
The Uncertain is an story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.9Kreviews | 76% | — | $1.1M |
| $2.24−85% | 216ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eğer "İnsanlar" yok olsaydı ve robotların ürettiği robotlar dünyada yaşıyor olsaydı nasıl olurdu? Bizim değer verdiğimiz "sanat eğlence müzik gibi" şeyleri bir robotun bakış açısıyla bize gösteren bir yapım, tabi bir hikayesi de var ama ben bir robot gözünden insanlığı inceledim, herkesin oyundan beklentisi farkı tabi
Err, yeah, don't know what I expected, but it certainly wasn't this. This plays very much like some small developer team's first attempt at a proper game and I don't mean that in a good way. This is what I'd expect from game design students at university toward the end of their 3 year studies, I would know having done such an education myself only to realize how screwed the market is thanks to AI and some other factors, sigh... and that game not being made by the more talented teams/students but perhaps the middle rung at best. Animation is pretty decent, the art is actually pretty good. But whoever wrote the dialogue has no talent, or at the very least no experience in writing. It sounds very much like a teenager imagining how a robot would sound. The dialogue is filled with a lot of awkward sentences and words that flow horribly, it's needlessly wordy and explains every single part in a choppy, stilted fashion. It just doesn't sound at all like the thought process of a robot, the word choices are way too weird, trying to sound fancy but failing miserably. The story background simply makes no real sense either. If they had a decent writer that could bring the robot to life, this game would definitely be a respectable first entry into the game design industry, but for a game that is clearly focused on immersion/mood/feeling, this the chatty robot ruins every single part that would make it an interesting play. Don't make a game like this if you can't bring the world to life through story/dialogue, you need a somewhat skilled writer for that. Everyone's effort was ruined by whoever wrote the backstory/dialogue, although I suppose everyone probably had a hand in the cookie jar during brainstorming, just that the others weren't good enough either to notice how horrible it was.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, Spanish - Spain, Portuguese - Brazil, French, Italian, Hungarian, Polish*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
Pleasant little point and click with an interesting story. Looks good, music design is great. Easy game to relax and pass time with.
histoire prenante et sympathique
Bom passa tempo. Ritmo BEM lento, sem muitas emoções
круто!
really interesting story with a great atmosphere and nice visuals the puzzles are fun and exploring the world as a robot feels pretty unique
Отличная демка.
Autism overdosed on tranquilizers.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.2K | 3.7K | 88% | $9.99 | |
| $123.3M | 262.7K | 96% | $39.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $429.6K | 4.5K | 82% | $4.99 | |
| $971K | 1.8K | 77% | $24.99 | |
| $681.1K | 3.4K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.3K | 85% | $19.99 | |
| $1.1M | 4.3K | 89% | $5.99 | |
| $1.1M | 8.1K | 96% | $4.99 | |
| $1.1M | 4.1K | 55% | $14.99 | |
| $1.1M | 1.5K | 85% | $19.99 | |
| $1.1M | 2.4K | 94% | $14.99 |