
Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.17/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FIRST OF ALL, THOUGH: THE DEVS HAVE ABANDONED THE GAME. It's non-functional, glitchy as hell, the English translation is TERRIBLE, there's almost no voice acting, and it's totally incomplete as a game. I love the idea of the game, as so few games allow you to play as a Native American and do it well. At most, they tend to be side characters in other games like Red Dead Redemption, or maybe a faction in Age of Empires III or something like that. So the concept of playing as a Native American in First Person seemed great. This is basically a hybrid FPS / Stealth game with elements of a base builder where you are a Native American who has escaped captivity and is seeking to rebuild his tribe and push back the colonists taking over the plains. Seems like that would be neat! Execution, however, is terrible. The item management system is TERRIBLE. Even with maximum upgrades you can't hold very much gear. There are very few types of items, so there is very low variety. What variety there is is mostly worthless junk that you can't even properly sell, since traders don't really exist. You can't build guns unless you randomly find blueprints or steal them from someone else (and happen to have all the right widgets of which there are many). You cannot sort inventory. You can't prioritize inventory, you can't favorite items. You can't even make bullets. It's really, truly, garbage. So looting enemy encampments (the main gameplay loop) is terrible. Speaking of what you actually do in the game: you mostly run around the map to enemy camps populated by 8-30 enemies who can easily kill you even with max upgrades. So you have to either call in warriors of your own which is generally pointless/too expensive (more on that in a second), or chip them down using stealth. The stealthy system is extremely clunky garbage. It barely works at all, even with upgrades to stealth. It's doable with some patience, but basically every battle becomes waiting around in a bush, luring enemies toward you one at a time until the 20 or 30 enemies in a place are reduced enough you can be more active. There are a couple of different weapons you can use here to do this (spears, tomahawks, a rock...) but there is essentially no difference between these weapons. Some enemies fall asleep at night which makes it a bit easier, but they can see you from pretty far away, even with low "awareness" or positive relations. See below paragraph. AND. To make it all worse. There is an alignment system---if you don't capture and release every enemy (by spending 10 seconds standing above him waving smoke at him) then your enemies become vastly more alert and more angry. The main way you get more warriors in the game is by having positive relations (catch and release enemies) so that they release your own troops randomly. So if you want to be able to play the game AT ALL you can't even use your bow to snipe enemies from afar. Thus the (BAD) stealth shenanigans. Ah, yes, warriors and the camps. Seems like that would be cool. You can slap down little tribal villages using materials you gather in the wild or tell your Warriors to gather (little NPC guys you can... kind of... order around). Except once you have more than two or three, it becomes a MASSIVE SLOG to set orders to every village to gather certain kinds of materials etc... and the warriors you send to this outposts will continually die to enemy attacks and also to wild animals... including foxes... I don't know how warriors I equipped with rifles die to foxes so often, but when I had played about 25 hours in and had something like 40 villages, I would lose a warrior every minute or so to a fox or a boar etc... ANYWAY. Villages are garbage. They "reclaim land" (theoretically you are trying to get to 100% of the land) but if you expand it makes the enemy stronger and reduces your alignment. There is no way to interact with any of troops there beyond giving them orders to gather materials. You can't upgrade them aside from increasing how many troops you can station there by paying some raw materials. You can't talk to anyone. You can't train them. You can only equip them if you send them specifically on a patrol. THEY CAN'T EVEN LEVEL UP UNLESS YOU PERSONALLY SUPPLY THEM with "groceries" that CANT BE MADE, only stolen from the enemy. So all your troops WONT EVEN LEVEL UP. And even when they do level up, they still get mowed down by enemies like candy. I once sicced about 50 level 7 warriors on a level 5 encampment with about 10 enemies in there, and I lost 40 warriors before I moved in myself. They had killed two enemies. The AI for your warriors is ridiculously stupid. Also, sometimes there are enemies on horseback which are extremely difficult to chase or shoot because the pathing in this game is atrocious. Speaking of the pathing---the graphics are terrible, and so are the generated map zones. If you fall 2 inches you will take damage, so you literally can't even run through the woods without dying, not even on a horse. I literally had to skill up health regeneration just so I didn't die from moving around. Anyway, back to the villages. You are theoretically supposed to put a village down in every "zone" (there are something like 100 or 200 zones maybe per map) but it takes hours and hours to travel around the map in game time, so once you get to about 10-15% of the map (40 or 50 villages, since you need more than one village per zone frequently) you will have to constantly run back and forth across the land you already claimed to save your guys from pale face attacks and FOXES and BEARS etc... meanwhile nothing you do can push back the pale faces. Even if you kill a settlement every single day in game time (and sometimes if things go smoothly you might be able to do 2 or even 3 depending on the size) they will still expand across the map faster than you can personally kill them. And even taking out a settlement---they will instantly reappear if you leave the map area for longer than a day or two. And there are a billion bugs about destroying actual enemy settlements... I could go on, and on but... TLDR: ... nice, fun idea---HORRIBLE, TERRIBLE, VERY BAD EXECUTION. Don't waste your money on this unfinished, buggy, ugly, frustrating piece of crap... The devs have already abandoned it. Don't waste your time.
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain, Portuguese - Brazil, Thai, Turkish, Polish +2 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no servers
no paraba de crashearme y al investigar un poco no an dejado de hacer que este en oferta porque no lo an actualizado desde hace mas de 1 año y tiene muchos fallos lo compre porque se veia bueno pero valla desepcion
Ух, гарна гра, але не без проблем. Графічно досить гарна. Я не мав значних очікувань від графічного наповненя, через що не отримав ні "вау" елементу, ні відрази) Графіки "достатньо", на мою думку. З музикою тут не склалося, хоча звуки гри досить гарні. Геймплей не звичайний, але повторюється, що не іде на користь грі. Якщо вам зайде геймплей - ви закохаєтеся в гру. Якщо будете чекати кожного разу більшого - гра не для вас. Дуже дякую з українську мову.
狗屎
so far i've really enjoyed this game for the small hours i've played. it has its faults but other then that i really like the idea of it
The fun of playing suffers greatly from the fact that the game is still unstable and frequently crashes. You never know if the game will continue or need to be restarted after saving. And if it was then saved as intended or not.
Underrated game. I found it very immersive and loved the open ended sandbox world approach. There's no flashy AAA quests and cinematics or anything like that. Essentially you make your own adventures based on whatever your current needs or goals are. Annex tribes, build up your villages, equip your warriors.. conquer and loot the foreigner's settlements.. command your warriors to do the gathering of resource, looting, or even send them off to attack a settlement autonomously or group up with you and give them simple commands. A first/third person game, with RTS aspects. I had fun using stealth approaches, and it very much reminded me of games from back in the day like the Tenchu series on Ps2 and 360, and the music reminded me of "way of the samurai". With that being said, I think they missed the mark on that horizon.. not enough variety in the way you assassinate npcs. With a bit more omph it would of kept it fresher for longer. The start can be rough and there is a bit of a learning curve. Once you figure things out, it can be rewarding. Great value if you catch it on sale. Still worth a try at full price.. just keep in mind it's an indie title.
What a shame other than Red dead Redemption you can't find great western games in the Steam market. I tried to like this game but couldn't! Riding with horses is absolutely annoying and boring! I recommend the developer to take a look at Red dead Redemption and learn how to ride a horse in the game!! This was one of many errors in this game that I noticed! Unfortunately I had to refund the game I'm sorry
Unplayable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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