
The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 28 → 4.14/day in the week after.
About
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with Onbu to survive together in this hostile, yet beautiful post-apocalyptic world.
A functioning village is the basis of your survival. Build your settlement and expand it over Onbu’s back. Plan production chains and optimise them to utilise the limited space as efficiently as possible. Create a society that can overcome any challenge.
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with Onbu and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Continuously adapt your village as you travel through a multitude of different biomes, each with its unique climate zones, opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artefacts.
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute gem of a game. Beautiful art style that reminds me of die cut albums that I use to collect as a kid combined with settlement building and managing supply lines with a health dose of randomness to make each run feels unique. There's plenty to manage, research and explore adding depth to what is on paper a cozy/cute settlement builder. On top of well very well made campaign, there are challenge modes offering additional modifier to customize your run, so technically this is easily a 50-100h game that's worth every penny.
Gra mnie nie porwała. Jest zdecydowania zbyt wolna. Do tego grafika zbyt cukierkowa. To nie dla mnie.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 149.2/day in the week to Jul 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic +2 more
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't sure I would love a game stuck on the back of a moving animal, however the story and bond between the villagers and the animal are palpable! I can't stop playing it. Haha!
Peak game
Liked the theme of the game but poor execution. A lot of it is busy work of changing your recipes for the area you're in, without giving you any sort of automation to stop the busywork. Most of the time was waiting for the next goal when you realise you just can't be bothered to build things efficiently. tech up to corn, berries and the baker and food is set. everything else is a waiting game. Cliff empire would be a good example where you can build on the side of a cliff, so why not here?
Looks INCREDIBLE but gameplay is pretty boring and uninspired... But there is a LOT of room for improvement ! will change review if the game gets better
This game isn't like some of the same flavor, you have to constantly monitor and work to keep everyone happy and healthy. Sometimes it can feel a little stressful, and I wish there was a way to identify exactly what it is that the villagers are needing without having to guess or hunt it down, but most of the game play is great. If you start with the tutorial that flows into the game itself without missing a beat, then you'll be well set to play the game. Some of the mechanics require you to find the right thing, and hunt down the right locations for upgrades, but I've been enjoying every minute. Even when my villagers revolt!
Um dos jogos de gestão de cidade que apresenta uma jogatina inovadora e diferente. Wandering Village possui um conceito que você deve gerenciar uma cidade/vila e ao mesmo tempo cuidar de uma criatura colossal chamado Unbu, que sustenta a terra onde a vila cresce. A jogatina central do jogo é você cuidar da criatura, pois ela te leva aos diferentes biomas (floresta, deserto, oceano, etc.) para coletar recursos essenciais da sobrevivência da sua cidade. A história não é muito incrível: ela tem seus pontos fortes - ela é curiosa, emocional e cativante em certas partes - mas se o jogador demorar para progredir e ficar no loop de sustento da cidade e da criatura com objetivo de potencializar a eficiência da cidade, o jogador pode perder sentido e valor na história. O lado bom de querer melhorar a vila é que o jogador pode se apegar com a criatura que a carrega: porque precisa manter aquele equilíbrio para que você possa ir nos biomas e explorar locais sucessivamente a fim de desenvolver construções mais complexas - as ações as expressões da criatura são bem bonitinhas e interações com a criatura são bem fofinhas. Agora tem um lado negativo desse jogo: parece que o jogo está incompleto. [list] [*] No menu de construções e interações com a criatura, você nota que há muitos espaços vazios - mesmo que você pega todas as inovações e tecnologias, ainda resta alguns espaços. Sem falar que dá aquele pensamento de "poxa, podia ter esse item ou essa interação". [*] As animações das pessoas são bem desenhadas, mas são poucas variações e queria que tivesse mais: como mostrar que eles estão cansados ou doentes; comemorar as festas fazendo animação de danças. [*] O jogo pode ficar repetitivo quando você aprende a jogar e gerenciar a exploração dos biomas e a gestão de cidade. Mas é uma consequência natural de qualquer jogo de gestão de cidade. [/list] No modo história é tranquilo e a dificuldade "normal" é razoável para você conseguir ter todos os recursos, construções e tecnologias; e finalizar o jogo com uma certa satisfação. Se desejar gerenciar a cidade com uma dificuldade maior, você pode jogar o modo desafio que potencializa os eventos hostis e as necessidades dos aldeões.
Je viens de passer 9h sur le jeu sans même m'en apercevoir. Ce jeu de farme, où il faut a la fois gérer ses habitants, mais également l'animal sur lequel on vit, en associant nos choix dans l'arbre des compétences (de ce que l'on fait sur son dos) à l'environnement, qui peut être bénéfique ou pas. Bref beaucoup de réflexion qui rend le jeu super intéressant (perso j'ai du mal a activer les compétences qui blessent Onbu.... On s'y attache a cette grosse bête. Je recommande vraiment !
猛一看...還以為是風之谷哩!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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