
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even before starting the game, I was Softlocked on the menu screen with htc vive remotes commands, i have no doubt that this game is great, but please dont softlock the meta quest's users on a dumb mistake. if u can launch the game with ur headset, good! enjoy it but i cant stand softlock on a vr game. If you take it on discount like i did and if it works, go check other's reviews because i just report the softlock error, no actual gameplay was played, I tried playing with my Meta Quest 3S via steam link with a dedicated 5ghz hotspot only for my headset, and my pc Is a ryzen 5 5500, gtx 1080ti, 32gb of 3600mhz ddr4 ram and a gen 3 ssd
USING THE QUEST 3, READ IF YOURE HAVING PROBLEMS WITH THE GAME ON THE QUEST 3 For starters, if you're playing on the Quest, USE A LINK CABLE. if you don't it defaults to Vive controls and will be unplayable because it wants you to use buttons that dont exist on the quest. Alternatively if you go into the Controller setup in the steam menu there IS a community made remapping to make it playable, but wireless runs considerably worse then wired, at least on the Quest 3. Now for the actual review: a very very Solid VR experience that I will say holds up and rivals even new titles. walking through buildings is terrifying, the atmosphere is uneasy and well done, the melee is weighty and satisfying, Story is compelling enough, and the major gameplay loop of scrounging for supplies is very fun. The focus on using crafted equipment as well as anything you can get your hands on makes the combat loop very intense and fun as a way to counter the very short lifespan of most weapons, you can easily go through 2-3 crafted knives and a whole host of random melee you picked up while scrounging but it doesn't feel all that forced or annoying and actually makes it more fun imo. However, there are some bad things: -previously mentioned wired vs wireless issues, when wired you cant use the steam overlay because pause is mapped to it instead of X which is mapped to NOTHING. -Sometimes the weight of weapons makes you mess up swings so you end up just kinda slapping the zombies because strikes are range of motion based not speed based, which makes sense but your brain doesn't really register that, you always keep wanting to do the natural short thrust with the knife but that doesn't work. Guns also have weight so it's easy to miss shots because it's lagging behind your movement. (tho it does force you to be more focused with a gun and not panic which might be intentional as it does make shooting more intense and fun but its also annoying that it's not aiming where your holding sometimes). -Human ai is also very very stupid and very slow to react, the only way to lose to them is if they're inside a really dark house so you cant see them when they attack or there's a lot of them shooting at once, but one on one you'll almost never even take damage. Overall it's very fun if you can get around the control issues, I still recommend just because wired fixes the problem and wireless has a simple solution.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Think about this game Check it out It's on sale I buy the game and boot it up I have to press a button that is not on my controller Look up how to get past that so I can even get to the main menu Try to get past that while the game keeps crashing Remapped the controller so I can get past the button thing Can't interact with the main menu Give up and refund the game Literally unplayable.
The Walking Dead: Saints & Sinners to świetne wykorzystanie świata The Walking Dead w VR. Eksplorowanie zniszczonego Nowego Orleanu, zbieranie zapasów i ciągłe kombinowanie, czy warto ryzykować kolejną wyprawę, tworzą naprawdę mocny survivalowy klimat. Największą robotę robi walka i interakcja z otoczeniem. Starcia z zombie są brutalne i wymagają faktycznego działania – broń może się zużyć, amunicji brakuje, a kilka trupów naraz potrafi szybko zrobić problem. Do tego dochodzą decyzje, crafting i rozwijanie własnego wyposażenia. Jedna z tych gier VR, które pokazują, jak dobrze ten sprzęt można wykorzystać. Dla fanów The Walking Dead zdecydowanie warto. Polecam.
Честно считаю что это один из лучших зомби выживачей в VR, но текущее состояние игры это ♥♥♥♥♥♥. Во-первых, без танцев с бубном вы не сможете запустить игру на Meta Quest, у вас не будет работать управление. Во-вторых, игра люто лагает, что портит в целом впечатления от геймплея. Где-то читал, что началось после обновления Aftershock. Учитывая отношение разрабов к своей лучшей игре, я считаю что рекомендовать в данный момент эту игру я не могу.
TLDR: -Fun melee combat, however, not fully realized in some ways. -Weapon durability system makes me hesitant to engage fully with the crafting system -Early-game gunplay is annoying, and its counterpart being stealth is boring to me -The survival/crafting/looting system is just "fill your backpack with a bunch of ♥♥♥♥♥♥♥♥ and vomit it into the recycler" which makes the entire looting system overwhelming and also uninteresting. I have tried a few times to get into this game, but I have finally realized I am just not the target audience. I really enjoy the combat systems (mostly), however, the durability + crafting system kind of ruins it for me. It ends up being a faux-extraction looter game where you just fill your backpack with a bunch of random items and dump them into the recycling bin at the end of each day. I feel like I dont want to use or even craft higher tier weapons because I can do just as much work with a high level knife as I can with two lower level ones. There also isnt any slashing mechanics with the knives, only stabbing, which is kinda boring. The gunplay (early game at least) is also very heavy and slow, which makes sense given the genre of game, but it doesnt make sense when enemies with guns are able to snipe you through tiny cracks in the environment, and stealth (being the alternative to gunfights) has never been an interest to me in any game. I can tell this game is pretty well made for what it is, but it just has not clicked with me at all.
Игра сделана под HTC Vive, и без многократных танцев с бубном по многократному переключению раскладок управления в меню стима вы даже вступительное окно не закроете...Нашел на реддите многошаговый гайд по решению проблемы, но плюнул, и подал на возврат. Я деньги за готовый продукт плачу, а не за этот не оптимизированный цирк.
got this game when it cameout gald to see i still can't play it without modding it 5 years later because i own a quest
После потраченных 45 часов на все эпизоды классического walking dead это просто райское место,где можно наконец то проломить голову надоевшим зомбакам. Физика застреваний предметов в головах просто легендарная. На Pico 4 Ultra идет без нареканий и задержек. Из минусов это долгая раскачка и ломание оружие ближнего боя.
i just realized i cant play this game with a meta quest 3 on steam vr (dont recommend if you're using a oculus)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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