
The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 28 → 4.14/day in the week after.
About
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with Onbu to survive together in this hostile, yet beautiful post-apocalyptic world.
A functioning village is the basis of your survival. Build your settlement and expand it over Onbu’s back. Plan production chains and optimise them to utilise the limited space as efficiently as possible. Create a society that can overcome any challenge.
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with Onbu and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Continuously adapt your village as you travel through a multitude of different biomes, each with its unique climate zones, opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artefacts.
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра. Исследование, строительство, путешествие... и сосуществование с Онбу - в увлекательном путешествии на 20 часов. Под самый конец может затянуться слегка, но в остальном супер. Что ещё радует, это вес игры и её оптимизация! Порой какая-то дурная стратегия весит по 80гигов... тут чуть больше одного гигабайта. Приятных вам приключений. Рекомендую!
Was für ein wunderbares Spiel. Gerade der Story-Modus hat es mir sehr angetan und ich liebe die Kombination aus Stadt-Management und "Welt-Management". Ich habe es mit Freude durchgespielt und einige schöne Stunden im Spiel verbracht. Es ist nicht hektisch, nicht voller Druck und trotzdem an manchen Stellen herausfordernd. Sehr liebevoll gestaltet und mit schönen Zeichnungen unterlegt. Absolut zu empfehlen!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 149.2/day in the week to Jul 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic +2 more
| $19.99−33% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ほれ、そんなところにいないでこっちに来なさい。 老人の話一つぐらい付き合ってくれても良いじゃないか。 そう、あれはみなオンブと言っておった 山よりも大きな生き物でな?初めて見た時は鳥肌がたったわい わけーもんが上に乗りたいといっちょるから行かせてみればそら驚いたことに瘴気が薄いときた! あの頃はいつ体が侵され死に至るかもしれぬ瘴気に怯えながら過ごしとったもんで、わしらにとっては天国かと思たわ まだまだワシは天国に行かんがな!ガッハッハ! …それからなごーこと旅したわ 揺られながら旅しとると色んな奴が出てくるんじゃよ。 生贄を捧げろだのオンブの血をくれだのほんと碌な奴がおらん世界だと思ったんだが・・・おっとそろそろいつもの時間じゃったな お前さんも来るかい?まぁまぁ、そんな嫌な顔せんと。 今は解らんかもしれんがそのうちわかる時が来るじゃろて。 あの花畑はいつ見ても見事なもんだよ。 難易度は初手からハード推奨です。
Village must grow... Onbu must stay happy... Heal it, pet it, feed it... Feed your villagers to it... Onbu stays happy... (really liked gameplay, challenges, micro managing and that need to be alerted all the time, specially when biome changed and everything changes with it)
起動5秒でわかるナウシカオマージュ
Great game, right up to the point it forces you in a quest to torture an animal with no way to refuse. The ♥♥♥♥ is wrong with you people?
it's just a constant race of feeding the big animal that is apparently too empty headed to eat and it only eats mushrooms so you gotta wait till mushrooms spawn but oh you can't just pluk them there and then you gotta wait till they fully mature and the big beast is getting hungry the entire time oh and for some unlockables you hope the item spawns and then you still gotta wait till they fully grow , build this build that oh no more materials on the back of the beasts to build any it's also really small so it will be filled in no time and also some buildings need to be on a specific place which sure makes sense but they take up a lot of space and all of the sudden you are stuck with a beast that is about to keel over from hunger and won't listen to you to go the path with mushrooms and this was all in the tutorial could not even finish that with the amount of stuff the game just expects to keep a eye on it gets to be too much really fast , don't get this game it's just a race to lose .
(v1.0からプレイ) 某ナ〇シカっぽい世界観で巨大生物の上に村を作るコロニーシム 巨大生物が歩くことによるバイオームの変化、巨大生物の体調管理、村人の生活基盤の整備の三方に気を使いつつ進める必要があり、その範囲内で一本調子になりすぎないように工夫されておりゲームデザインが美しい ストーリーもナウ〇カ的世界観とうまくはまっており良い ストーリー抜き・難易度変更要素アリのチャレンジモードも整備されており繰り返し遊べて無駄がない おすすめ
J'ai eu des doutes très tôt, et cela s'est confirmé en voyant les crédits de fin du jeu : il est traduit par LLM, ou IA générative (Inlingo crédité partout, dans quasi toutes les langues). Le résultat ? Des incohérences partout, les dialogues, les tutoriels, tout est bourré de fautes qui rendent le jeu incompréhensible. Les personnages et l'histoire sont censés nous faire ressentir des trucs mais... une machine n'a pas la capacité à nous faire ressentir des émotions. Concernant le gameplay, on est sur un jeu de gestion de communauté. Il faut contenter les villageois.es, ne pas épuiser les ressources trop vite, avec des paramètres peu clairs, peu détaillés. Pour moi, l'équilibrage est clairement à revoir. J'ai conscience d'avoir terminé ma partie grâce au fait que j'y jouais en "facile", et pas parce que j'ai compris le fonctionnement de chaque bâtiment dans le moindre détail. J'aurais aimé pouvoir optimiser la quantité, le placement de chaque chose, mais c'est rapidement devenu impossible. Ainsi, la bonne idée du jeu (le changement régulier de biomes en temps réel) devient la pire idée : il n'y a aucun moyen simple et rapide de gérer ses ressources efficacement, afin de s'adapter au changement dès que nécessaire. On perd ainsi un temps précieux, ce qui nuit à l'expérience globale. Graphiquement, on a un design à la Ghibli. Sauf que j'ai un doute, un énorme : je n'ai vu dans les crédits rien ni personne qui se rattache au légendaire studio d'animation. Donc c'est joli, d'accord, mais vu que la traduction a été faite à l'IA, je me demande à quel point on frôle la frontière entre plagiat éhonté et utilisation de logiciels générant les graphismes et le style désiré. La musique et le sound design sont relativement limités, on fait vite le tour des quelques pistes disponibles, et au bout d'une heure de jeu, on n'en peut déjà plus d'entre les villageois hurler parce que ces imbéciles n'ont pas le réflexe d'aller consommer de la nourriture préparée plutôt que des aliments crus quand ces derniers viennent à manquer… L'optimisation sur steamdeck, enfin, est basique. Trop d'éléments, donc tout est minuscule, et comme le fait de zoomer est utilisé par le jeu pour certaines fonctions, cela devient rapidement pénible. On peut y jouer avec, mais je pense qu'il est plus simple d'y jouer sur pc. Bref, je déconseille ce jeu. Je remercie néanmoins la personne qui me l'a offert récemment, ç'a été un beau cadeau de noël. Cela dit, si je l'avais pris moi-même, j'aurais regretté la dépense.
What an absolutely lovely game. A nice take on the village builder genre but the story and setting really elevated it for me to something more. It's art style is clearly a homage, but it does it's own thing as well, keeping it unique and backing it up with solid gameplay.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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