
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.4Kreviews | 84% | — | $14.3M |
| $39.99 | 23.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
行き先に迷ったら面倒だがパズル自体は通常クリアだけなら結構簡単 ひらめく脳汁をコスパよく出したいならオススメ この先、地獄があるぞ
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[h1] Un chef-d'œuvre de puzzles qui défie le cerveau ! [/h1] [hr][/hr] [b]Note : 18 / 20 🌟[/b] The Witness est une expérience unique que j'avais découverte il y a longtemps sans jamais la terminer… et pourtant elle ne m'a jamais quitté ! Des énigmes brillamment construites, une direction artistique magnifique et un monde ouvert mystérieux qui invite à l'exploration. Un jeu qui te fait vraiment réfléchir, parfois jusqu'à la frustration, mais avec une satisfaction immense à chaque puzzle résolu. À faire absolument pour tout amateur de casse-têtes !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
| $39.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $9.99 | 585ratings | 80% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for people who suffer from things like color blindness. Even after I looked up how to solve certain puzzle, I wasn't able to perform it on my own.
Not a game for everyone, but a game that I will always recommend to anyone. First played this game as a teen, maybe 14 or 15. I was, honestly, pretty bad at it, and, in my naivety, spoiled some solutions off youtube playthroughs. I obviously felt ashamed at myself and deleted the game, promising to never touch it again until the time was right. Now, over 6 years later, I have forgotten almost everything, bought the game when I saw it on sale and played through the whole thing, no hints, no guides, no help. Just me against maze puzzles. What surprised me most weren't the puzzles (although the epiphany moments always had me giddy), but the narrative style the game presented. Took me almost 10 hours of gameplay to stumble upon my first voice recording and I think that was intentional too. That's one of the few *awesome* qualities of this game: everything feels intentional despite how natural everything looks. The environment is carefully designed to guide you as a player such that you are still able to make the choices you want. And oh how pretty the environment is. I would genuinely recommend to sit through and pay attention not only to the puzzles and mind games, but the rest of what the game offers. Every little hidden thing that makes you lament has something of value to offer, even if not to the progress of the game. That's what makes this game *awesome*. :)
The Witness is one of the most engaging tests of patience that I have ever endured in my gaming career. The experience is far from perfect--an epilepsy warning at the start would be appreciated for some sections, and the ending is incredibly unsatisfying--but to me, the journey is ultimately the game's greatest strength. I find it very fulfilling to figure out the rules to each of the game's many puzzles, and it generally does a good job at providing runway to accurately assess the nuances of the rulesets. If you're wanting to push your mind to the limit to figure out rules on your own, then I think this game is phenomenal. However, it is not perfect, and I suggest that you come into the experience with an expectation of stopping and trying something else at certain points.
É um jogo de quebra-cabeças. É um jogo lindo, e eu recomendo demais, mas é um jogo de quebra-cabeças. Ele ser lindo não é sobre ter um segredo ou uma reviravolta ou qualquer outra coisa. São só quebra-cabeças muito bons. O jogo todo gira em torno do que eu comecei a chamar na minha cabeça de "o momento milagre". Aquela hora em que as coisas de repente se encaixam e você consegue enxergar a solução e tudo parece lindo e você se sente incrível e tudo faz sentido. Esse jogo é muito bom em fazer esses momentos acontecerem, e vai te recompemsar por ter fé no processo de fazer acontecer e não olhar as soluções online, mas eu admito que precisei de ajuda algumas vezes.
Les puzzles sont difficiles, mais après tout pourquoi pas. Parfois les solutions sont tirées par les cheveux... mais après tout pourquoi pas. Au moins, ça occupe, ça fait travailler le cerveau. Le problème de ce jeu vidéo c'est qu'il pourrait tout à fait ne pas être un jeu vidéo. Histoire inexistante ou presque, pas de musique, presque pas de sons d'ambiance, une direction artistique intéressante au premier abord mais qui tourne finalement fade... Il n'y a que quelques puzzles qui utilisent vraiment les possibilités qu'offrent le JV. Le gameplay n'est au service de rien. Et rien ne sert le gameplay. Dommage.
あまりパズルをやらないが、かなり感動したゲーム 総プレイ11.3時間でエンディングに到達できたので、程々にパズルに対する理解力があれば 下手に詰まらずにクリアを目指せる このゲームの良いところ ・全問解かなくてもエンディングには到達可能なので、本当に分からない場合はスキップ可能 ・スタート地点からの距離とパズルの難易度には関係があまり無いので、簡単な問題を探すためにマップを散策する楽しみがある ・ギミック自体はあまり種類が無く覚えるのが簡単な上に、それらの綺麗な組み合わせで多様なパズルが楽しめる ・計算機どころかメモさえ不要(に近い) ・非言語系なのでほとんど知識が要らない ・キャラコンの要求が無い このゲームの悪いところ ・色や音が重要なパズルがあり、視覚や聴覚に難がある方にはオススメできない ・ジャンプが無い上にマップも滑らかな訳ではないので、小石程度の段差を乗り越えられない(遠回り) ・マップを開くことは出来ず、ファストトラベルも船でゆっくりなので、上と重なり移動性が悪い 分かり切ったギミックのパズルでも、毎度面白い組み合わせとか要素が追加されるので、驚きと感動の連続 エンディングは独特かつ抽象的で、「やっとクリアしたぁ~」とリラックスモードで見ていたら余韻はモヤモヤ 人生で一回は遊ぶべきです 世界ってパズルだったんだ・・・
很纯粹的解谜游戏,纯粹到像在做智商测试卷,作为游戏来说实在有点累了。画面很优美,但是晕3D慎入
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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