
In Thief of Thieves you play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world. Based on the comic book series by Robert Kirkman, it’s time for Celia to make the leap from apprentice to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
может комикс норм но вот игра нет
Awesome story c:
good game
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无中文 女性视角的特工剧情类游戏 整体游玩性尚可 游戏体量也符合这个定价 总的来说还是可以一玩的
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非常不错的游戏,挺推荐的,支持支持!!!
有卡 有成就 没中文 《盗贼之贼》 在《盗贼之贼》中,你将扮演一名飞贼,运用潜行技巧、社交手腕和团队协作,在世界各地执行一系列备受瞩目的盗窃行动。 本作改编自罗伯特・柯克曼的获奖漫画系列,讲述了盗窃行动及其背后人物的故事。如今,传奇大盗雷德蒙的学徒西莉亚,正迎来从学徒蜕变为大师的关键时刻。一次失败的行动让西莉亚远赴欧洲,在那里她加入了一个新的犯罪团伙,开启了一连串的盗窃狂欢。你需要熟悉团队成员,在行动中选择自己的策略,但务必小心 —— 你的每一个选择都可能引发重大后果。 新的大陆,新的团队 —— 你能脱颖而出吗? 核心特色 故事通过漫画分镜与游戏玩法交织呈现:西莉亚凭借社交手腕与潜行技巧穿梭于各种场景(从鸡尾酒派对到建筑工地),全程零暴力。 惊艳视觉效果 —— 独特的视觉风格将手绘 2D 漫画与 3D 环境无缝融合,带来流畅的叙事体验。 鲜活立体的角色由知名配音演员倾情演绎,包括弗莱达・沃尔夫(《质量效应:仙女座》)、斯蒂芬・斯坦顿(《星球大战外传:侠盗一号》)、艾米丽・奥布莱恩(《死亡搁浅》)、茜茜・琼斯(《看火人》《行尸走肉:第一季》)、弗雷德・塔塔西奥雷(《功夫熊猫 2》)以及埃利亚斯・图费克西斯(《杀出重围:人类革命》)。 量身定制的故事 —— 你的选择将塑造叙事走向,并构建与团队成员之间的关系。 《盗贼之贼》改编自罗伯特・柯克曼创作、天空之境娱乐公司出版的同名漫画系列。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 37.9K | 93% | $16.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $5M | 18.6K | 84% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.6K | 153 | 92% | $19.99 | |
| $64.6K | 569 | 81% | $4.99 | |
| $64.6K | 185 | 80% | $15.99 | |
| $64.6K | 349 | 89% | $9.99 | |
| $64.6K | 175 | 73% | $14.99 | |
| $64.6K | 167 | 73% | $19.99 |