
Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
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About
WHAT WOULD YOU DO WITH THE POWER?
🔵Play God!
Guide your fledgling sentient species (lovingly called “nuggets”) from Stone Age cave painters to star-faring explorers.
Command more than 15 godly powers to guide, protect — or discipline — your followers. Create devastating tornadoes, smite naughty followers with lightning bolts, or shake and sunder the very earth.
Observe Nuggets' every move as they work and fight to survive.
Research more than 200 technological and societal advancements.
Discover and colonize a galaxy of procedurally generated planets, each with unique ecosystems and challenges to conquer.
Manage the delicate balance of planetary ecosystems to help nuggets thrive. Your decisions and your followers’ ' actions influence global climates and have real environmental consequences. (Try not to kill them in an ecological disaster — well, unless you want to, of course.)
Unravel the layers of a deeper cosmic story that challenges your perception of who and what you are — and reveals unexpected twists!
The Universim is a strategy city builder game with “God” elements where you guide a civilization (Nuggets) from the Stone Age to the Space Age. Manage resources, dynamic challenges, and ensure your Nuggets can survive, thrive, and spread to the stars.
The Universim features more than 200 research perks that will help you to shape your civilization. Be as benevolent or malevolent as you like to drive nuggets to evolve, advance, and expand. (Even the best civilizations need an occasional smiting).
Every planet in The Universim is procedurally generated and offers unique characteristics and challenges, ensuring that every world and every game is unique and engaging. Ecological balance and resource management are critical to success. Nuggets have their own needs and behaviors you must attend to. Your guidance will shape how they deal with conflicts, natural disasters, alien creatures, and other civilizations. Their growth and evolution depends on you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
plays like a completely confused idle game There is not much to do and what has to be done is a bit obscured. Every time I had/wanted to do something I had to click through a couple of menus to find where it was again. First the player does not know what is expected from him. Build new buildings? Give some orders? What has to be done? Do I have to care why the guys only collect stone but no wood? But soon there is a town hall and guys are assigned automatically to buildings. Later different types of ministries are unlocked that also take care of creating new buildings. Great, confusion is resolved as nothing is left to do for the player but to watch the game unfold. Except there is not much to unfold. I don't know what games the devs normally play but i would expect the space key as generally accepted pause key for such games?! Sure I can rebind the key but didn't bother to put even this bit of effort. Just mentioning as it is one of several bits adding to the 'huh?! whatever' moments in the game. I got the game early in EA because i expected it becomes simulation of a whole planet's ecoystem. I cannot blame the game for my expectation but it didn't get even close to this. It is not even in-depth simulation but actually quite shallow. Animals just spawn randomly. there is no actual ecosystem so it doesn't matter Random events just happenly... ok asteroids may seem to appear out of nowhere but it is so ridiculous outdated to just spawn a pack of aggro wolves somewhere. a huge set back for immersion Well, immersion... there is some walking trees running around and suddenly my town got a black market... actually it was a alien space ship landing in my town and selling me some blueprints for world wonders. So much to 'simulation' of civilization There is a tutorial for the alien black market but I got stuck to 'press trade' because it does nothing Streets, something every city sim has, do also exist but they are pre-defined at start of the game. Not sure even what the purpose of those streets is as guys running everywhere anyways. Maybe just cosmetics?! Unfortunately the streets don't look natural, don't look good, just ridiculous.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A Well-Polished Turd[/h1] I picked up The Universim after having it on my wishlist for a very long time, since it was quite early in early access. I'm a huge fan of god games (underexplored as the genre sadly is) and of city-builders, and have gotten plenty of fun out of sandbox style games in the past. Upon initially starting, I was excited; the art style is reminiscent of Spore, in a good way. A little less cartoony, but still vibrant and with lots of distinctive designs for creatures, buildings, and the landscape. Then gameplay started and everything went downhill from there. Despite the tagline for this game being a question "what would you do with the power?", the game has made it quite clear what it presumes you're going to do, as it saddles you with a misanthropic and sadistic narrator that makes it quite clear how much he despises both the nuggets (the people) you're in charge of and you, the player. It completely undermines the tone of the game to place down a hospital or whatever and receive snide remarks or open hostility for actually trying to engage with the city building mechanics. The worst part of the narrator though is the way a voice line plays every time a "busy" house of nuggets happens to be on screen. Which happens. All. The. Time. And the humor is so stale even Adam Sandler would groan. The game just also mechanically, kind of sucks. The tech tree seems to have been made by someone who overheard the concept of a tech tree once in passing and guessed at the rest, then shuffled everything around for the hell of it. You'll be pumping oil in the Stone Age but won't be domesticating animals until the Modern Age. It makes no sense whatsoever, and completely robs you of any sense of growing your civilization from simple beginnings into an increasingly complex one. Especially with how much of the design is taken out of your hands. Like the placements of the *roads*. And you sort of have to hand over an increasing amount of city design to the game as things progress anyway, because the UI is completely inadequate for keeping track of things like total capacity vs usage of buildings like schools and hospitals, food/water use rate and distribution, or total assigned nuggets to a given job. But hey, it's not technically a city builder! That's mechanically the main gameplay and everything but, technically, it's a god game! So let's judge it by that standard. Lets see. No customization of your godly style, your temple, or any sort of decorations. No narrative. Belief is basically arbitrary. A handful of disjointed quests that amount to busywork. Well, what about the powers? The destructive powers are the most numerous, naturally, because the developers assumed everyone would want to be throwing around fire and lightning I guess. Otherwise you've got basically nothing to do. You can pick things up. Yippee. Oh, and heal nuggets, of course. And play eugenics with them. Uhh. Hmm. Maybe it's better that the devs *don't* try to come up with original ideas. Overall it's a very pretty piece of nothing. I made the poop joke in the title mostly so I could bring up the fact that there is an extremely vile poop joke front and center in the farming mechanics that you cannot avoid or rename. That's the level of "humor" we're dealing with here. I guess I'll go look longingly at the Fata Deum store page again and see if it has a release date yet.
Abandoned with bugs. It reminds me of a deist view of god - let's start something and then walk away from it when it gets too messy. Not worth the money, the problems will not get fixed, and you'll just get frustrated and walk away like the developers did.
Every single thing that qualifies this as a God game is immediately locked. It forcefully spoon foods you the most basic game controls. It's just not the game it advertises itself as. Hard pass.
I'm only 41 hours into this game as of this review, which is generally a pretty short time for the games that I play. That alone has me somewhat worried about how long I can put into this game, as getting into colonizing other planets seems fairly rapid, and running out of technologies to discover happens fairly quickly. The creators seem to have gone down a couple of "rabbit holes" in what they'd like the extended gameplay to look like, whether it's restarting the game and getting new options for planets, races etc; exploring using the subterranean, or colonizing multiple planets in space. Maybe getting that figured out would help the players know what to expect as far as end game play goes. I would strongly recommend that the creators come up with a way to manage various planetary colonies easier. The governors and managers help a great deal, but there are some resources that are pulled directly from the planet and run out. You have no warning when it happens and come back to the planet with a nasty surprise. I would recommend a late stage tech/building that allows you to collect Iron, Stone, Gas, Oil infinitely, perhaps with advanced chemistry. That way your planets can continue without your constant management. I would also recommend an expedition manager, it's a great part of the game, but it gets ignored due to the constant need for high level resources and constant need for attention. Overall, I recommend this game, it has tremendous potential, and I'm hoping that the developers can keep going on it, they may just need to be monitored a little closer! LOL
This is scam. They never finished it. For the longest time it was barely"Tiny Planet Sim" but it certainly has nothing to do with an universe as the name suggests. I wished I get my money back.
i got this game when i was 11 and it was to complicated but now I'm 14 and love it its lots of fun
И сказал Бог: — Да будет свет! И да будет скорость распространения света в вакууме три на десять в седьмой! Потом подумал и решил: — Ай, пес с ним, пусть будет три на десять в восьмой!
The game is way better than I had thought. Originally I thought it was like all the other god genre games where you play god and smite everything. In this game, you actually want to strive your people through the stone ages, up to space age. Just building your city up and fighting the other cities and aliens for control over the planet takes like 10+ hours, and then it expands in taking over other planets. To which I was very impressed with because you can trade amongst the planets you built up and each planet isnt a copy and paste. They got planets with dinosaurs and all kinds of stuff! To top it all off, it has a lot of comedy in it, from the narrator making fun of things, or advertisements on the side of buildings. 10 out of 10, highly recommend, I did not encounter any bugs, and the game runs very smoothly for all the animations going on... I've not had this much fun or laugher from a game in awhile.
Takes forever to develop. Still has bugs.
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