
A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 21 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.6Kreviews | 97% | — | $20.6M |
| Free | 2.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uzun zaman sonra oynadığım en iyi oyunlardan biri seviliyorsun lee
Excelente juego, Todavía recuerdo la primera vez que arranqué el primer episodio. No esperaba mucho, quizás solo otro juego de supervivencia más, pero The Walking Dead de Telltale me rompió por completo. Lo que más me marcó no fue la lucha contra los caminantes que, siendo honesto, es lo de menos, sino la carga de tener a Clementine bajo mi cuidado. Fue una responsabilidad que sentí real desde el primer minuto. Cada vez que tenía que tomar una decisión bajo presión, el reloj no dejaba de correr, mi corazón se aceleraba y siempre me quedaba la duda de si lo que acababa de decir o hacer iba a marcar a esa niña para siempre. Me encantó cómo el juego te obliga a ser humano en un mundo que hace todo lo posible por despojarte de esa cualidad. No hay respuestas correctas, y esa es la genialidad del título. Hubo momentos en los que tuve que elegir quién vivía y quién moría, y les juro que me quedé mirando la pantalla en blanco durante varios minutos después de los créditos, procesando las consecuencias de mis actos. El estilo visual de "cómic en movimiento" me parece espectacular porque le da esa atmósfera sucia y desesperada que necesitaba. Pero lo que realmente me atrapó fue Lee; es uno de los protagonistas mejor escritos que he tenido el placer de "interpretar". A medida que avanzaban los episodios, no sentía que estaba jugando con un personaje, sentía que yo era Lee, tratando desesperadamente de enseñarle a Clementine cómo sobrevivir en un mundo que ya no tiene futuro. Es una montaña rusa emocional que te deja marcado. Si buscas una historia que te haga sentir, sufrir y, al final, valorar profundamente el camino que recorriste, este juego es una experiencia obligatoria. Se convirtió en uno de mis favoritos personales sin dudarlo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just finished The Walking Dead, and I'm honestly struggling to put into words how much this game affected me. I expected a zombie game. What I got was one of the most emotional stories I've ever experienced. From the very beginning, Lee felt like a real person, not a perfect hero but someone trying to do the right thing in a world that had completely fallen apart. Watching his relationship with Clementine grow from strangers into family was something I'll never forget. Every choice felt heavy because it wasn't about saving the world, it was about protecting one little girl and helping her keep her humanity. The game constantly asks impossible questions. There are no perfect decisions, no happy endings for everyone, and no easy way out. Sometimes doing the right thing still hurts. That's what made every moment feel so real. And then.. that ending. I don't think I've ever sat in silence after finishing a game the way I did after this one. Watching Lee's final moments with Clem broke me. It wasn't just sad.. it was beautiful, heartbreaking, and unforgettable. The final choice is something that will stay with me for a very long time. The graphics may show their age, and the gameplay is simple, but none of that matters. The writing, the voice acting, the music and the emotional weight carry this game to a level that few titles ever reach. This isn't just one of the best narrative games I've played. It's one of the best stories I've experienced in any medium. Thank you, Telltale, for creating a journey I'll never forget. 10/10. A masterpiece that proves the strongest stories aren't about surviving the apocalypse, they're about holding on to your humanity when the world has lost its own.
Una storia pazzesca quando trovi Clementine nella stagione 1. E poi Telltale Games ti lascia un po' di amaro in bocca. Volevo stare con Carley, ma dopo muore nell'episodio 3 :(. Quindi lo consiglio per gli amanti di questo genere e per chi piacciono i giochi interattivi."
因為沒有官方中文而被華語社群低估的極經典敘事遊戲,劇情扣人心弦、互動具有代入感、[spoiler]哭得一匹[/spoiler]。 與 The Walking Dead 影劇屬同世界觀不同角色,喜歡非射擊向殭屍末日體驗的人不要錯過。 一周目大約 10 ~ 15 小時,適合多周目體驗分支劇情。 需要注意的是許多重要決策時間皆只有幾秒可以考慮,須配合快速英聽與字幕理解或配合中文補丁。
Her erkeğin ilk babalık deneyimi
i reviewed this game with 2h of gameplay, said it was amazing and everything you can think of, now with 15,4h of playtime and having just ended the story, i can confidently say, you'll have depression after playing this 😭
Spoiler. . . . .. sabiiendo el final que sucedia me ♥♥♥♥ a llorar como niño demas que buen temita de creditos pa llorar con mas ganitas.
i like this game and used to play it a lot on my uncles ipad as a kid. i dont recommend it if you are not comfortable with being black
Это прекрасная игра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 34K | 97% | $14.99 | |
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| $6.8M | 21.5K | 95% | $19.99 | |
| $2.2M | 8.2K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $2.4M | 10.7K | 92% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 17K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.2M | 8.7K | 88% | $48.99 |