
The plane crashed, bringing an abrupt end to your journey. You regain consciousness in a strange lucid dream filled with interactive cube puzzles, where a mysterious voice guides you through the changing landscape. What is happening? Who are you? Do you have what it takes to wake up?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had to refund this. IDK what most of the game is like, but the cube puzzles didn't seem particularly interesting and two things were really ruining my enjoyment: 1. The head bobbing while walking is really exaggerated, can't be turned off and quickly gave me a headache. [url=https://steamcommunity.com/app/1137330/discussions/0/2575445196379216357/]Other people reported this in the forums 9 months ago[/url] but the developer hasn't responded at all. 2. The story is told to you through voice clips, but if you want to listen to them you have to sit patiently and wait for them to play out. If you start walking toward the next puzzle, they'll end and you might miss part of the story. This is just unnecessarily tedious when there are ~3 voice clips per puzzle, you have to stop and wait for each one, and they speak unnaturally slowly.
I see the reviews by people with 2 hours or less of playtime and I think WOW... I must be really slow! I've played through DREAMO and it is a good puzzle game with a beautiful environment to explore (but not interact with). The artwork is very surreal as you traverse a landscape of memories. The dialog is well written and the voice acting is pleasing to listen to. The puzzles are all the same... connecting gears on a box with the complexity increasing throughout the game. The last puzzle took me hours! The story made sense to me until the final scenes, at which point I have more questions than answers. But... that's okay. If you are a puzzle lover, I'd recommend DREAMO (providing you don't mind sticking to a single puzzle type and are good at visualizing mechanical/spatial relationships). I was reminded of Epitasis and The Turing Test... where the same type of puzzle is repeated, with variations that increase the difficulty. If you are looking for puzzle variety, The Witness or Memorrha may be a better choice. Overall, I think Hypnotic Ants did an outstanding job on this game and I enjoyed the time I spent playing. A bonus for those who want more after completing DREAMO. It includes a separate set of cube/gear puzzles that you can access from the menu outside of the story. So, there is a lot to play with if you are so inclined.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game with engaging puzzles, right up until the end. The end of the game is broken, when the player makes the final decision the game cuts right to the credits and does not give the final achievements or show the end of the story. No payoff to the story whatsoever. After checking the discussion page for the game this seems to be a bug they're aware of, they just don't care. Too busy working on the VR version of the game to fix this one, seems like.
[b]J'irai au bout de mes rêves (où la raison s'achève).[/b] Apparemment rescapé d'un crash d'avion, Jack Winslow semble plongé dans le coma et seule sa conversation avec la voix de la mystérieuse Tara peut le guider pour s'en sortir. Des fragments de souvenirs enfouis dans son subconscient apparaissent, que ce soit des scènes reconstituées d'un épisode de sa vie ou une représentation symbolique dont il peine parfois à comprendre le sens, et petit à petit il recueille des indices sur son identité. Pour récupérer des objets significatifs de sa vie lui permettant d'accéder à de nouvelles parties de sa mémoire, il doit résoudre des casse-têtes se présentant sous la forme de gros cubes qu'il faut activer en y plaçant des engrenages. Ils sont naturellement de plus en plus complexes, comportant par exemple des faces tournantes, des couches superposées ou des éléments mobiles selon la position du cube. L'exploration est très linéaire et se résume à suivre le parcours le plus évident pour aller à l'étape suivante dans un nouveau lieu, alternant entre les cubes et la poursuite de l'échange avec Tara pour obtenir de nouvelles informations. On a aucune possibilité de choix dans les dialogues et il faudra attendre les ultimes révélations pour conclure l'aventure en effectuant un choix final (pas si explicite que ça sur le moment si on a pas bien suivi l'histoire). A ce Mode Histoire s'ajoute un Mode Défis qui nous propose uniquement d'enchaîner une série de 10 cubes supplémentaires, sans la dimension explo ou narrative. Les environnements [i]low poly[/i] sont sympathiques et l'histoire parvient à retenir notre attention mais l'intérêt du jeu réside essentiellement dans la résolution de casse-têtes plutôt bien conçus. Les derniers cubes du Mode Histoire et la plupart de ceux du Mode Défi peuvent demander un peu de temps et de concentration. L'exercice s'avère plaisant et stimulant mais il ne mettra néanmoins pas en difficulté les joueurs qui procèdent de manière méthodique. Seul véritable petit bémol à signaler : la sauvegarde auto nous renvoie régulièrement trop en arrière dans la narration et l'explo car les check-points sont le plus souvent placés juste après la résolution d'un puzzle (et non avant ou pendant). Donc si on quitte alors qu'on en a pas entièrement terminé avec un cube, non seulement il faudra tout recommencer à zéro mais aussi refaire tout le chemin pour parvenir à lui. La présentation du jeu correspond vraiment à ce qu'il est effectivement en réalité, difficile d'en dire autre chose. Pour les cubes à manipuler et l'histoire mystérieuse en fil rouge, on pourrait rapprocher un peu [i]Dreamo[/i] de [i]The Room[/i]. C'est pour vous si vous aimez vous triturer les méninges en tournant des cubes dans tous les sens. C'est pas pour vous si vous désirez faire autre chose que vous triturer les méninges en tournant des cubes dans tous les sens. Sympa. Je recommande.
游戏不错,就是我太菜了解不出来(
you still cant get the ending and i dont think they gonna fix it ,not worth it if you not gonna see the end of the game
Well thpught puzzle game. The environments and graphics are soothing. At the end, game didn't give me the final achievements though,, didn't see anything other than the credits. it really drove me crazy. there is no solution on the Internet either. Developers aid needed..
DREAMO is a lot like puzzle games that do not have gear puzzles, except it's a puzzle game that does have gear puzzles. A few of the added puzzle gimmicks were annoying at first, especially the push rollers, but I slowly got better at using them. The last cube in the story fried my brain and probably took a quarter of my play time. The story is not really worth talking about.
DREAMO is a narrative puzzle walking simulator that has quite fun puzzles to solve but with a story that felt flat in the end. [b]Gameplay[/b] Using a polygon graphics art style, the game gives some The Witness vibe but the gameplay is linear. We can only solve one puzzle after the other, and except for the beginning area of the game, we mostly walk forward while listening to the story. [b]Puzzles[/b] I personally found the puzzles the best part of the game. Given a limited number of specific gear types, they consist of finding the correct gears wiring to an exit gear. Difficulty is perfectly balanced through the game as it gradually increases as we progress and more mechanics are introduced. The game also offers a challenge mode with 10 extra puzzles (the first few are in the demo) with a short story that might have happened before the main game story. [b]Plot[/b] We play as Jack who is in a coma after a plane crash. Thanks to some very advanced medical technology, a doctor, Tara, can communicate with him through his dreams, helping him to fix his brain damage (by solving puzzles), recover his memories, and maybe wake up? The story is told after activating some dialogue icon found along the way. We can then listen to (or read) a dialogue between Jack and Tara before walking to the next one or puzzle. This aspect might annoy some impatient player as we have to stay next to the dialogue if we want to hear/read it. Also, I would say the story can be divided in 4 parts, most of it was quite interesting to listen to, but the last part and ending were confusing as many questions that were raised during the game were not answered. [b] Needs for improvement[/b] - The game only saves after solving a puzzle, so if we quit beforehand, we will have to listen again to all dialogues since the last save. - There is a slight up and down head bobbing while walking. I admit that it didn't bother me, as I only noticed it after I saw a thread in the forum about it, but as of now, there is no option to remove it. In all, even if the story felt lacking, I quite enjoyed the puzzle aspect of DREAMO. Some of the latest puzzles (story and challenge modes) were hard, but nothing impossible to figure out after taking a break. I would definitely recommend this game just for the puzzles.
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