
After society was ripped apart by undead hands, pockets of civilization emerge from the chaos. But at what cost? Can the living be trusted on this new frontier?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.6Kreviews | 84% | — | $5M |
| $2.99−80% | 192ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 неплохая часть. Клементина второстепенный герой в этой части к сожалению, но у нее здесь как-будто самый лучший образ. сюжетные повороты хорошие, но есть говноперсонажи которых нельзя бросать и еще навязывание игрой левых отношений с жинкой брата. всю игру отстранялся от нее и все равно пришлось объяснять брату, что пизданутая она, а не я. и еще наверное меньше всего в этой части геймплея, а так нормально
peak but season 1 and season 2 is better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Arabic, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| 105ratings |
| 44% |
| — |
| not modelled |
| $14.99 | — | 96% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyun bence güzel. Yeni karakterlerle oynamamız güzel olmuş bence çok iyi karakterler var oyunda. Onun dışında etkilerimizin hikayeyi değiştirdiğini, oyun bittikten sonra diğer seçimlerin olduğu oynayış videolarını izlediğimde fark ettim, hatırı sayılır şekilde değişiyor hikaye. Bence oynanır gayet güzel.
시즌2 보다 훨씬 재미있음! 전작에 비해 그래픽, 스토리텔링, 연출, 액션, 버튼입력 등 다양한 요소들이 많이 발전했다. 제작진에서도 신경 좀 쓴 듯? 또 억까, 억빠의 빈도도 줄어들어 스토리 몰입도도 훨씬 좋았고! 무엇보다 등장인물들 간의 갈등에 있어서 플레이어가 *납득할 수 있을 만한* 고민거리와 선택지를 제공했다는 점이 전작과 비교해보았을 때 제일 발전한 부분이 아닐까 싶음 그리고 스토리가 예상하기 쉽게 흘러가는 듯 하면서 중간에 한번 비틀어주는데 그래서 뭐 나름? 재미있게 플레이 했음ㅋㅋ 됐고! 얼른 파이널 시즌 달릴 생각임ㅋㅋㅋㅋ
[b]Fractured Loyalties & Walking Dead Politics – A New Frontier’s Branching Consequence Engine[/b] [i]A cinematic episodic adventure where two protagonists, shifting alliances, and time-pressured choices shape survival in a post-apocalyptic power struggle. [/i] [b]Core Gameplay & Structure[/b] A New Frontier continues the Telltale formula of point-and-click exploration, dialogue trees, and episodic progression, but shifts focus toward a dual-protagonist structure. You alternate between Javier Garcia and Clementine, experiencing overlapping timelines that gradually converge. The core loop remains simple: explore environments, interact with characters, and advance the story through choice-driven scenes. [b]Choice System & Consequence Web[/b] The defining mechanic is still branching narrative choice, but this entry leans harder into faction politics and long-form consequences. Decisions influence trust between groups, character survival, and how entire settlements react later. The game also imports prior save decisions, attempting to maintain continuity across the series — even when outcomes are heavily streamlined into a unified narrative path. [b]Dual Protagonist Flow[/b] Switching between Javier and Clementine adds a structural twist to pacing. Javier’s sections focus more on group dynamics and leadership decisions, while Clementine’s segments emphasise survival instincts and autonomy. Mechanically, both still rely on exploration and dialogue, but the tonal shift between perspectives gives the gameplay a more fragmented, situational rhythm. [b]Interaction & QTE Layer[/b] Moment-to-moment gameplay is still driven by quick-time events and timed dialogue choices. Combat and danger sequences are largely reactive — pressing inputs to survive ambushes, escape walkers, or resolve conflicts. These segments function less as skill checks and more as pacing spikes to punctuate narrative tension. [b]Exploration & Environmental Design[/b] Exploration remains minimal but purposeful. Small environments — settlements, roads, interiors — are designed for character interaction rather than mechanical depth. Object interaction exists mainly to trigger dialogue or advance scenes rather than create systemic puzzles. [b]Pacing & Narrative Pressure[/b] Compared to earlier entries, this installment places heavier emphasis on faction conflict and shifting loyalties, creating a more politically driven rhythm. The gameplay loop often serves as a bridge between narrative setpieces rather than an independent mechanical challenge. [b]Verdict – 10/10[/b] A New Frontier turns simple exploration and dialogue systems into a branching political survival drama, where dual perspectives and consequence-driven choices define the entire experience.
Önceki iki sezona nazaran biraz daha farklı ama güzel yinede oynanır.
i am still at episide 2 ... but i can tell this is the best game so far in the series
очень потужная часть
jOGASSO DA PORRA
В живых остался ток Гейб и Клем:) Пока что эта часть понравилась больше всего
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $2.2M | 8.3K | 81% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $4.6M | 18.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 96.8K | 71% | $2.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $5M | 13.6K | 88% | $29.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 2.9K | 88% | $59.99 |