
At the end of the Eastern Han Dynasty, the heroes were fighting for hegemony, and the flames were everywhere. In the game, players played the role of Zhao Yun, a well-known general of the Three Kingdoms, and interpreted the story of his youth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太单调了,2024年还能有diablo这样的RPG,想出这点子的真是小机灵鬼啊,而且大菠萝武器打造是个亮点,你还没学好。玩一半30多级玩不下去了,剩下的都是重复走流程打怪过动画。。。。。。。不会再玩了。。。。。。。
没做完
暗黑类arpg,剧情不错!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 63/day in the week to Jul 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
古早游戏的经典延续,居然意外的有沉浸感!遗憾当年的BGM没有回来
无攻略,全程16小时慢磨,剧情复刻得不错,但,优化实在太烂,各种地形BUG就不说了,但,从内测开始,我就玩了,时至今日看到史低才买来玩,跟绝大部分人感觉一样,优化太烂,BUG多,没办法,这工作室自游戏上线就倒了,后续也没维护更新了,所以,觉得自己电脑过得去的,可以感受下,看史低来买就行了。。
过完了,还行...很喜欢这种能把千军万马(夸张了点)做出来的感觉,也喜欢砍杀刷刷刷的游戏.... 就是可惜制作组好像没了....没后续咯 (赵云还是孤胆英雄,身边的伙伴没有一个长久的...我最喜欢的一关就是投公孙瓒那块,带着白马义从突突突) 可惜几个好姑娘每一个有结果的~
👌
회사가 없어졌다는데 너무 아쉽네요...스토리가 아직 덜 끝났는데;
好好玩、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、
如果不是顶着“赵云传”的名头,我或许能给三星。但是你既然说自己是赵云传新作,那我只能给你2星了。这15年前水平的画面质量和特效、PPT的过场动画(不对,它就根本没动画,什么重要剧情都是PPT甚至旁白报幕就过了)、我怀疑是员工自己上阵的配音、一言难尽的优化,处处都透露着贫穷,还有这仿佛有延迟一般的操作手感,和极为粗糙简陋的界面以及系统交互,我真是觉得我白瞎钱了。它甚至真的没有20多年的原作好玩,包括几个武器系统的设计,还有战场的紧张感和压迫感..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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