
The Turing Test is a challenging first-person puzzle game set on Jupiter’s moon, Europa. You are Ava Turing, an engineer for the International Space Agency (ISA) sent to discover the cause behind the disappearance of the ground crew stationed there.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 88% | — | $3.6M |
| $19.99 | 740ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Challenging but fair puzzles and an interesting story. Fully recommended.
Surprisingly good Portal-like, I would go as far as say it's one of the better ones. Don't even remember where i got it (probably a humble bundle) but I'm very happy i played it. Instead of portals you have a gun that shoots or collects balls of energy that can power various machines in certain ways (some with constant power, some that goes off on a timer and so on). You are on a research base on Europa (the moon) and like portal you progress through various rooms with different puzzles that use the mechanics in increasingly complex ways, and with a overarching narrative between you and the base AI as you traverse throug the base looking for the scientists. More philosophical than humorous and while It starts out fairly straight forward, then half way through it throws you a curve ball and not the one I was expecting. Well played game. Completion is just playing the game and doing the optional puzzle rooms. There are a chapter selection so, you can save them for last if you want (but apart from one that you kind of need a bit of competer logic knowledge) they are not especially hard. The weird thing is that the first of these puzzle room can't really be done when you first find it since brute forcing it would take too much time realisticly. It's only later that you find the solution in a later chapter (unless i missed something), a little weird game design since everything else in a contained puzzle where you don't need (and can't even) bring something from a previous room.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent puzzle game with an equally excellent story. It's on a similar level to SOMA with the ethical questions it poses and forces you to think about, but does it in a way that is not overwhelming. It also has by far the coolest and most creative fourth wall break I've ever seen in a game (optional room 2.) I would describe the puzzles as slightly more difficult than those found in the Portal games, but still very solvable. I would expect a first playthrough to take between 5-10 hours depending on how quickly you solve them.
Хорошая головоломка на пару-тройку вечеров. Загадки довольно простые, что многим не нравится. А я, наоборот, прошел с удовольствием, без духоты и не напрягаясь. Однозначно рекомендую всем, для кого игры - это способ расслабиться. Любителям преодолевать трудности скорей всего не понравится.
¿Te gustó Observation y te quedaste manija con Portal? es lo mismo, pero con más puzzles y una historia bastante simple. No lo volvería a jugar pq algunos puzzles son innecesarios. Áreas que podrían resumirse en sectores de dos o tres para no agotar al jugador. Me gustan los juegos con mecánicas similares pero a este en particular lo encontré bastante "denso". Por demás, muy buen uso de la metáfora de Turing, gráficos, narrativa visual interesante. Creo que es una propuesta que vale la pena a pesar de los detalles que no me gustaron.
We are playing as Ava Turing, space engineer awakened by the station's AI Tom from her long sleep on an orbital station near Jupiter's moon Europa, in a task of contacting the ground team on Europa which has gone silent for some considerable time. As we take steps into the ground station we are met with a series of tests that only the human mind can solve, as stated by Tom, and which are supposed to protect the crew from… Tom? As we navigate through the station we get to learn more about the research undergoing on Europa, the members of the team and ourselves. Complex questions considering humanity rise up and finding an answer for them is gonna be a challenge… oh yeah. As for gameplay I would say it's like [i]Portal[/i] but without the portals... and danger. All we have is a "weapon" that can store energy balls, with it we can transfer these balls and power up closed doors, inactive bridges or platforms. As we progress new mechanics are presented and with them the rooms become more complex. I was rather surprised how well I was able to cope with it, I usually struggle in such games. Most of the levels are pretty straightforward, you overlook the room and see the solution, but few of them were pretty challenging and required a bit of outside the box thinking. Little bit problematic were mostly "timed" sequences where you needed to be quick and precise. I would say that [i]Portal[/i] was harder, although it has been some years since I played it last. As for the story, well, that's a hard nut to crack. I am gonna admit that I was pretty lost in the [i]Turing test[/i] and [i]Chinese room[/i] talks and I am not sure what exactly the ending was supposed to prove in that aspect… If we look aside from the talks about AI we can learn more about the crew and their lives on Europe prior to our awakening from audio logs, notes or emails. All of these draw a pretty clear picture of what has happened on the station. And yet our heroine seems to ignore all of these "hints" and acts completely in the opposite way. I was truly baffled from this development. I don't want to spoil you, but the ending is very, very much unsatisfying. I don't see any sense in it. Also, no one else finds it strange that five people are living in an extremely huge station that allows building over 70 puzzle rooms? Weird that they had so many resources in a such limited environment. o_O My biggest complaint (aside from the story) goes to missing subtitles during audio logs. It wouldn't exactly be a problem if you can actually hear what they are saying, which is pretty hard with all the static sounds, hushed voices and so on. Huge oversight from the developers. Otherwise I haven't encountered any problems or bugs. Even though I said that it was somewhat easier than [i]Porta[/i]l, I am glad it wasn't much difficult and I rather enjoyed the puzzles. Just don't play it for the story.
Неплохой пазл в духе Portal на один-два вечера с зачатками занимательного сюжета (даже две концовки есть). Во время прохождения возникают довольно интересные диалоги между главной героиней и ИИ, помогающем ей в поисках, ну и небольшая загадка в начале, для интриги. Стоит игра дёшево, и она наверняка понравится фанатам головоломок
The premise is good, the environments look nice, and the twist near the end of the game was intriguing. Its delivery just all felt somewhat lacking. The puzzles frankly could be solved by a child, they're very simple. The voice acting is rather amateur, and not much of the dialogue feels natural even between human characters. It all feels a shame because I think if this game just had some puzzle redesigns to make them more interesting, better voice acting, and if it had some professional editing of the dialogue to make it feel more natural at least on the side of human characters, then it could be a great game. It feels like a great concept delivered in a mediocre fashion. I can't say this is a bad game. There's just so many better puzzle/story games out there to play, so I just can't say this is worth your time.
Puzzle oyunu seviyorsanız bence bu oyunuda seveceksiniz. Kesinlikle çok zor değil. Ve hikayesi de anlatımı biraz kısa olsa da ben ilginç buldum
The plot is on rails-- you really only make one decision at the end of the game, and the game ends immediately after either way. But that's okay, because it's an interesting plot, and I have OPINIONS about it. The mechanics are completely original-- fairly straightforward in their use, but much more complex in terms of application. I've seen reviews saying the puzzles were too easy; I don't agree, but your mileage may vary. Thoroughly worth the money.
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