
NOISZ is an unprecedented mix of rhythm game, bullet hell shoot-em-up, and visual novel. Battle a variety of challenging and unique bosses by performing actions to the beat, in order to progress through a massive anime-inspired narrative full of surprising twists and colorful characters!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote] “[Kawaii/Rhythm/Shoot'em up] A hybrid action shumup. You can push the button rhythmically to attack the foes or dodge the blue bullets. Also, anime characters are quite nice and cute! [カワイイ]リズムと弾幕STGの融合系。初めは頭がバグるかもしれないが、慣れてくる。 https://www.youtube.com/watch?v=CApHentvVXk
3/10 + music - only 16 songs - gameplay - cant pause 20$ for a mobile game with $37.93 more worth of DLC
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story has me hooked and the gameplay is fun! Although I suck. The dev team has been involved in rhythm game projects in the past so you know you're in good hands. Severely underrated and I can't wait to get more into the fandom.
extremely unique gaming experience for all skill levels and also genuinely one of the best stories i've ever read when combined with noisz starlivht. community and devs are really nice as well
欺诈式官中,感觉纯机翻做的都比官方做的好。[strike](可能会给游戏做个汉化补丁)[/strike] 本条测评仅针对游戏的中文本地化,不涉及游戏其他方面,单论游戏的游戏性方面,将弹幕射击和音游结合起来,质量还是可以的。 首先,游戏字体没做全,导致使用简中会有大量漏字显示,我一开始还以为是为了模拟信号受到干扰的效果。。。 其次是,游戏的汉化压根就没有做全,只汉化了部分UI图片以及游戏开始的几段文本,后面就全是英语了。 最后是直指灵魂的机翻,这个翻译感觉就像是没有联系语境按照单句直接丢给翻译能力不是很强的翻译软件给出的结果,就某些句子单句来看也不像是正常的中文,表达非常奇怪,让人摸不着头脑。 本来试着改了部分翻译,然后补字体发现gamemaker账号登陆直接锁大陆了,用梯子也没用,暂时搁置计划,不过字体直接做好像也可以,好像效果不是太好。
if [b] any [/b] part of "rhythm game + bullet hell" sounds interesting to you, [b] play this game. [/b] it's really really good. there's three story routes and several expansions, along with other non-story song DLCs, with stages spread across four difficulties; there's a lot to do here no matter your initial skill level. (there's also the demo if you're on the fence about it!) the song selection is also really good too
NOISZ is an ambitious indie title developed and published by Anarch Entertainment that successfully combines three genres rarely seen together in a cohesive package: rhythm gaming, bullet hell shooting, and visual novel storytelling. Rather than treating these elements as separate features, the game intertwines them into a single experience where music, action, and narrative constantly influence one another. The result is a distinctive adventure that stands apart from conventional shooters and rhythm games by demanding both precision and musical awareness from the player. At its core, NOISZ revolves around fast-paced combat that requires players to dodge dense waves of enemy projectiles while attacking opponents in time with the soundtrack. This rhythm-focused approach transforms familiar bullet hell mechanics into something far more engaging. Success depends not only on quick reflexes but also on maintaining a strong sense of timing. Every encounter feels synchronized with the music, creating a satisfying flow that rewards concentration and coordination. The gameplay can initially feel challenging due to the dual demands of rhythm and survival, but once the mechanics click, the action becomes remarkably addictive. One of the game's strongest features is its boss design. Each major battle introduces fresh attack patterns and unique mechanics that prevent the campaign from becoming repetitive. Instead of relying solely on increasing difficulty, the encounters often encourage players to adapt to new musical structures and gameplay twists. These battles serve as highlights throughout the adventure, delivering memorable moments that test both skill and rhythm mastery. The carefully crafted patterns create a balance between challenge and fairness, making victories feel rewarding rather than frustrating. The soundtrack plays an essential role in shaping the overall experience. Featuring a collection of energetic tracks that drive every stage and battle, the music is far more than simple background accompaniment. The songs directly influence gameplay pacing and player actions, strengthening the connection between what is heard and what appears on screen. This integration helps create a sense of immersion that few rhythm-based games achieve. Even players who primarily come for the shooting mechanics may find themselves appreciating the musical component as one of the game's defining strengths. Outside of combat, NOISZ offers a substantial visual novel storyline filled with colorful characters, dramatic conflicts, and multiple narrative routes. The story provides far more depth than many players might expect from a rhythm shooter. Character interactions help establish emotional stakes while expanding the game's unique world and lore. The writing blends humor, action, mystery, and personal drama, giving players a reason to stay invested beyond the gameplay systems. Multiple story paths and endings further enhance replay value, encouraging players to revisit the game and explore different outcomes. The progression systems and scoring mechanics add another layer of longevity. Players who enjoy chasing high scores and perfect performances will find plenty of opportunities to refine their techniques. Different playstyles and optimization strategies allow advanced players to push their abilities beyond simply completing stages. These systems ensure that NOISZ remains engaging long after the main story has been completed, offering meaningful challenges for dedicated fans seeking mastery. Visually, the game embraces a vibrant anime-inspired art style that complements both its narrative and action sequences. Character portraits are expressive, combat effects are flashy without becoming overwhelming, and the overall presentation maintains a strong sense of personality. While the production values reflect its independent origins, the artistic direction consistently reinforces the game's energetic tone and unique identity. The game's biggest hurdle is accessibility. Because it merges multiple demanding genres, newcomers may need time to adjust. Players unfamiliar with rhythm games, bullet hell shooters, or visual novels may find certain aspects intimidating. Some later encounters require significant practice, and the learning curve can be steeper than expected. However, those willing to invest the effort are rewarded with a deeply satisfying experience that feels unlike almost anything else available in the genre space. NOISZ succeeds because it fully commits to its unconventional vision. Instead of simply borrowing ideas from different genres, it combines them into a cohesive whole that feels fresh and inventive. Its engaging combat, memorable soundtrack, extensive story content, and strong replay value make it a standout indie release. While its niche appeal and challenging mechanics may not resonate with everyone, players seeking something original and mechanically unique will find a rewarding and memorable adventure. Rating: 9/10
チュートリアルの表示より前に音量調整とコントローラでのキーアサインをさせてほしい。チュートリアルを飛ばしてもタイトルにオプションが見当たらない。キーボードプレイ前提ならそれはそれで表記をするべき。
has what the cat =^.^=
Hidden gem, I love this game so much!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.3K | 91% | $16.99 | |
| $50.8K | 128 | 95% | $14.99 | |
| $21.4K | 40 | 92% | $14.99 | |
| $4K | 9 | 56% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49K | 116 | 78% | $19.99 | |
| $48.9K | 258 | 67% | $5.99 | |
| $48.9K | 221 | 85% | $8.99 | |
| $48.9K | 148 | 84% | $16.99 | |
| $48.9K | 51 | 53% | $39.99 | |
| $49K | 232 | 93% | $5.99 |