
As captain of the Pandora sub, you must explore the Trench and retrieve data from the Neptune wreckage. But beware - the trench is home to unimaginable horrors that will test your courage. Can you survive the terrors of the deep and complete your mission, or will you become the next victim?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
短小不精悍()一开始潜水艇的操作有点难,熟悉了之后就过的很快了。感觉找东西很难找,第一个找了十几分钟之后才摸索出诀窍。
This game took 21 minutes from start to finish. It's a rail-road type game, in that you progress through the story linearly, with no options to change the outcome. It's a fun diversion for the money, and a creation by a father and son. So it's horror-wholesome.
Scary Scuffed Games #381 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: tony1fcm The Trench habe ich mittlerweile schon länger auf dem Schirm und bin froh, dass sich die Community dafür entschieden hat das heute Streamen. Es hat für kleines Geld eine halbstündige Quintessenz von Thalassophobie, Megalophobie und Klaustrophobie. Etwas besser hätte ich es noch gefunden wenn neben der Navigation und dem Feinjustieren des Greifarms noch andere Aufgaben im U-Boot zu erledigen Wären. An sich sind auch alle Events gescripted, aber ich hätte ein wenig mehr "Freiheit" auch sehr gut gefunden. Damit meine ich, dass man z.B. vor etwas flüchten muss, Andere Dinge findet, außer Knochen und der Neptun oder z.B. das Schiff aufgrund der Turbulenzen Aussetzer Hat, und man in vorgegebener Zeit alles wieder zum laufen bringen muss. Rating: Dito: 4.2/5 Chat: 3.36/5 Gesamt: 3.78/5
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Found out i absolutely have Thalassaphobia. Zero doubt now. Some genuinely terrifying moments
The store page makes this game look better than it actually is. There *was* an attempt, but this feels less like a game and more like a tax write-off. Spoilers for anyone who may want to hold onto their $2.00, or play Iron Lung/Call of Cthulu (because they have a few things in common with this game...) Pros - - Claw machine - Fish Cons - - Everything else After diving to the bottom of the trench, the game pointed out that there was, in fact, a story here, so I returned to the surface, where the objectives finally loaded in. Then, I spent the next two hours looking for them because they were either too small to see unless I was right on top of them, or they were clipping out of the map. It didn't help that all of that work was just so I could listen to a tape recorder phone in voice lines about a scientist finding something and then refusing to leave (shocking, I know) Eventually my sub was attacked by the sea lice, drug into a cave, and then attacked again. All in the span of two minutes. After that, I got to watch a Fur Affinity post rise from the waves and begin to idle. I did, however, like the retractable claw mechanic (when it was in finally in range to grab something) This is more-or-less a demo with polished thumbnails and a playerbase of three people. Still, I wish the developer(s) well, and can at least say they tried. Hopefully their next game is much better
Great experience while it lasts, but sadly, excruciatingly short. I really enjoyed it. Would like to see it expanded on into a larger game.
Charming, if this came out in 2010 it would've done numbers.
The Trench is a focused indie horror title that takes a familiar fear. the terror of the unknown lurking beneath the ocean, and transforms it into a tense and immersive experience. Developed by Omar Chapa Hernandez and Omar Chapa Moyers, and published by Omar Chapa Hernandez, the game places players in the role of the captain of the submarine Pandora during a mission to investigate the wreckage of another vessel, the Neptune. What initially appears to be a routine recovery operation quickly evolves into a disturbing descent into darkness, where the depths of the ocean conceal far more than abandoned machinery and lost data. The game's strongest asset is undoubtedly its setting. Deep-sea horror remains a relatively underused concept compared to haunted houses, abandoned hospitals, or supernatural forests, and The Trench takes full advantage of the natural unease associated with the ocean's unexplored depths. The vast emptiness outside the submarine constantly reminds players of their isolation, while the crushing darkness beyond the vessel's lights creates an atmosphere of vulnerability. Every movement deeper into the trench feels increasingly dangerous, and the game successfully uses environmental storytelling to reinforce the sensation that something is terribly wrong beneath the surface. Rather than focusing on combat or action-heavy encounters, The Trench builds suspense through exploration and anticipation. The story revolves around uncovering the fate of the Neptune and retrieving crucial information from its remains, but the deeper players progress, the more unsettling the mission becomes. The narrative is relatively straightforward, yet it works well because it never loses sight of its central goal: creating tension through mystery. Questions surrounding what happened to the missing submarine and what may still be lurking in the abyss encourage players to continue pushing forward despite the growing sense of dread. The interactive elements inside the Pandora contribute significantly to immersion. Players are not merely observers but active participants who must interact with the submarine's systems and onboard technology. The fully functional terminal interface adds authenticity to the experience and helps create the impression of commanding an actual deep-sea vessel. These interactions break up exploration segments while strengthening the connection between the player and the game's world. Combined with the first-person perspective, they make the unfolding events feel personal and immediate. Audio design plays a crucial role in maintaining the game's atmosphere. The constant hum of submarine machinery, distant metallic creaks, and eerie environmental sounds work together to create a feeling of perpetual unease. The ocean is portrayed as an unpredictable and hostile environment, and the soundscape reinforces that impression throughout the adventure. Voice acting also helps elevate the presentation, adding life to the narrative and making conversations feel more natural. For an independent production, the voice performances contribute a surprising amount of polish and help sustain immersion during story-driven moments. Visually, the game favors realism over spectacle. The submarine interiors are convincingly detailed, while the surrounding waters remain dark and intimidating. Lighting is used effectively to emphasize uncertainty, with limited visibility forcing players to rely on instinct as much as observation. Although the graphics may not rival larger-budget horror games, they serve the experience well by prioritizing atmosphere over technical extravagance. The oppressive darkness of the trench itself becomes one of the game's most memorable visual features, reinforcing the fear of what cannot be seen. The game's relatively short duration may leave some players wanting more, particularly those seeking a lengthy campaign or extensive replay value. However, the concise runtime also benefits the experience by ensuring that tension remains consistent from beginning to end. The Trench avoids unnecessary padding and instead delivers a concentrated horror journey that remains focused on its core ideas. Its compact nature allows the atmosphere and narrative to maintain momentum without becoming repetitive. Overall, The Trench succeeds as an atmospheric underwater horror adventure that understands the power of isolation, mystery, and psychological tension. Its combination of immersive submarine mechanics, effective sound design, strong environmental storytelling, and a uniquely unsettling setting helps it stand apart from many other indie horror releases. While its scope is modest, the game delivers a memorable experience that will particularly appeal to players who enjoy narrative-driven horror and the chilling uncertainty of deep-sea exploration. Rating: 7/10
simple but awesome. This game is short at 18-24 minutes but it was really good. I like the model for the mantis like monster, however I think it might need a reanimation for the limbs. I love the fact that at the end was like "Is that an egg? or flesh?" when it was a kaiju that awoken from something god knows what. Overall 9/10
I was Om nom nomd by Daddy Dagon
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