
The Turing Test is a challenging first-person puzzle game set on Jupiter’s moon, Europa. You are Ava Turing, an engineer for the International Space Agency (ISA) sent to discover the cause behind the disappearance of the ground crew stationed there.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 88% | — | $3.6M |
| $19.99 | 740ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me quede en la primera mision porque no me da la cabezita para nada , solo para buscar nopor 7/10
Interesting puzzle game. It takes about 3-4 hours to finish, and it's quite likely you will get stuck on some crazy puzzles. Similar to Portal, but you're using energy orbs (with varying effects) to activate (or deactivate) doors, platforms and other devices. Gets quite challenging about midway through when Cameras and bots are introduced, each with unique abilities.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh jeez, I like this style of game but my head is gonna explode soon.. the way it moves and goes up the ladder makes me dizzy.
The premise is good, the environments look nice, and the twist near the end of the game was intriguing. Its delivery just all felt somewhat lacking. The puzzles frankly could be solved by a child, they're very simple. The voice acting is rather amateur, and not much of the dialogue feels natural even between human characters. It all feels a shame because I think if this game just had some puzzle redesigns to make them more interesting, better voice acting, and if it had some professional editing of the dialogue to make it feel more natural at least on the side of human characters, then it could be a great game. It feels like a great concept delivered in a mediocre fashion. I can't say this is a bad game. There's just so many better puzzle/story games out there to play, so I just can't say this is worth your time.
The plot is on rails-- you really only make one decision at the end of the game, and the game ends immediately after either way. But that's okay, because it's an interesting plot, and I have OPINIONS about it. The mechanics are completely original-- fairly straightforward in their use, but much more complex in terms of application. I've seen reviews saying the puzzles were too easy; I don't agree, but your mileage may vary. Thoroughly worth the money.
Welcome to the end of civilization. I loved the game. Great story about the ethics of artificial intelligence. The visuals and audio are very good. Rooms are generally easy to medium difficulty. If you like Portal and The Talos Principle, this game is for you. To set higher fps, open the console (~) and type t.maxfps <number>. Enjoy the story and solving challenges.
[h3]Oh, now what was that all about? [/h3] Очень крепкая, уверенная головоломка. В той или иной степени, вы могли встречать нечто подобное в других играх. Но чувства вторичности нет. Как и нет какого-то прорыва, или wow-эффекта. Пазлы логичны (есть одно исключение), не слишком сложны, почти всегда интересны, и довольно редко душные. Есть русификатор. dx12 работает через жо.. Есть кое-какой сюжет, есть low-budget, визуал стандартный. Проходить игру было приятно. Разобрался без подсказок. Хотя первый "секрет" открыл перебором (единственный, откровенно тупорылый "puzzle"). Рекомендую любителям, но не за full price.
This is the first game I got 100% on achievements, so it's a little sentimental to me. That said, it is a good puzzle game and I thought it was fun.
[h1] The Turing Test [/h1] [h3] Positives: [/h3] + Good idea + The storytelling + The philosophy + Beautiful graphics + Some nicely designed levels + Cool puzzles with varied difficulty levels + Bonus puzzles + Nice voiceacting + Achievements + Cool and easy to understand mechanics + Makes you think and reflect quite a lot + Divided into chapter and areas (for easy replayability) + Nice length (lasts for about 7-10 hours) [h3] Negatives: [/h3] - 62 fps lock (fix below) - Head-bob that cant be disabled (tips and tweaks below) - Some unnecessary post-processing effects - Not enough variation in level design (mostly the same looking corridors) - The AI can sometimes repeat itself too much and also disturb you while puzzle solving - Some hard to hear voice recordings - A few parts have weird limitations (preventing more creativity) - The puzzles can only be solved in one way - A few bugs (f.ex. you can get stuck/unable to move and must restart the area) [h3] Conclusion: [/h3] This was a nice puzzle game with philosophical elements set in a sci-fi space universe. Its in the spirit of games like Portal and The Fall Of Lazarus. So if you're into this sort of gameplay, its a no brainer. And speaking about brain, yes, you will need to use it quite a lot, but fortunately the difficulty levels are quite balanced. So it will not feel like your head is about to explode, like in some very hard puzzle games. All in all its very interesting and fun. But use the fixes below, without them its not as enjoyable. Have fun! [h1] Total Score: 7.5/10 [/h1] [b] Fix for the 62 fps lock: [/b] 1. Go to the game folder usually C:\Programfiles(x86)\Steam\steamapps\common\TheTouringTest\Engine\Config\ 2. Open BaseEngine.ini 3. Search for the lines SmoothedFrameRateRange (there will be two of them) 4. Edit the two lines last value by changing Value=62 to your desired frame rate: limitSmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=62)) F.ex. Value=165 5. Save the file (and if necessary set it to read-only) [b] Fixes for nausea/headache because of head-bob/special effects: [/b] [i] In-game setting: [/i] 1. Turn FOV up to max (120) 2. Disable motion blur 3. Enable crosshair 4. Reduce mouse sensitivity [i] Config file settings: [/i] 1. Go to the game folder usually: C:\Programfiles(x86)\Steam\steamapps\common\TheTouringTest\Engine\Config\ 2. Open BaseInput.ini 3. Change the line bEnableMouseSmoothing=true to false 4. Save the file (and if necessary set it to read-only) 5. Go to the configuration files location, usually: C:\Users\<Username>\AppData\Local\VenusPrototype\Saved\Config\WindowsNoEditor\ 6. Open Engine.ini 7. Disable all unnecessary effects by inserting the following lines: [/Script/Engine.RendererSettings] r.SceneColorFringe.Max=0 [SystemSettings] Camera.EnableCameraShake=0 r.Camera.EnableCameraShakeScale=0 r.DefaultFeature.MotionBlur=0 r.MotionBlur.Max=0 p.Camera.DisableCollision=1 bCameraViewBob=False p.HeadBob=0 HazardPawn.Bob=0 r.Camera.Bob.Active=0 8. Save the file (and if necessary set it to read-only) Its not a perfect fix, but at least its better than before and playable for most. Happy puzzle solving!
i got a horrible headache once when playing this and cried from frustration 10/10 would recommend
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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