
At the end of the Eastern Han Dynasty, the heroes were fighting for hegemony, and the flames were everywhere. In the game, players played the role of Zhao Yun, a well-known general of the Three Kingdoms, and interpreted the story of his youth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
도파민 터짐!!
的确不好耍,各种不能躲技能,剧情也短,高级套装装备合成这么晚,都通关了、、、、、、
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 63/day in the week to Jul 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐游玩.但是要放低期待,游戏各种问题一大堆,但是每一个都不致命,属于优化打磨后可以解决,而不是直接推翻重做.放低期待值后会发现游戏还不错,最大的问题竟然是在游戏名字(故事)上.说一些具体的例子自己自己判断是否购买. 游戏没有2小时防退款机制,但是有两小时劝人退款机制. 开局游戏直接两个大坑道暗光线环境迷宫,非常劝退人.但是这个不是他们技术不行因为后面的夜战地图做的很不错,尤其是光线的处理.同时技能体系养成复杂,开局缺胳膊少腿非常难受. 常识性雷区问题. 游戏资料片直接卖外观.而不是加一个玩法支线玩法或者加个美女队友剧情.而是赤裸裸的卖服装,太吓人. 远古复古设定(毒瘤),那种轻而易举能修改的却没修改. 无法随时存档. 背包格子有上限. 弓箭需要箭头,箭头占背包. 装备有耐久,坐骑会受伤(耐久). 商店物品有个数限制,刷新需要金币. 装备属性随机,锻造装备也随机,还是超级随机. 装备有等级限制.刻意逼迫你练级而不是你项链及时候去练级. 可以改快捷键,但是战斗状态和非战斗状态公用一套按键. "奔跑"触发依然保留持续按压触发,而没有设定成开关类型. 技能加点后想要修改需要金币. 对AI能力使用的缺失,倒是用很折中的办法,导致游戏体验极差. 游戏有很多美女增加游戏的BUG容忍度,但是全部作为临时队友存在,因为不太会用使用AI.更糟糕的是主角能是所有武器,切换队友直接复制自己能力即可,只能放弃自己和队友直接切这种玩法.著名美女甄洛,蔡文姬没有出现,貂蝉出现但是非常丑(相对于女队友). 语音功能完整,但是需要语音的时候没有. 所有角色都有配音,但是玩家很多技能(同一个技能连续释放)需要语音提示,却没有.更不要说和队友的联动技能这类必须需要语音的. 游戏设定超前与复古共存的矛盾 人机界面非常糟糕,沿用传统复古模式.技能放在偏僻角落,正常游玩眼睛无法监控技能冷却时间(CD),同样的没有音效和语音辅助.导致技能和普通攻击连招配合极其糟糕.尤其是闪避技能配合前者. 生活玩法,为了复杂而复杂. 生活材料不注明出处,缺乏引导,装备属性复杂.且随机,同时配合不能随时存档. 战斗体系养成太多. 战斗体系的技能/普通/闪避/格挡,缺乏内置的优先级判断,手感及其糟糕,游戏有延迟可能是内置全域冷却时间(公共冷却时间)导致常见的技能取消二次确定以及技能的无敌和位移手感及其糟糕.同时内置CD带来的僵直也导致普通和技能衔接问题非常大. 有等级体系的同时还有技能等级,攻击种类分枪矛/剑/弓/坐骑但是都是独立技能体系,无法全部学会,洗点需要金币. 游戏内容相对于价格来说还是很足的.如果放低游戏期待,这个游戏还是很值得一玩的.抱着被诈骗的心态来玩会有额外收获.游戏故事锁定(挂靠IP),故事体验不好但是也避免了很多乱七八糟的东西来恶心人也算是优势.至少在这个世道一堆美女(可以确定不是丑女)围绕主角转的游戏真的不多,玩一个少一个.
还行,类暗黑,刷的爽。
还不错
要有一个最强的枪
钱都花在场景上了吧。打着挺爽,但系统确实没啥深度。哪个技能CD好了就放哪个,装备制作也没啥必要,爆率真的很高,套装都显得没啥必要了
好玩
吾乃常山赵子龙也!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 5.6K | 72% | $10.49 | |
| $5M | 8.5K | 72% | $19.99 | |
| $1.2M | 4.4K | 94% | $19.99 | |
| $164.3K | 506 | 83% | $8.99 | |
| $8.7K | 69 | 74% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.4K | 93% | $9.99 | |
| $1.7M | 12.2K | 87% | $5.99 | |
| $1.7M | 2.9K | 85% | $19.99 | |
| $1.7M | 2.3K | 74% | $25.99 | |
| $1.7M | 4K | 83% | $14.99 | |
| $1.7M | 1K | 81% | $39.99 |