
Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandoned
Game is a joke It is not that it is hard it is just stupid I have a camp i send them for some basic resources and they simply dont gather them Not only that but creation of tolls dont exist so i cant even stock my camp with any efficiency And when you tell the camp to build a medium tier bow they just freeze go play Red dead redemption 2
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain, Portuguese - Brazil, Thai, Turkish, Polish +2 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is amazing. And with all the conflict where the developers were based, I'm grateful for what it is, and that they were able to relocate. Sure it could be better, but war broke out. Real war. Kind of changes priorities significantly.
This game had a lot of possibility but was abandoned.
dead abandoned game...had potential
could been so much more .... good game but you will feel its incomplete
TLiML was the game that enticed me to try PC gaming. I saw ads, read descriptions of the game, and saw game-play videos on YT. It was the details in evolving skills, crafting, aesthetics, and overall plot that drew me in. Once purchased, I was not disappointed and I played for hours. To be truly honest, I even started looking into the Steam Deck because of this game so that I could take this on the go. (It's not quite the same on Deck btw. It's not bad, but there's some tedious tasks that are not made simple on the Steam Deck.) This game is a great time-killer because there is so much to do, so many skills to build up, and so many game-play options that change the game up for a whole new experience. If you love stealth, open worlds, collecting/stocking items, and crafting, this is the game for you. A little touch on some of the negatives. So I don't know too much about the developers, I assume they are a small company, but I don't read too much into that stuff anyway. The game can be kind of clunky sometimes. There's times you're moving into a small cell to free your fellow Indian brothers who are held captive and the switch from outside view to inside can get caught in between. You need only change your POV to first person and your good to go. Unexpected close combat can also be tough and it's best you run away to a safe place, recover, and create a strategy for a stealth attack. At least in your early levels until you build up your character. There's also not much in story lines. You're land is being taken over, and it's your mission to take back as much of it as you can, one camp/fort/stronghold at a time. So patience is key but, I'll refer you back to my comment about this being a great time-killer. Stealth and survival are the key tag words for this game. For me, these negative traits can be overlooked by all the positives in this title. If the developers manage to work these small kinks out, I believe this is a top tier game. I know years from now I will look at TLiML as an all-time favorite on my list. I will continue to log many more hours and for sure some more sleepless nights roaming the open world in the soothing sounds of the changing weather conditions, as I hunt, stalk, and kill to recover my people's land. Oh! Speaking of people, the online community is amazing! During your game-play, you have a chat box where you can talk to other players. This has to be one of the coolest communities out there. Everyone is so helpful and willing to explain any issues you maybe having. I've asked several questions on how to do things and even learned game options I didn't knew existed just by reading along in the chat as I was hiding from would be chasers mid game-play. I'll stop now. Give this game a chance!!!
The concept of the game is great but it's ruined by the lack of a save game, the social feature and the NPC imbalances. Actually, what it lacks is a decent tutorial and clear objectives.
Abandoning to make a new game. I get it - you need revenue, but fix the turd before you move to a new one. Don't need new content just a game that does what we were sold.
Game was fun at the start many updates then less and less updates then the excuse they making another game and abandoning this one no more updates and nothing then trying to sell the game half price ...WARNING do not buy any of there new games they will just rip you off with excuses...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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