
The Uncertain is an story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.9Kreviews | 76% | — | $1.1M |
| $2.24−85% | 216ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A quiet, melancholic adventure about a robot world after humans are long gone. RT stumbles on a sleeping girl and suddenly has to unlearn every rule his kind lives by. The choices you make shape how he changes, and the story handles that transformation a lot better than most games. Puzzles are simple and the pacing is slow, but that fits the mood .
Wer auf die guten alten Point and Click adventure steht, wird das spiel durchaus mögen. Störend finde ich die manchmal störrische Kamera und das die Bewegung sich nicht flüssig anfühlt, die Steuerung war in der Verfolgungsjagd einfach doof. Schön fand ich das manche Rätsel zum überlegen waren und manche einfach zu erraten. Es gab wenn man geschickt gespielt hat, mehrere Lösungswege, was ich echt feiere! Das Sounddesign war in Ordnung, die Abstimmung der Lautstärke allerdings schlecht, wenn mir die Ohren beim heruntergehen einer Treppe wegfliegen ist das störend. Leider konnte mich das Spiel nicht so lange fesseln, mir fehlte es an Verbindung zu meinem Charakter. Es ist grundsätzlich mal schön die andere Seite einer Apokalypse zu spielen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, Spanish - Spain, Portuguese - Brazil, French, Italian, Hungarian, Polish*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goodzin
The game is good. From the 30 mins i played, it was enjoyable. The one thing that ruined it was the dialogue. If they updated the dialogue, I would willingly play it. For a game from an indie studio of which I'm assuming is their first title, this is wonderful from what I've played. It is just the dialogue.
The Uncertain: Last Quiet Day constructs a chilling narrative framework where an artificial intelligence discovers the grim reality of human extinction while navigating a society built upon systematic falsehoods. Operating from the perspective of an emotionless machine provides a unique sense of otherness as the protagonist misinterprets various human artefacts. Steel-clad ruins and reclaimed landscapes foster a gritty atmosphere that effectively frames the investigative role undertaken by the player. Uncovering environmental clues and audio logs reveals a world that, despite lacking biological inhabitants, still struggles with the complex flaws inherited from its long-departed creators during their final days. Point-and-click investigation loops focus on the efficient use of hacking tools and a plasma cutter to bypass security barriers or restore essential power. These systems aim to simulate the cold precision of a robot, though this feeling of mechanical competence is occasionally hindered by frustratingly unclear interaction methods during sequences. Minigame interfaces for various logic puzzles often rely on vague visual cues that impede the flow of an otherwise compelling mystery. Players might find themselves battling the interface itself rather than the intended challenge, as these segments lack the necessary polish to remain consistently satisfying throughout the investigative journey. Driving sections introduce a further layer of mechanical friction with clunky vehicle handling that feels detached from the core adventure. These mandatory segments function less as an integrated element of the world and more as a tedious diversion that pulls the focus away from the compelling narrative hooks found elsewhere. Stiff character animations during dialogue sequences further highlight the unpolished nature of the robot interactions throughout the story. Small font sizes and the absence of zoom features for in-game documents create additional hurdles, making the process of reading essential information a tiresome task for those invested in the deeper lore. Overall, the central mystery concerning the USS Corporation remains gripping enough to sustain interest despite the technical shortcomings and awkward driving sequences. Those who prioritise a thought-provoking premise and atmospheric world-building will likely find the narrative payoff provides sufficient motivation to persevere through the various clunky control interface issues.
Not recommending. First of all is a control bug appears in transition between cameras. Second is bug on ending - suddenly all cutscenes starts play super fast till credits. Third is poor story logic. And for the last opinion - too short for 7 Gb game.
I started the game with some expectations - and it was both a hit and some misses. The hits: The graphics was pretty good for the premise. It was not awesome, but it was indeed lot more than what you'd expect in a point and click game. The narration was done well, keeping in mind that no inflections or emotions were recorded in the robot's voice over (apart from that one robot). The narrative options are also limited while playing (meaning once you choose a response, you cannot go back and check other responses). This sort of forces a story with consequences, but there are not much in terms of actual consequences. The diversity in the mini-games associated with the puzzles is good. There are lots of achievements - most of which can be acquired in a normal playthrough without referring to a guide. You don't have to grind at the game to achieve all the achievements and I find it as a good thing. The misses: There are bugs - especially associated with the movement controls. Several times, the Player character won't change direction mid way after you started walking, unless you take your hands off the keys. The click boxes for the options sometimes didn't register properly and I had to click again. There are no manual checkpoints and for a game that is designed to be played slow, can be a little annoying at times. The sound of footsteps didn't match with the actual walk of the character several times. Most of the mini-games were ok, except for the one - which was a bit more frustrating than the others. There's potential in the story and the execution and I just bought the sequel, hoping it's at least as good as this one. - 7/10
Simple, entretenido, interesante historia post apocaliptica
Ну както не особо игра мне зашла, такое себе
A Short, unfinished story that the development team abandoned. The game in general is slow paced: every animation, transition, dialogue takes more time than it should be. They will never make episode 2, so don't bother.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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