
The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 28 → 4.14/day in the week after.
About
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with Onbu to survive together in this hostile, yet beautiful post-apocalyptic world.
A functioning village is the basis of your survival. Build your settlement and expand it over Onbu’s back. Plan production chains and optimise them to utilise the limited space as efficiently as possible. Create a society that can overcome any challenge.
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with Onbu and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Continuously adapt your village as you travel through a multitude of different biomes, each with its unique climate zones, opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artefacts.
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリークリア済 オンブを傷つけずに進めるモード使いされませんか!?私はオンブの背中に穴なんて開けたくないんです!!!
Velmi příjemná strategie ve stylu studia Ghibli, jejího otce a zakladatele Hajaa Mijazakiho a velmi připomínající jeho Naušiku z Větrného údolí. Není to žádná světoborná hra, mechaniky jsou vcelku jednoduché, ale je jich tak akorát, člověk se ve správě surovin úplně neztratí, to stejné ve správě vesničanů. Krásný grafický styl vesnice a jeho obyvatel, ok světová mapa, příjemná hudba, ok hlavní příběh a je fajn že váš Obundu není jen tupý nástroj, ale pokud se k němu nechováte dobře, tak vás prostě přestane poslouchat a bude si dělat co chce a to jak moc vás poslouchá, nebo má rád nezjistíte jinak než pozorováním toho jak se tváří a toho jak vás reálně poslouchá. Určitě doporučím všem, co chtějí jen příjemnou oddechovější strategii, kde se ponoříte do malebného světa který jakoby vypadl z pera Hajaa Mijazakiho. Jen je škoda že ta malebnost je limitovaná pouze na vaší vesnici a nemáte moc možnost si vychutnat malebnost krajiny kterou pochodujete, ta je náhodně generovaná a není možné si ho prohlížet tak jako vaší vesnici.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.6M | 27.1K | 95% | $14.99 | |
| $9.6M | 39.5K | 96% | $11.99 | |
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 24.3K | 94% | $19.99 | |
| $9.6M | 26.3K | 92% | $19.96 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.2M | 4.1K | 77% | $20.79 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $24.7K | 35 | 94% | $15.99 | |
| $56.8M | 41.7K | 96% | $34.99 | |
| $747.7K | 2.3K | 94% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 149.2/day in the week to Jul 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic +2 more
| $19.99−33% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is okey..
I enjoyed this game a lot
Jak wygląda gra każdy widzi i rozgrywka w żaden sposób nie odbiega od kilku screenshotów, które można zobaczyć oglądając stronę w sklepie. Jest to bardzo standardowy city builder, którego historia osadzona jest w postapokaliptycznym świecie. Dzięki symbiozie z wielkim stworem mamy możliwość zaspokojenie podstawowych potrzeb wioski, ale i zdobyć zróżnicowane surowce przez regularną zmianę biomów. Budowa jednego prosperującego miasta zajmuje około 9-10 godzin. Rozgrywka nie jest powtarzalna, każde podejście wygląda bliźniaczo podobnie. To jedno przejście którego spróbowałem wynudziło mnie dość mocno. Czasy oczekiwania są mocno wydłużone, fabuła daje zarys i narzuca kierunek, ale raz poznana nie zachęca do kolejnego przejścia. Rozgrywka skupia się na kilku aspektach- budowie miasteczka, prowadzeniu historii i dbania o statystyki zwierzaka. Żaden nie został jednak rozwinięty i niczym nie zaskakuje. Gra jako całość robi dobre wrażenie na sklepie Steam i jest zaskakująca gdy się o niej opowiada: "budujesz wioskę na plecach wielkiego stwora!", ale jest dość płytka i traci przy bliższym poznaniu. Gdybym mógł dałbym ocenę neutralną, w mojej ocenie gra nie zasługuje ani na +, ani na -. Takie mocne 5/10. Gra jest ukończona, można ukończyć w pełni kampanię, nie ma błędów, ale 10 godzin przeciętnej kampanii to za mało na jakąkolwiek wyższą ocenę.
It is the perfect game for when you’re wanting a cozy time, the art is amazing and Onbu is so adorable. I love the game and I can’t wait to see what else the devs have in store for this game.
It is a really relaxing and rewarding game, so far. I enjoy it a lot, like i enjoyed stardew valley for too many hours.
Very fun and unique game I just want the Onbu plushie to come back and look more like Onbu because I really like the design and how Onbu looks like a sauropod but is probably based off a turtle of some sort both are things I really like and just please make another Onbu plushie and the Leviathan one too when it comes out but very fun game
The big guy just wants to die. Seems to do anything he can to either put himself in direct harms way or kill the little town that is only trying to keep him alive.
This game quickly became very addicting. It's an easy game to either have going in the background while doing other things, or to just binge and completely let it absorb you. I love the art style, music and the gameplay is just super addicting. I hope they continue to update it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.