feelings of loneliness and loss in a terrifying place... Explore stunning environments and experience stories inspired by Norse mythology, Norwegian art and nature Uncover dark tales of the past and present through reactive narration Creative use of light and darkness generates deceptive environments A frightening journey accompanied by beautiful and grim sound design
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−85% | 88ratings | 64% | — | not modelled |
| $19.99 | 1.7Kreviews | 71% | — | $598K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $19.99 |
| 560ratings |
| 72% |
| — |
| not modelled |
| $2.99−85% | — | 68%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598K | 1.7K | 71% | $19.99 | |
| — | 906 | 82% | $9.99 | |
| — | 66 | 78% | $24.49 | |
| — | 34 | 60% | $0.69 | |
| — | 0 | 0% | — | |
| — | 618 | 86% | $19.99 |