
Agent Murphy: Hardcore pixel platformer shooter with unlimited pistol, MP5, shotgun, and grenades. Navigate 20 levels, battle random enemies, and face epic bosses with a clockwork soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting adventure game, you go there and kill everyone. A very simple and uncomplicated game, I like it, only there is not enough background music, I turn it on separately in the player and the game becomes much more fun. I do not recommend buying, but I definitely recommend buying!
I haven't played hardcore games in a while, Agent Murphy made me sweat. I love beautiful pixel art, which means that in this game I have no equal. Three types of weapons allow you to pass interesting levels on which enemies are randomly generated. I really like the game, I recommend it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hardcore platformer in which we will play as an agent of a special unit group and our main task is to kill all the enemies on the level, using different types of weapons. Opponents are spawned randomly and with random weapons, so each new playthrough will not be like the previous one. In addition to this, the game will test your reaction, because you will have to jump a lot. The game will be remembered by pleasant pixel graphics, unexpected bosses and excellent soundtrack.
Agent Murphy is a great hardcore platformer. There are 3 types of weapons in the game: pistol, MP5 and shotgun. You need to shoot accurately from the weapon, since the ammunition are limited. I liked this game and advise everyone for such a price.
Joguinho legal! Um jogo simples, porem diferente de outros do gêneros, o jogo é firme.. solido e sem bugs aparentes. Deixou a game play ótima e com um nível de dificuldade justo! Esse seria um jogo que continuaria fácil fácil jogando. Não completei devido aos vários outros jogos comprados e baixados para teste mas é bom! Recomendo.
Pretty basic keyboard game but still fun!
Agent Murphy is a "template flip" from KazakovStudios. It's a basic 2D retro pixel platformer/shooter that's been packaged with NW.js and dumped on Steam. In fairness, some effort seems to have gone into making the template they ripped off into some kind of genuine game, and that's laudable, I guess. In the spirit of the developers attemping to make a genuine game, let's assess this as a genuine game. Gameplay is a little twitchy and unrewarding, although some effort went into the background and assets, more than your usual asset flip shovelware. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. An important note: KazakovStudios are known asset flippers and have previously taken other developers work and put it on Steam in an attempt to scam gamers and get paid for someone else's effort. One example of KazakovStudios doing this is Mini Car Money Chase, which is really the "[url=https://assetstore.unity.com/packages/templates/packs/endless-car-chase-game-template-116027]Endless Car Chase Game Template[/url]" asset, written by the actual developers, Puppeteer. Asset flips are harmful to the gaming industry. They're nothing but cash grabs, and they harm genuine indie developers by reducing their visibility on Steam. Because this game has all the same low quality as an asset flip, as well as the other problems with it, it's impossible to recommend.
A good platformer with pretty pixel graphics, various of weapons and enemies, hardcore bosses and well-developed levels. It will be a wonderful way to spend the evening.
So firstly; the levels you can pretty much skip the fighting, just jump around a lot and you will pass the level without shooting anyone or being killed by anyone, except the occasional explosive going off. So the gunfighting is not really fun or necessary to complete levels. Secondly the boss will one tap you quickly when you eventually get to it. And when the boss kills you you have to begin that level all over again. I defeated the first boss after a few tries, but by the second boss I was tired of returning to the start of the level after being killed by one hit coming from off the screen and decided to stop playing. Yep, the second boss isn't even on the screen when he starts lobbying killer rocket-things at you, so get use to dying and having to start at the beginning of the level before a few times before you even get a glimpse of the 2nd boss. I recommend to any developer, that if you have bosses that are one hit killers, that you put some kind of save point close to them, because returning to the the beginning of the level and having to jump pass everything to get back to being one tapped again is not fun. Or at least put in a difficulty level, so I can at least see and learn the tactics of the boss on an easier difficulty, before attempting the grind of restarting the level over and over until i learn some pattern in how to to defeat it on a one tap killer difficulty. In other games, such a boss would be found on Hardcore, which I am happy to play, after I beat normal difficulty.....so give the player options why don't you. It could have been a fun game, but it's not, it's just trash. I bought it at 90% off and I still paid too much. And that's where I finish my review. Cheers.
Agent Murphy, developed by xproject and published by KazakovStudios, is a tightly focused 2D action-platformer that embraces a deliberately demanding, old-school design philosophy. It combines precision platforming with constant gunplay, creating an experience that rarely gives players a moment to breathe. From the outset, it’s clear that the game is built around challenge rather than accessibility, aiming to test reflexes, timing, and persistence in equal measure. The gameplay centers on navigating compact, hazard-filled levels while engaging enemies using a selection of weapons. Movement and combat are deeply intertwined, requiring players to stay mobile while managing incoming threats from multiple directions. The controls are responsive, which is essential given the pace of the action, but the difficulty comes from how quickly situations can escalate. Enemies are often positioned to catch players off guard, and environmental dangers add another layer of pressure. The result is a gameplay loop that feels intense and unforgiving, where success depends on maintaining composure and reacting quickly to constantly changing conditions. As players progress, the game introduces more complex enemy patterns and denser level layouts, gradually increasing the challenge. Boss encounters serve as major highlights, presenting larger, more aggressive threats that demand both pattern recognition and precise execution. These fights can be satisfying once mastered, but they also highlight some of the game’s rougher edges. Difficulty spikes can feel abrupt, and certain encounters rely heavily on trial-and-error, which may test players’ patience as much as their skill. The game’s commitment to a high level of challenge is consistent, but it doesn’t always strike a perfect balance between fairness and frustration. Visually, Agent Murphy adopts a retro-inspired pixel-art style that emphasizes clarity over detail. Characters, projectiles, and hazards are easy to distinguish, which is crucial for a game built around fast reactions. While the presentation is functional and cohesive, it doesn’t stand out significantly within the genre, leaning more toward familiarity than distinctiveness. The environments serve their purpose as gameplay spaces, but they lack the depth or variety that might make them more memorable. The audio design supports the action with energetic music and straightforward effects, helping to maintain the game’s momentum without becoming a defining feature. Structurally, the experience is linear and focused. There is little in the way of narrative or additional systems, with the game placing nearly all of its emphasis on moment-to-moment gameplay. This simplicity gives it a clear identity, but it also limits its depth. Once players become accustomed to the mechanics, the primary source of variation comes from increased difficulty rather than new ideas. Replayability is tied to improving performance and overcoming particularly challenging sections rather than exploring new content. Ultimately, Agent Murphy is a game that knows exactly what it wants to be: a fast, challenging action-platformer that rewards precision and persistence. It delivers a consistent experience for players who enjoy mastering difficult systems, but its lack of variety and occasional balance issues may prevent it from appealing to a broader audience. For those willing to embrace its demanding nature, it offers a satisfying test of skill. For others, its intensity may feel more exhausting than rewarding. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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