
An Historical Point & Click Casual Adventure. Discover the extraordinary story of Marco Polo. Back from 25 years of traveling, the Venetian explorer began recounting his adventures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hra ani dobrá není je to taková blbina
Jeu un peu simpliste, même si la musique est plutôt sympa...
The travels of Marco Polo, un jeu - trop court pour satisfaire qui que ce soit (m'a pris 3h sans toucher ni hint ni skip, pauses cafetière comprises), - trop point&click pour les amateurs d'aventure/objets cachés, - trop objets cachés pour les amateurs de point&click, - trop mélange mythe et réalité pour satisfaire les historiens en herbe, - trop musée des objets et cultures pour une simple distraction, - trop lourd de concessions ludiques pour être pris pour argent comptant, - trop ponctuellement historique pour ne pas être pris un petit peu au sérieux, - trop lapidaire pour approfondir, - trop coeur d'artichaut pour les aventuriers, - trop mal présenté pour ne pas frustrer (description minimale des mini-jeux, dialogues panneaux de texte sans doublage alors que les cinématique le sont et en français en plus) - trop peu technique pour les geeks... Oui mais bon, ça fait pas de mal de réviser que l'Histoire, en plus de bastons régulières, est aussi à base de brassage culturel, scientifique et économique depuis plus longtemps qu'on ne finit par le croire.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总时数 1.6 小时 く__,.ヘヽ. / ,ー、 〉 \ ', !-─‐-i / /´ /`ー' L//`ヽ、 / /, /| , , ', イ / /-‐/ i L_ ハ ヽ! i レ ヘ 7イ`ト レ'ァ-ト、!ハ| | !,/7 '0' ´0iソ| | |.从" _ ,,,, / |./ | レ'| i>.、,,__ _,.イ / .i | レ'| | / k_7_/レ'ヽ, ハ. | | |/i 〈|/ i ,.ヘ | i | .|/ / i: ヘ! \ | kヽ>、ハ _,.ヘ、 /、! !'〈//`T´', \ `'7'ーr' レ'ヽL__|___i,___,ンレ|ノ ト-,/ |___./ 'ー' !_,.:
Fun little game, but get it on sale.
The Travels of Marco Polo is a gentle, story-driven adventure game that places narrative, atmosphere, and historical curiosity above mechanical complexity or challenge. Developed by Totem Studio and published by Plug In Digital, the game presents itself as an interactive retelling of one of history’s most famous journeys, inviting players to experience Marco Polo’s legendary travels through a series of illustrated scenes, light puzzles, and narrated moments. Rather than aiming to simulate medieval exploration in a realistic or demanding way, it frames Polo’s life as a reflective travelogue, blending education and entertainment into a relaxed, accessible experience. The story is structured around a framing device that immediately establishes tone and purpose. Set in a Genoese prison, the game opens with Marco Polo recounting his adventures to the writer Rustichello da Pisa, who records the tales that would eventually become The Travels of Marco Polo. This narrative choice allows the game to move fluidly between locations and time periods, treating each chapter as a memory brought to life. As Polo’s recollections unfold, players are taken across a wide range of historically inspired locations, from European ports and Middle Eastern cities to distant Asian landscapes and the court of Kublai Khan. The game does not aim for strict historical accuracy, but it captures the spirit of wonder, distance, and cultural encounter that defines Polo’s legacy. Gameplay follows traditional point-and-click adventure conventions. Players explore static environments by clicking on points of interest, interacting with characters, collecting items, and solving simple puzzles to progress the story. These puzzles are intentionally undemanding, often relying on observation rather than complex logic, and are designed to keep the narrative flowing smoothly. Hidden-object elements appear occasionally, encouraging careful scanning of scenes without introducing time pressure or fail states. This approach makes the game approachable for a broad audience, including players who may not be experienced with adventure games. What stands out most is the game’s pacing and tone. The Travels of Marco Polo unfolds slowly and deliberately, encouraging players to absorb its environments and narration rather than rush toward solutions. Each location is treated as a vignette, offering a snapshot of a place or moment rather than an expansive area to master. This episodic structure reinforces the feeling that you are leafing through an illustrated book, with interactivity serving as a way to deepen engagement rather than drive challenge. Visually, the game adopts a stylized, illustrative art direction that favors clarity and mood over realism. Backgrounds are detailed enough to convey a sense of place, using architecture, clothing, and color palettes to distinguish regions and cultures. While the visuals are modest by modern standards and largely static, they complement the game’s storybook presentation. The accompanying musical score further enhances this atmosphere, using gentle, evocative compositions that underscore the sense of travel and discovery without overwhelming the experience. The simplicity of the mechanics, however, is a double-edged sword. For players seeking intricate puzzles, branching narratives, or deep character interaction, the game may feel limited. Choices rarely alter the story’s direction, and interactions tend to serve the narrative rather than expand it. This makes the experience feel more like an interactive educational narrative than a fully realized adventure game, which can leave seasoned genre fans wanting more depth or variety. Despite these limitations, the game succeeds in carving out a distinct niche. Its educational undertones and historical framing make it particularly appealing to players interested in history, geography, or narrative-driven experiences that prioritize storytelling over challenge. The lack of pressure, combat, or failure states makes it suitable for relaxed play sessions, where the primary goal is immersion rather than mastery. Ultimately, The Travels of Marco Polo is best appreciated on its own terms. It is not a demanding puzzle adventure or a historically rigorous simulation, but a calm, narrative-focused journey that invites players to engage with one of history’s great travel legends in an interactive format. For those who enjoy slow-paced storytelling, illustrated worlds, and light adventure mechanics, it offers a pleasant and thoughtful experience that feels closer to an interactive book than a conventional game. Rating: 6/10
The Travels of Marco Polo promises a journey along the fabled Silk Road, a grand adventure of discovery. Unfortunately, it delivers little more than a brief, forgettable stroll through a series of dusty rooms. For its first act, the game shows a glimmer of potential. The references to Marco Polo's famous book, Il Milione, are many, and whoever is familiar with the book would appreciate them. But as soon as you start to get invested, the game abandons its historical roots for a baffling, clichéd romantic subplot. The narrative becomes a rudderless love story that feels both out of place and painfully banal, leaving players wondering why they even bothered packing their bags. Mechanically, the game offers nothing new. It’s a standard point-and-click affair with a heavy reliance on the dreaded "object finder" trope. You’ll spend most of your time scanning static screens for barely visible items to use in overly simplistic puzzles. There’s no real challenge or cleverness to be found. The biggest disappointment is the length. This is a very, very short game. In the end, The Travels of Marco Polo is a journey without a destination. It’s a shallow, quickly forgotten experience that squanders its interesting premise for a trite and uninspired tale. If you’re looking for a deep historical adventure, keep looking; this one is best left on the dock.
喜加一,这还有什么好说的
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
game is short and good. game is running in low performance but it is playable
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Players by region
Where this game's players are, estimated from review languages.
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