
There Came an Echo is a real-time strategy game in which the player assumes command of a small squadron, using an advanced voice recognition system to issue orders. It features a character-driven sci-fi narrative that stars Wil Wheaton, Ashly Burch, Laura Bailey, Yuri Lowenthal, and more!
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 384reviews | 73% | — | $159.5K |
| $14.99 | 86ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Frustrations make up 80% of my experience playing this game. Unskippable cutscenes at the beginning of every mission start and at almost every checkpoint, coupled with glitched checkpoint reload are a bad combo. Add in inconsistent voice recognition, and the inavailability of manual saves to the mix, and you'll have the perfect recipe for frustrations and a huge waste of time. There Came an Echo has potential. The story is great and interesting, and the voice acting is top notch. These are its draws, you don't play this game for the gameplay, which is below average if I'm being honest, but like I said, that shouldn't matter because it's not its draw. Voice command is the game's main highlight. Without that, gameplay-wise it's a simple and straightforward strategy game with scripted levels. Unfortunately, the voice command is so inconsistent, and the frustration it causes drowns everything else. Cutscenes make up a huge bulk of the game's length, most of them being in-game cutscenes. And they are unskippable. To make matters worse, you have to sit through them everytime the game reloads a checkpoint. There is no manual save. If you fail a mission, you reload to your last checkpoint. If you quit before finishing a chapter, you play the chapter from the very beginning. And to make matters even worse, I've experienced glitches when the game reloads a checkpoint. One such glitch was the enemies not being there. I wasn't able to move forward, and there's no option to reload the checkpoint. The only way to reload a checkpoint is to fail an objective, such as being caught during stealth missions, or having your whole team wiped out. But since there were no enemies there, I had to choice but to restart the ENTIRE mission, and sit through more cutscenes, And the cutscenes are no joke. Many of them last for minutes long. The voice recognition system is very inconsistent. English isn't my first language, but I speak it as much as the sum of other languages I speak, so I think I'm pretty decent. Sometimes the voice recognition gets along well with me, sometimes it doesn't. More often than not, whenever I restart a mission, the voice recognition system acts like it doesn't even recognize me anymore. I'm not sure whether it's upset because of my tone, or its Alzheimer is acting up. It's unfortunate. Really. The story and voice acting are great, but what's the point if you barely pay attention to them anymore once the game gets more and more frustrating as it progresses. Like I said, gameplay-wise it's a simple and straightforward strategy game with scripted levels. I'm very difficult to frustrate, and honestly I don't think that's a good thing. I've stayed in toxic PvP games longer than I should have, and I very much regret having too much patience instead of quitting them earlier. But this game somehow made my chest hurt from anger, not even 2 hours in. Highly unrecommended.
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Languages: English*, German, Spanish - Spain, French, Italian, Korean, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The main selling point of There Came an Echo is the voice commands, and ironically, that's also its biggest flaw. The voice recognition is awful. It constantly fails to understand commands, even when speaking clearly, which is especially frustrating when you need to react quickly. My microphone works perfectly (even tried to record myself), and I even tested multiple microphones to make sure. The problem is the game's voice recognition which simply sucks real hard.
Mich würde es echt reizen dieses Spiel zu spielen, da die Story echt cool wirkte. Leider ist die Spracherkennung nicht ausgereift auf Deutsch funktioniert es sogut wie garnicht auf English so in 70-80% der Fälle. Story war bisher sehr intressant erzählt aber die ständigen spracheingabewiederholungen holen einen dann doch raus. Gerne so ein Spiel auf Technisch besserem niveau
There Came an Echo is a real-time tactical combat game with a gimmick (voice input control). There is a transhumanist science-fiction plot going on, but the game is too short to make the best out of it. Controls are hit-and-miss, both the voice recognition and the backup mouse and keyboard controls (although voice recognition has improved since the initial release). Mouse control works inconsistently, at times deselecting characters and thus making you issue commands to the whole squad and ruining your plan. At times, some characters will freeze and not complete their action, the solution being having them move to a point and then reattempt the action, which on mission 8 is a real delight. The graphics are nothing special, but the soundtrack is good.
the problem is that the voice commands didn't seem to work all that well when things started getting more hectic and also it said you didn't have to exact commands but I didn't find that to be the case where if I didn't use exact wording then they wouldn't respond
很有诚意的作品啊,画风音乐都不差。玩法也很新颖,主打语音控制,宝藏游戏,虽然教程都不知道怎么过被劝退了,还是推荐;steam上很少有类似玩法的,就任天堂的nds及后续机种上多点。还有中文,支持中文语音控制,好评。202208fanatical,humble,杉果,支付宝红包,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体约3元。目前就这,看以后追评。
an isometric team shooter game with an interesting (albeit sometimes irritating) gimmick, where you use your voice to issue strategic commands to the team (something like "joe, shoot a" or "clyde, on my mark, move to point alpha and shoot B"). also, you can customize the voice commands to sound even more like an idiot. you can change standard command like "shoot A, shoot B" to "lick ♥♥♥♥♥♥♥, lick feet" or "♥♥♥♥ that guy, ♥♥♥♥ that other guy". my wife thought I was kinda going crazy before I explained her. its short, too, and the story is uninteristing and quite cliché, but I think its worth its asking price.
Fun game... Some things to be aware of though... The gimmick is that your team is entirely voice controlled, so you'll need to use your mic. Personally I had a lot of fun with this especially when it got fast-paced and during shootouts, but some players may not like the voice controls and prefer using the on-screen controls, which reduces it to just a regular strategy game. The game has an interesting story, which may compensate for some of the clunky gameplay. Most importantly, the OST (by Big Giant Circles) is just as awesome as you would expect. It was one of the main reasons I decided to try this game. Overall I think the game is totally worth the price, but there isnt much replayability, so you may want to get it on sale.
Solo voy a decir un motivo por el cual es estrictamente necesario que si te gusta el mundo los videojuegos pruebes este, y es: CONTROL POR COMANDOS DE VOZ. Es un juego de estrategia bastante simple, controlas un grupo de soldados siguiendo una historia bastante interesante, y deberás ir dándoles indicaciones de voz para completar la misión. El movimiento es automático, el mapa está dividido es varios puntos como "alpha 1", "charlie 4", etc, y diciendo el nombre del soldado seguido del punto que desees este se moverá a él, así como los enemigos tienen un indicador con un número encima, por lo que a la orden "dispara al blanco" seguido del número que desees el soldado abrirá fuego. La clave es que el sistema está hecho para buscar determinado sigilo, podrás coordinar varios soldados para que hagas acciones a la vez, diciendo "a mi señal" y dándoles una orden concreta a cada uno, luego con dar dicha señal podrás sincronizar los actos de tus soldados. También podrás guiar a tus soldados por sitios en persecución, ordenarles la retirada, y muchos más comandos que te sorprenderás y que hacen de este un juego, relativamente simple, pero que te costará mucho dominar a la perfección. Desde luego que es un sistema muy innovador, y lo que más me sorprendió es que el reconocimiento de voz funciona increíble, pues reconocía mis indicaciones a la perfección incluso con un ventilador dándome en la cara para paliar este calor de verano, y además de estar disponible en muchos idiomas este es totalmente editable por el jugador que podrá escribir el comando que quiera como alternativa a los que ya te ofrece el juego de base. En resumen, There Came an Echo es una obra de arte para aquellos que estamos cansados de jugar siempre a lo mismo, y ojalá sea el predecesor a una generación de juegos con control de voz que aporte algo de frescura a un panorama excesivamente monótono desde hace muchos años. Pd: Si cambias los controles de voz a mitad de partida o cualquiera de los ajustes de micrófono deberás reiniciar el juego para que te vuelva a reconocer la voz, he visto mucha gente quejándose de que no les funcionaba y es seguramente por eso.
Как человек который пытался найти новый для себя жанр стратегий [i]или по крайней мере геймплейный стиль его реализации[/i], я наткнулся на это, и мне игра очень понравилась! Конечно голосовое управление на Русском языке очень не идеально и по этому пришлось проходить по началу через английский Войс, а в следствии вообще через ПКМ все делать (К слову и чисто для забавного факта я демонстрировал игру 3-ем людям и как итог до сих пор вспоминаем как я посылал на фланк(и не только) персонажа около 15 минут пока в итоге не решил пользоваться мышкой :D). 9/10
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