
The Wild Age is a micromanagement strategy game with tower defense gameplay mechanics. The game is designed mainly for a peaceful and relaxed gaming experience that offers a break from the busy realities of life.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 295reviews | 65% | — | $109.6K |
| $4.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is basically Kingdom Two Crowns, just it isn't good. Also, I don't like that you can't assign your archers in which side to sent. It is a bit annoying to see Archers going from one side to another when you 'kingdom' is under attacked. It isn't worth paying 10e for this game. It is much better to play Kingdom Two Crowns.
basically its fun a bit slow to make gold in game but once you have some farms it gets better
This classic is so beautiful, has such lovely music, and yet provides enough (low-stress) difficulty to be quite fun, while even allowing for a satisfying amount of progression!
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Languages: English*, French, Russian, Czech, Spanish - Spain, Danish, Hungarian, Ukrainian, Turkish, Korean, Italian, Portuguese - Portugal +4 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pomysł na grę jest bardzo ciekawy, to takie połączenie TD z budowaniem miasta, osadzone w klimacie średniowiecza. Zacznę więc od kilku słów o samej grze... Rozgrywka odbywa się w jednej płaszczyźnie (lewo-prawo) - z obu końców nadciągają wrogowie, a naszą osadę rozbudowujemy na środku mapy. Do budowania i zarządzania całą rozgrywką służy nam bohater, wraz ze swoim wierzchowcem i chowańcem, których wybieramy przed rozpoczęciem gry. Zbieramy drewno, polujemy na zwierzynę oraz uprawiamy pola, za co otrzymujemy monety służące do rozbudowy budynków. W dzień budujemy, w nocy jesteśmy atakowani z losowego kierunku coraz to liczniejszymi gromadami wrogów. Po kilkunastu godzinach gry, muszę jednak powiedzieć że jest jednak sporo aspektów, które powodują, że gra nie jest do końca wciągająca: - nie ma elementu losowości - zawsze startujesz z tym samym, na mapie spodziewasz się tego samego - istnieje szeroka możliwość edycji bohatera (klasa, wierzchowiec, chowaniec) natomiast wybór ten praktycznie nie wpływa w żaden sposób na rozgrywkę - poszczególne bonusy są znikome, przez co rodzaj bohatera nie odgrywa większej roli w grze - jest tylko 5 rodzajów osadników, z czego tylko 1 (łucznicy) służy do obrony zamku. - łucznicy dostają poziomy (zmienia się ich kolor) natomiast nie można zobaczyć ich statystyk (ile zadają obrażeń, ile mają życia, jaką mają szansę na trafienie wroga) - napastnicy również nie posiadają paska życia, przez co nie wiadomo jak ciężko ich pokonać - wizualnie jest ich kilka rodzajów, natomiast nie wiadomo czy czymś prócz wyglądem się różnią. - tylko niektóre budynki można rozwijać, i bardzo szybko osiąga się ich maksymalny poziom - dodatkowo trzeba je budować w określonej kolejności przez co w każdej rozgrywce korzystasz z tego samego schematu - bohater służy tylko i wyłącznie do budowania (!) przez co w nocy kiedy następuje atak jedyne co możesz robić to stać bezczynnie i patrzeć czy Twoja obrona sobie poradzi. - kierowanie bohaterem jest po pewnym czasie frustrujące (kręcenie się w kółko żeby zebrać wypuszczone monety, podchodzenie bardzo blisko budynku żeby podjąć akcję). Wszystkie powyższe punkty powodują, że każda rozgrywka wygląda praktycznie identycznie i po 2 godzinach wieje nudą... :| Gra moim zdaniem na potencjał na coś fajnego, natomiast jest dużo obszarów gdzie wymaga poprawy lub rozwinięcia.
Just a bad game for me
Okay, this game is literally from the game Kingdom which came out before and with more features. The only thing I can see that is actually different, is the fact they didn't include knights to break the portals and swapped the perspective to 3D. However, the following shows the devs either didn't play their game long, or simply don't care. Bugs ____________ 1. Archers get increasingly louder the more you have (which is required to survive longer I was playing at 5% volume once my archer stack got to 50ish. 2. If your drop your crown quickly rip off your headphones because at 10% volume my eardrums are near destroyed from the sound, it's stupid loud you're actually hurting peoples hearing I'm not kidding. 3. Your mount if it lays down from you holding still for a while (shouldn't really happen often as you need to constantly be on the move) clips into the ground so your mounts legs are cut off and running around on stubs (horrific). 4. Your hunters (during the day archers swap to being hunters) will not roam the full length of trees you have cleared out. The best way to mitigate this is by spamming towers to help you not lose out on coins. 5.Cutters (loggers w/e) have delayed pathfinding when you order them to cut trees, in addition their animations are not matched to when trees fall so you watch them do an extra swing etc. Same for farmers as night in your castle randomly swinging their scythes during the night. Additional ________________ I consider myself a pretty excellent Kingdom (I guess in this caSe Wild Age) player, the standard difficulty by the time you get to island 5 is kind of nuts, by this time you better have perfected your economy (the main struggle of these games) or you'll flounder. Which I would expect this from more the point of island 7 to show you've mastered the game as there is only 9 islands. TL:DR: Buggy, blatant rip of the Kingdom series that gets progressively LOUDER the more units you get with some pathfinding issues with your NPC's.
这游戏有bug呀,你越跑人物就越往地下挪,而且游戏通关太容易了。但是它免费,所以我无话可说,绝对良心
Ahojte tato hra je perfektná a chcem nahrať 1 000 000 mincí MARKLI
This game fkn blows. don't let the screen shots and video fool you. that is literally all there is to the game. its basically a super padded auto-game that makes everything clunky to make it seem like you're doing something but actually doing nothing. I bought it at 75% off and will refund
You could buy and play this game, or play the better ones that came first that have incredible pixel art, great mechanics and passion put into them till this very day. The better ones being Kingdom New Lands or Kingdom Two Crowns
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.4K | 7 | 57% | $6.99 | |
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| $166 | 6 | 83% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22M | 39.8K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.6K | 277 | 90% | $19.99 | |
| $109.6K | 486 | 64% | $9.99 | |
| $109.6K | 396 | 73% | $9.99 | |
| $109.7K | 881 | 47% | $4.99 | |
| $109.6K | 178 | 74% | $24.99 | |
| $109.7K | 1K | 92% | $4.99 |