
Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
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Every market we collect.
About
WHAT WOULD YOU DO WITH THE POWER?
🔵Play God!
Guide your fledgling sentient species (lovingly called “nuggets”) from Stone Age cave painters to star-faring explorers.
Command more than 15 godly powers to guide, protect — or discipline — your followers. Create devastating tornadoes, smite naughty followers with lightning bolts, or shake and sunder the very earth.
Observe Nuggets' every move as they work and fight to survive.
Research more than 200 technological and societal advancements.
Discover and colonize a galaxy of procedurally generated planets, each with unique ecosystems and challenges to conquer.
Manage the delicate balance of planetary ecosystems to help nuggets thrive. Your decisions and your followers’ ' actions influence global climates and have real environmental consequences. (Try not to kill them in an ecological disaster — well, unless you want to, of course.)
Unravel the layers of a deeper cosmic story that challenges your perception of who and what you are — and reveals unexpected twists!
The Universim is a strategy city builder game with “God” elements where you guide a civilization (Nuggets) from the Stone Age to the Space Age. Manage resources, dynamic challenges, and ensure your Nuggets can survive, thrive, and spread to the stars.
The Universim features more than 200 research perks that will help you to shape your civilization. Be as benevolent or malevolent as you like to drive nuggets to evolve, advance, and expand. (Even the best civilizations need an occasional smiting).
Every planet in The Universim is procedurally generated and offers unique characteristics and challenges, ensuring that every world and every game is unique and engaging. Ecological balance and resource management are critical to success. Nuggets have their own needs and behaviors you must attend to. Your guidance will shape how they deal with conflicts, natural disasters, alien creatures, and other civilizations. Their growth and evolution depends on you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funded on Kickstarter, Italian language first available and now removed, and game scaled down over time compared to having a new Spore. This is an example of why you should no longer believe new dev teams on Kickstarter who only create Scam stuff to start producing other stuff as well.
This is scam. They never finished it. For the longest time it was barely"Tiny Planet Sim" but it certainly has nothing to do with an universe as the name suggests. I wished I get my money back.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is abandoned, yet n an unmodded game had all my Nuggets stop working, the heat of the planet triple, and a volcano strike all at once. Then, when only 8 nuggets were left, still standing still, the game crashed out with an error. The bug will never be fixed, and after playing for 4 hours with slow as molasses research and no way to speed it up other than x2, I found myself simply not wanting to start a new game.
game was good when it was in early access, getting freq. updates. but once you hit space, you might as well restart, there is no more content.
plays like a completely confused idle game There is not much to do and what has to be done is a bit obscured. Every time I had/wanted to do something I had to click through a couple of menus to find where it was again. First the player does not know what is expected from him. Build new buildings? Give some orders? What has to be done? Do I have to care why the guys only collect stone but no wood? But soon there is a town hall and guys are assigned automatically to buildings. Later different types of ministries are unlocked that also take care of creating new buildings. Great, confusion is resolved as nothing is left to do for the player but to watch the game unfold. Except there is not much to unfold. I don't know what games the devs normally play but i would expect the space key as generally accepted pause key for such games?! Sure I can rebind the key but didn't bother to put even this bit of effort. Just mentioning as it is one of several bits adding to the 'huh?! whatever' moments in the game. I got the game early in EA because i expected it becomes simulation of a whole planet's ecoystem. I cannot blame the game for my expectation but it didn't get even close to this. It is not even in-depth simulation but actually quite shallow. Animals just spawn randomly. there is no actual ecosystem so it doesn't matter Random events just happenly... ok asteroids may seem to appear out of nowhere but it is so ridiculous outdated to just spawn a pack of aggro wolves somewhere. a huge set back for immersion Well, immersion... there is some walking trees running around and suddenly my town got a black market... actually it was a alien space ship landing in my town and selling me some blueprints for world wonders. So much to 'simulation' of civilization There is a tutorial for the alien black market but I got stuck to 'press trade' because it does nothing Streets, something every city sim has, do also exist but they are pre-defined at start of the game. Not sure even what the purpose of those streets is as guys running everywhere anyways. Maybe just cosmetics?! Unfortunately the streets don't look natural, don't look good, just ridiculous.
half baked
Sehr gut und liebevoll umgesetztes Spiel, zu schade dass es komplett unter dem Radar geblieben ist. Das Spiel hat viel mehr Aufmerksamkeit verdient.
If you really like games like this you may enjoy it, but otherwise you probably will not. It's kind of cool to play through once and I could see myself returning to it, but overall it feels more like a civilization simulation rather than a game with too many meaningful choices.
7.5/10 Its pretty good but I'd rather have a mode where you can do whatever you want and disable achievements and is missing some textures while you wait for new planets you are load also it should be more optimized for a game like this when not that much is on screen or to render as it looks good but isn't realistic only when you pass the Medieval time and are in a dense part It still is a fun game though
Jahrelang im EA gewesen. Damals noch gebacked. Mit Version 1.02, wars das dann. Schade.
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Players by region
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